mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-09-09 23:47:07 +00:00
feat: T4 weapon loading and dumping (#869)
* feat: T4 weapon loading and dumping * chore: adjust naming of weapon enum values * chore: fix typo in type names * chore: rename t4 weapon loader files * feat: dump and load gdt weapons for t4 * chore: weapon loaders to use similar logic --------- Co-authored-by: Jan Laupetin <[email protected]>
This commit is contained in:
@@ -0,0 +1,123 @@
|
||||
#include "InfoStringFromStructConverter.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
using namespace T4;
|
||||
|
||||
void InfoStringFromStructConverter::FillFromBaseField(const cspField_t& field)
|
||||
{
|
||||
switch (static_cast<csParseFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case CSPFT_STRING:
|
||||
FillFromString(std::string(field.szName), field.iOffset);
|
||||
break;
|
||||
|
||||
case CSPFT_STRING_MAX_STRING_CHARS:
|
||||
FillFromStringBuffer(std::string(field.szName), field.iOffset, 1024);
|
||||
break;
|
||||
|
||||
case CSPFT_STRING_MAX_QPATH:
|
||||
FillFromStringBuffer(std::string(field.szName), field.iOffset, 64);
|
||||
break;
|
||||
|
||||
case CSPFT_STRING_MAX_OSPATH:
|
||||
FillFromStringBuffer(std::string(field.szName), field.iOffset, 256);
|
||||
break;
|
||||
|
||||
case CSPFT_INT:
|
||||
FillFromInt(std::string(field.szName), field.iOffset);
|
||||
break;
|
||||
|
||||
case CSPFT_BOOL:
|
||||
FillFromQBoolean(std::string(field.szName), field.iOffset);
|
||||
break;
|
||||
|
||||
case CSPFT_FLOAT:
|
||||
FillFromFloat(std::string(field.szName), field.iOffset);
|
||||
break;
|
||||
|
||||
case CSPFT_MILLISECONDS:
|
||||
FillFromMilliseconds(std::string(field.szName), field.iOffset);
|
||||
break;
|
||||
|
||||
case CSPFT_FX:
|
||||
{
|
||||
const auto* fx = *reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (fx)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(fx->name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
case CSPFT_XMODEL:
|
||||
{
|
||||
const auto* model = *reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (model)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(model->name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
case CSPFT_MATERIAL:
|
||||
{
|
||||
const auto* material = *reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (material)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(AssetName(material->info.name)));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
case CSPFT_SOUND:
|
||||
{
|
||||
const auto* sndAlias = reinterpret_cast<SndAliasCustom*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (sndAlias->name)
|
||||
m_info_string.SetValueForKey(std::string(field.szName), std::string(sndAlias->name->soundName));
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
break;
|
||||
}
|
||||
|
||||
case CSPFT_NUM_BASE_FIELD_TYPES:
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void InfoStringFromStructConverter::FillInfoString()
|
||||
{
|
||||
for (auto fieldIndex = 0u; fieldIndex < m_field_count; fieldIndex++)
|
||||
{
|
||||
const auto& field = m_fields[fieldIndex];
|
||||
assert(field.iFieldType >= 0);
|
||||
|
||||
if (field.iFieldType < CSPFT_NUM_BASE_FIELD_TYPES)
|
||||
FillFromBaseField(field);
|
||||
else
|
||||
FillFromExtensionField(field);
|
||||
}
|
||||
}
|
||||
|
||||
InfoStringFromStructConverter::InfoStringFromStructConverter(const void* structure, const cspField_t* fields, const size_t fieldCount)
|
||||
: InfoStringFromStructConverterBase(structure),
|
||||
m_fields(fields),
|
||||
m_field_count(fieldCount)
|
||||
{
|
||||
}
|
||||
|
||||
InfoStringFromStructConverter::InfoStringFromStructConverter(const void* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverterBase(structure, std::move(scriptStringValueCallback)),
|
||||
m_fields(fields),
|
||||
m_field_count(fieldCount)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/T4/T4.h"
|
||||
