mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-21 15:30:33 +00:00
feat: T4 weapon loading and dumping (#869)
* feat: T4 weapon loading and dumping * chore: adjust naming of weapon enum values * chore: fix typo in type names * chore: rename t4 weapon loader files * feat: dump and load gdt weapons for t4 * chore: weapon loaders to use similar logic --------- Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
@@ -2855,7 +2855,7 @@ namespace IW3
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WEAPOVERLAYRETICLE_NUM,
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};
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enum WeapOverlayInteface_t
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enum WeapOverlayInterface_t
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{
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WEAPOVERLAYINTERFACE_NONE = 0x0,
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WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
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@@ -3150,7 +3150,7 @@ namespace IW3
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Material* overlayMaterial;
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Material* overlayMaterialLowRes;
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weapOverlayReticle_t overlayReticle;
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WeapOverlayInteface_t overlayInterface;
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WeapOverlayInterface_t overlayInterface;
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float overlayWidth;
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float overlayHeight;
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float fAdsBobFactor;
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@@ -52,6 +52,8 @@ namespace
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"vertexdecl",
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"vertexshader",
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"pixelshader",
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"accuracygraph",
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"flametable",
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};
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static_assert(std::extent_v<decltype(SUB_ASSET_TYPE_NAMES)> == SUB_ASSET_TYPE_COUNT);
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} // namespace
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@@ -60,6 +60,8 @@ namespace T4
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SUB_ASSET_TYPE_VERTEX_DECL,
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SUB_ASSET_TYPE_VERTEX_SHADER,
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SUB_ASSET_TYPE_PIXEL_SHADER,
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SUB_ASSET_TYPE_ACCURACY_GRAPH,
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SUB_ASSET_TYPE_FLAME_TABLE,
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SUB_ASSET_TYPE_COUNT
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};
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@@ -83,6 +85,69 @@ namespace T4
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XAsset* assets;
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};
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struct cspField_t
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{
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const char* szName;
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int iOffset;
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int iFieldType;
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};
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enum csParseFieldType_t
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{
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CSPFT_STRING,
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CSPFT_STRING_MAX_STRING_CHARS,
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CSPFT_STRING_MAX_QPATH,
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CSPFT_STRING_MAX_OSPATH,
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CSPFT_INT,
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CSPFT_BOOL,
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CSPFT_FLOAT,
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CSPFT_MILLISECONDS,
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CSPFT_FX,
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CSPFT_XMODEL,
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CSPFT_MATERIAL,
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CSPFT_SOUND,
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CSPFT_NUM_BASE_FIELD_TYPES
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};
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enum weapFieldType_t
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{
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WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES,
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WFT_WEAPONCLASS,
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WFT_OVERLAYRETICLE,
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WFT_PENETRATE_TYPE,
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WFT_IMPACT_TYPE,
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WFT_STANCE,
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WFT_PROJ_EXPLOSION,
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WFT_OFFHAND_CLASS,
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WFT_ANIMTYPE,
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WFT_ACTIVE_RETICLE_TYPE,
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WFT_GUIDED_MISSILE_TYPE,
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WFT_BOUNCE_SOUND,
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WFT_STICKINESS,
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WFT_OVERLAYINTERFACE,
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WFT_INVENTORYTYPE,
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WFT_FIRETYPE,
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WFT_CLIPTYPE,
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WFT_AMMOCOUNTER_CLIPTYPE,
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WFT_ICONRATIO_HUD,
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WFT_ICONRATIO_AMMOCOUNTER,
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WFT_ICONRATIO_KILL,
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WFT_ICONRATIO_DPAD,
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WFT_HIDETAGS,