#include "InfoString/InfoStringFromStructConverterBase.h"
|
||||
|
||||
namespace T4
|
||||
{
|
||||
class InfoStringFromStructConverter : public InfoStringFromStructConverterBase
|
||||
{
|
||||
protected:
|
||||
const cspField_t* m_fields;
|
||||
size_t m_field_count;
|
||||
|
||||
virtual void FillFromExtensionField(const cspField_t& field) = 0;
|
||||
void FillFromBaseField(const cspField_t& field);
|
||||
void FillInfoString() override;
|
||||
|
||||
public:
|
||||
InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount);
|
||||
InfoStringFromStructConverter(const void* structure,
|
||||
const cspField_t* fields,
|
||||
size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback);
|
||||
};
|
||||
} // namespace T4
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "RawFile/RawFileDumperT4.h"
|
||||
#include "Sound/LoadedSoundDumperT4.h"
|
||||
#include "StringTable/StringTableDumperT4.h"
|
||||
#include "Weapon/WeaponDumperT4.h"
|
||||
|
||||
using namespace T4;
|
||||
|
||||
@@ -19,6 +20,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
|
||||
RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperT4>());
|
||||
RegisterAssetDumper(std::make_unique<map_ents::DumperT4>());
|
||||
RegisterAssetDumper(std::make_unique<localize::DumperT4>());
|
||||
RegisterAssetDumper(std::make_unique<weapon::DumperT4>());
|
||||
RegisterAssetDumper(std::make_unique<raw_file::DumperT4>());
|
||||
RegisterAssetDumper(std::make_unique<string_table::DumperT4>());
|
||||
}
|
||||
|
||||
@@ -0,0 +1,347 @@
|
||||
#include "WeaponDumperT4.h"
|
||||
|
||||
#include "Dumping/SubAssetDeduplicationDumperState.h"
|
||||
#include "Game/T4/InfoString/InfoStringFromStructConverter.h"
|
||||
#include "Game/T4/ObjConstantsT4.h"
|
||||
#include "Game/T4/Weapon/FlameTableFields.h"
|
||||
#include "Game/T4/Weapon/WeaponFields.h"
|
||||
#include "Game/T4/Weapon/WeaponStrings.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
#include "Weapon/AccuracyGraphWriter.h"
|
||||
#include "Weapon/WeaponCommon.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <sstream>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace T4;
|
||||
|
||||
namespace
|
||||
{
|
||||
class InfoStringFromWeaponConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
switch (static_cast<weapFieldType_t>(field.iFieldType))
|
||||
{
|
||||
case WFT_WEAPONTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_WEAPONCLASS:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
|
||||
break;
|
||||
|
||||
case WFT_OVERLAYRETICLE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
|
||||
break;
|
||||
|
||||
case WFT_PENETRATE_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_IMPACT_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_STANCE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
|
||||
break;
|
||||
|
||||
case WFT_PROJ_EXPLOSION:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
|
||||
break;
|
||||
|
||||
case WFT_OFFHAND_CLASS:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
|
||||
break;
|
||||
|
||||
case WFT_ANIMTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_ACTIVE_RETICLE_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
|
||||
break;
|
||||
|
||||
case WFT_GUIDED_MISSILE_TYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
|
||||
break;
|
||||
|
||||
case WFT_BOUNCE_SOUND:
|
||||
{
|
||||
const auto* bounceSound = *reinterpret_cast<SndAliasCustom**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
|
||||
if (bounceSound && bounceSound->name)
|
||||
{
|
||||
const std::string firstBounceSound(bounceSound->name->soundName);
|
||||
const auto endOfBouncePrefix = firstBounceSound.rfind("_default");
|
||||
assert(endOfBouncePrefix != std::string::npos);
|
||||
|
||||
if (endOfBouncePrefix != std::string::npos)
|
||||
{
|
||||
m_info_string.SetValueForKey(std::string(field.szName), firstBounceSound.substr(0, endOfBouncePrefix));
|
||||
}
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
}
|
||||
else
|
||||
m_info_string.SetValueForKey(std::string(field.szName), "");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WFT_STICKINESS:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
|
||||
break;
|
||||
|
||||
case WFT_OVERLAYINTERFACE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
|
||||
break;
|
||||
|
||||
case WFT_INVENTORYTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_FIRETYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_CLIPTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, szWeapClipTypeNames, std::extent_v<decltype(szWeapClipTypeNames)>);
|
||||
break;
|
||||
|
||||
case WFT_AMMOCOUNTER_CLIPTYPE:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
|
||||
break;
|
||||
|
||||
case WFT_ICONRATIO_HUD:
|
||||
case WFT_ICONRATIO_AMMOCOUNTER:
|
||||
case WFT_ICONRATIO_KILL:
|
||||
case WFT_ICONRATIO_DPAD:
|
||||
FillFromEnumInt(std::string(field.szName), field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
|
||||
break;
|
||||
|
||||
case WFT_HIDETAGS:
|
||||
{
|
||||
const auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
std::stringstream ss;
|
||||
bool first = true;
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponDef::hideTags)>; i++)
|
||||
{
|
||||
const auto& str = m_get_scr_string(hideTags[i]);
|
||||
if (!str.empty())
|
||||
{
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << str;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
||||
break;
|
||||
}
|
||||
|
||||
case WFT_NOTETRACKSOUNDMAP:
|
||||
{
|
||||
const auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
|
||||
const auto* values = &keys[std::extent_v<decltype(WeaponDef::notetrackSoundMapKeys)>];
|
||||
std::stringstream ss;
|
||||
bool first = true;
|
||||
|
||||
for (auto i = 0u; i < std::extent_v<decltype(WeaponDef::notetrackSoundMapKeys)>; i++)
|
||||
{
|
||||
const auto& key = m_get_scr_string(keys[i]);
|
||||
const auto& value = m_get_scr_string(values[i]);
|
||||
if (!key.empty())
|
||||
{
|
||||
if (!first)
|
||||
ss << "\n";
|
||||
else
|
||||
first = false;
|
||||
|
||||
ss << key;
|
||||
|
||||
if (!value.empty())
|
||||
ss << " " << value;
|
||||
}
|
||||
}
|
||||
|
||||
m_info_string.SetValueForKey(std::string(field.szName), ss.str());
|
||||
break;
|
||||
}
|
||||
|
||||
case WFT_ANIM_NAME:
|
||||
FillFromString(std::string(field.szName), field.iOffset);
|
||||
break;
|
||||
|
||||
case WFT_NUM_FIELD_TYPES:
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromWeaponConverter(const WeaponDef* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class InfoStringFromFlameTableConverter final : public InfoStringFromStructConverter
|
||||
{
|
||||
protected:
|
||||
void FillFromExtensionField(const cspField_t& field) override
|
||||
{
|
||||
assert(false);
|
||||
}
|
||||
|
||||
public:
|
||||
InfoStringFromFlameTableConverter(const FlameTable* structure,
|
||||
const cspField_t* fields,
|
||||
const size_t fieldCount,
|
||||
std::function<std::string(scr_string_t)> scriptStringValueCallback)
|
||||
: InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
InfoString CreateInfoString(const XAssetInfo<WeaponDef>& asset)
|
||||
{
|
||||
InfoStringFromWeaponConverter converter(asset.Asset(),
|
||||
weapon_fields,
|
||||
std::extent_v<decltype(weapon_fields)>,
|
||||
[asset](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(scrStr < asset.m_zone->m_script_strings.Count());
|
||||
if (scrStr >= asset.m_zone->m_script_strings.Count())
|
||||
return "";
|
||||
|
||||
return asset.m_zone->m_script_strings[scrStr];
|
||||
});
|
||||
|
||||
return converter.Convert();
|
||||
}
|
||||
|
||||
GenericGraph2D ConvertAccuracyGraph(std::string graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
|
||||
{
|
||||
GenericGraph2D graph;
|
||||
|
||||
graph.name = std::move(graphName);
|
||||
graph.knots.resize(originalKnotCount);
|
||||
|
||||
for (auto i = 0u; i < originalKnotCount; i++)
|
||||
{
|
||||