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WFT_NOTETRACKSOUNDMAP,
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WFT_ANIM_NAME,
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WFT_NUM_FIELD_TYPES,
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};
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struct AccuracyGraph
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{
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vec2_t* graphKnots;
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int graphKnotCount;
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};
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using AssetPhysPreset = Asset<ASSET_TYPE_PHYSPRESET, PhysPreset>;
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using AssetPhysConstraints = Asset<ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints>;
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using AssetDestructibleDef = Asset<ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef>;
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@@ -117,6 +182,8 @@ namespace T4
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using SubAssetVertexDecl = SubAsset<SUB_ASSET_TYPE_VERTEX_DECL, MaterialVertexDeclaration>;
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using SubAssetVertexShader = SubAsset<SUB_ASSET_TYPE_VERTEX_SHADER, MaterialVertexShader>;
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using SubAssetPixelShader = SubAsset<SUB_ASSET_TYPE_PIXEL_SHADER, MaterialPixelShader>;
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using SubAssetAccuracyGraph = SubAsset<SUB_ASSET_TYPE_ACCURACY_GRAPH, AccuracyGraph>;
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using SubAssetFlameTable = SubAsset<SUB_ASSET_TYPE_FLAME_TABLE, FlameTable>;
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} // namespace T4
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DEFINE_ASSET_NAME_ACCESSOR(T4::AssetPhysPreset, name);
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@@ -1013,6 +1013,8 @@ namespace T4
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SURF_TYPE_CUSHION,
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SURF_TYPE_FRUIT,
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SURF_TYPE_PAINTED_METAL,
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SURF_TYPE_PLAYER,
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SURF_TYPE_TALL_GRASS,
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SURF_TYPE_NUM
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};
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@@ -2999,7 +3001,11 @@ namespace T4
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WEAPTYPE_GRENADE = 0x1,
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WEAPTYPE_PROJECTILE = 0x2,
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WEAPTYPE_BINOCULARS = 0x3,
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WEAPTYPE_NUM = 0x4,
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WEAPTYPE_GAS = 0x4,
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WEAPTYPE_BOMB = 0x5,
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WEAPTYPE_MINE = 0x6,
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WEAPTYPE_NUM,
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};
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enum weapClass_t
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@@ -3013,8 +3019,10 @@ namespace T4
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WEAPCLASS_ROCKETLAUNCHER = 0x6,
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WEAPCLASS_TURRET = 0x7,
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WEAPCLASS_NON_PLAYER = 0x8,
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WEAPCLASS_ITEM = 0x9,
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WEAPCLASS_NUM = 0xA,
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WEAPCLASS_GAS = 0x9,
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WEAPCLASS_ITEM = 0xA,
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WEAPCLASS_NUM,
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};
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enum PenetrateType
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@@ -3023,7 +3031,8 @@ namespace T4
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PENETRATE_TYPE_SMALL = 0x1,
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PENETRATE_TYPE_MEDIUM = 0x2,
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PENETRATE_TYPE_LARGE = 0x3,
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PENETRATE_TYPE_COUNT = 0x4,
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PENETRATE_TYPE_NUM,
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};
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enum ImpactType
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@@ -3035,9 +3044,13 @@ namespace T4
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IMPACT_TYPE_SHOTGUN = 0x4,
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IMPACT_TYPE_GRENADE_BOUNCE = 0x5,
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IMPACT_TYPE_GRENADE_EXPLODE = 0x6,
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IMPACT_TYPE_ROCKET_EXPLODE = 0x7,
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IMPACT_TYPE_PROJECTILE_DUD = 0x8,
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IMPACT_TYPE_COUNT = 0x9,
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IMPACT_TYPE_RIFLE_GRENADE = 0x7,
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IMPACT_TYPE_ROCKET_EXPLODE = 0x8,
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IMPACT_TYPE_PROJECTILE_DUD = 0x9,
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IMPACT_TYPE_MORTAR_SHELL = 0xA,
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IMPACT_TYPE_TANK_SHELL = 0xB,
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IMPACT_TYPE_NUM,
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};
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enum weapInventoryType_t
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@@ -3046,7 +3059,8 @@ namespace T4
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WEAPINVENTORY_OFFHAND = 0x1,
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WEAPINVENTORY_ITEM = 0x2,
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WEAPINVENTORY_ALTMODE = 0x3,
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WEAPINVENTORYCOUNT = 0x4,
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WEAPINVENTORY_NUM,
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};