auto& knot = graph.knots[i];
|
||||
knot.x = originalKnots[i].x;
|
||||
knot.y = originalKnots[i].y;
|
||||
}
|
||||
|
||||
return graph;
|
||||
}
|
||||
|
||||
void DumpAccuracyGraphs(AssetDumpingContext& context, const XAssetInfo<WeaponDef>& asset)
|
||||
{
|
||||
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
|
||||
const auto* weapon = asset.Asset();
|
||||
|
||||
if (weapon->aiVsAiAccuracyGraphName && weapon->originalAiVsAiAccuracyGraphKnots)
|
||||
{
|
||||
auto graphName = weapon::GetAssetNameForAiVsAiAccuracyGraph(weapon->aiVsAiAccuracyGraphName);
|
||||
if (accuracyGraphWriter->ShouldDumpGraph(graphName))
|
||||
{
|
||||
const auto graph =
|
||||
ConvertAccuracyGraph(std::move(graphName), weapon->originalAiVsAiAccuracyGraphKnots, weapon->originalAiVsAiAccuracyGraphKnotCount);
|
||||
AccuracyGraphWriter::DumpGraph(context, graph);
|
||||
}
|
||||
}
|
||||
|
||||
if (weapon->aiVsPlayerAccuracyGraphName && weapon->originalAiVsPlayerAccuracyGraphKnots)
|
||||
{
|
||||
auto graphName = weapon::GetAssetNameForAiVsPlayerAccuracyGraph(weapon->aiVsPlayerAccuracyGraphName);
|
||||
if (accuracyGraphWriter->ShouldDumpGraph(graphName))
|
||||
{
|
||||
const auto graph =
|
||||
ConvertAccuracyGraph(std::move(graphName), weapon->originalAiVsPlayerAccuracyGraphKnots, weapon->originalAiVsPlayerAccuracyGraphKnotCount);
|
||||
AccuracyGraphWriter::DumpGraph(context, graph);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DumpFlameTable(const AssetDumpingContext& context,
|
||||
SubAssetDeduplicationDumperState<FlameTable>& deduplicator,
|
||||
const char* flameTableName,
|
||||
const FlameTable* flameTable)
|
||||
{
|
||||
if (!flameTable || !flameTableName || flameTableName[0] == '\0')
|
||||
return;
|
||||
|
||||
if (!deduplicator.ShouldDumpSubAsset(flameTable))
|
||||
return;
|
||||
|
||||
const auto assetFile = context.OpenAssetFile(weapon::GetFileNameForFlameTable(flameTableName));
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
InfoStringFromFlameTableConverter converter(flameTable,
|
||||
flameTableFields,
|
||||
std::extent_v<decltype(flameTableFields)>,
|
||||
[](const scr_string_t scrStr) -> std::string
|
||||
{
|
||||
assert(false);
|
||||
return "";
|
||||
});
|
||||
|
||||
const auto infoString = converter.Convert();
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_FLAME_TABLE);
|
||||
assetFile->write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
void DumpFlameTables(AssetDumpingContext& context, const XAssetInfo<WeaponDef>& asset)
|
||||
{
|
||||
auto* deduplicator = context.GetZoneAssetDumperState<SubAssetDeduplicationDumperState<FlameTable>>();
|
||||
const auto* weapon = asset.Asset();
|
||||
|
||||
DumpFlameTable(context, *deduplicator, weapon->flameTableFirstPerson, weapon->flameTableFirstPersonPtr);
|
||||
DumpFlameTable(context, *deduplicator, weapon->flameTableThirdPerson, weapon->flameTableThirdPersonPtr);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
void DumperT4::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
{
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_WEAPON);
|
||||
infoString.ToGdtProperties(INFO_STRING_PREFIX_WEAPON, gdtEntry);
|
||||
context.m_gdt->WriteEntry(gdtEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const auto infoString = CreateInfoString(asset);
|
||||
const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_WEAPON);
|
||||
stream.write(stringValue.c_str(), stringValue.size());
|
||||
}
|
||||
|
||||
DumpAccuracyGraphs(context, asset);
|
||||
DumpFlameTables(context, asset);
|
||||
}
|
||||
} // namespace weapon
|
||||
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T4/T4.h"
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
class DumperT4 final : public AbstractAssetDumper<T4::AssetWeapon>
|
||||
{
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T4::AssetWeapon::Type>& asset) override;
|
||||
};
|
||||
} // namespace weapon
|
||||
Reference in New Issue
Block a user