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enum weapFireType_t
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@@ -3056,7 +3070,8 @@ namespace T4
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WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
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WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
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WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
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WEAPON_FIRETYPECOUNT = 0x5,
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WEAPON_FIRETYPE_NUM,
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};
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enum OffhandClass
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@@ -3065,7 +3080,8 @@ namespace T4
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OFFHAND_CLASS_FRAG_GRENADE = 0x1,
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OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
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OFFHAND_CLASS_FLASH_GRENADE = 0x3,
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OFFHAND_CLASS_COUNT = 0x4,
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OFFHAND_CLASS_NUM,
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};
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enum weapStance_t
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@@ -3073,7 +3089,8 @@ namespace T4
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WEAPSTANCE_STAND = 0x0,
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WEAPSTANCE_DUCK = 0x1,
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WEAPSTANCE_PRONE = 0x2,
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WEAPSTANCE_NUM = 0x3,
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WEAPSTANCE_NUM,
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};
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enum activeReticleType_t
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@@ -3081,7 +3098,8 @@ namespace T4
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VEH_ACTIVE_RETICLE_NONE = 0x0,
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VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
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VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
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VEH_ACTIVE_RETICLE_COUNT = 0x3,
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VEH_ACTIVE_RETICLE_NUM,
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};
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enum weaponIconRatioType_t
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@@ -3089,7 +3107,8 @@ namespace T4
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WEAPON_ICON_RATIO_1TO1 = 0x0,
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WEAPON_ICON_RATIO_2TO1 = 0x1,
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WEAPON_ICON_RATIO_4TO1 = 0x2,
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WEAPON_ICON_RATIO_COUNT = 0x3,
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WEAPON_ICON_RATIO_NUM,
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};
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enum weapClipType_t
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@@ -3100,7 +3119,8 @@ namespace T4
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WEAPON_CLIPTYPE_DP28 = 0x3,
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WEAPON_CLIPTYPE_PTRS = 0x4,
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WEAPON_CLIPTYPE_LMG = 0x5,
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WEAPON_CLIPTYPECOUNT = 0x6,
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WEAPON_CLIPTYPE_NUM,
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};
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enum ammoCounterClipType_t
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@@ -3112,22 +3132,25 @@ namespace T4
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AMMO_COUNTER_CLIP_ROCKET = 0x4,
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AMMO_COUNTER_CLIP_BELTFED = 0x5,
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AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
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AMMO_COUNTER_CLIP_COUNT = 0x7,
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AMMO_COUNTER_CLIP_NUM,
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};
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enum weapOverlayReticle_t
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{
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WEAPOVERLAYRETICLE_NONE = 0x0,
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WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
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WEAPOVERLAYRETICLE_NUM = 0x2,
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WEAPOVERLAYRETICLE_NUM,
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};
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enum WeapOverlayInteface_t
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enum WeapOverlayInterface_t
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{
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WEAPOVERLAYINTERFACE_NONE = 0x0,
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WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
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WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
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WEAPOVERLAYINTERFACECOUNT = 0x3,
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WEAPOVERLAYINTERFACE_NUM,
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};
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enum weapProjExposion_t
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@@ -3139,7 +3162,10 @@ namespace T4
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WEAPPROJEXP_DUD = 0x4,
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WEAPPROJEXP_SMOKE = 0x5,
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WEAPPROJEXP_HEAVY = 0x6,
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WEAPPROJEXP_NUM = 0x7,
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WEAPPROJEXP_FIRE = 0x7,
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WEAPPROJEXP_NAPALMBLOB = 0x8,
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WEAPPROJEXP_NUM,
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};
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enum WeapStickinessType
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@@ -3148,7 +3174,8 @@ namespace T4
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WEAPSTICKINESS_ALL = 0x1,
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WEAPSTICKINESS_GROUND = 0x2,
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WEAPSTICKINESS_GROUND_WITH_YAW = 0x3,
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WEAPSTICKINESS_COUNT = 0x4,
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WEAPSTICKINESS_NUM,
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};
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enum guidedMissileType_t
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@@ -3158,7 +3185,49 @@ namespace T4
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MISSILE_GUIDANCE_HELLFIRE = 0x2,
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MISSILE_GUIDANCE_JAVELIN = 0x3,
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MISSILE_GUIDANCE_BALLISTIC = 0x4,
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MISSILE_GUIDANCE_COUNT = 0x5,
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MISSILE_GUIDANCE_NUM,
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};
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enum WeaponAnimSlot
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{
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WEAP_ANIM_ROOT = 0x0,
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WEAP_ANIM_IDLE = 0x1,
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WEAP_ANIM_EMPTY_IDLE = 0x2,
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WEAP_ANIM_FIRE = 0x3,
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WEAP_ANIM_HOLD_FIRE = 0x4,
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WEAP_ANIM_LASTSHOT = 0x5,
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WEAP_ANIM_RECHAMBER = 0x6,
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WEAP_ANIM_MELEE = 0x7,
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WEAP_ANIM_MELEE_CHARGE = 0x8,
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WEAP_ANIM_RELOAD = 0x9,
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WEAP_ANIM_RELOAD_EMPTY = 0xA,
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WEAP_ANIM_RELOAD_START = 0xB,
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WEAP_ANIM_RELOAD_END = 0xC,
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WEAP_ANIM_RAISE = 0xD,
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WEAP_ANIM_FIRST_RAISE = 0xE,
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WEAP_ANIM_DROP = 0xF,
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WEAP_ANIM_ALT_RAISE = 0x10,
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WEAP_ANIM_ALT_DROP = 0x11,
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WEAP_ANIM_QUICK_RAISE = 0x12,
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WEAP_ANIM_QUICK_DROP = 0x13,
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WEAP_ANIM_EMPTY_RAISE = 0x14,
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WEAP_ANIM_EMPTY_DROP = 0x15,
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WEAP_ANIM_SPRINT_IN = 0x16,
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WEAP_ANIM_SPRINT_LOOP = 0x17,
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WEAP_ANIM_SPRINT_OUT = 0x18,
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WEAP_ANIM_DEPLOY = 0x19,
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WEAP_ANIM_BREAKDOWN = 0x1A,
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WEAP_ANIM_DETONATE = 0x1B,
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WEAP_ANIM_NIGHTVISION_WEAR = 0x1C,
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WEAP_ANIM_NIGHTVISION_REMOVE = 0x1D,
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WEAP_ANIM_ADS_FIRE = 0x1E,
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WEAP_ANIM_ADS_LASTSHOT = 0x1F,
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WEAP_ANIM_ADS_RECHAMBER = 0x20,
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WEAP_ANIM_ADS_UP = 0x21,
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WEAP_ANIM_ADS_DOWN = 0x22,
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NUM_WEAP_ANIMS,
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};
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enum hitLocation_t
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@@ -3586,7 +3655,7 @@ namespace T4
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Material* overlayMaterial;
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Material* overlayMaterialLowRes;
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weapOverlayReticle_t overlayReticle;
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WeapOverlayInteface_t overlayInterface;
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WeapOverlayInterface_t overlayInterface;
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float overlayWidth;
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float overlayHeight;
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float fAdsBobFactor;
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@@ -4295,7 +4295,7 @@ namespace T6
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AMMO_COUNTER_CLIP_COUNT = 0x7,
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};
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enum WeapOverlayInteface_t
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enum WeapOverlayInterface_t
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{
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WEAPOVERLAYINTERFACE_NONE = 0x0,
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WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
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@@ -4671,7 +4671,7 @@ namespace T6
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float adsMoveSpeedScale;
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float sprintDurationScale;
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weapOverlayReticle_t overlayReticle;
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WeapOverlayInteface_t overlayInterface;
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WeapOverlayInterface_t overlayInterface;
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float overlayWidth;
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float overlayHeight;
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float fAdsBobFactor;
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