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https://github.com/Laupetin/OpenAssetTools.git
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Make menu and item rect accept expressions as static values
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@@ -270,6 +270,29 @@ namespace menu::event_handler_set_scope_sequences
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}
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};
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class SequenceUiScriptStatement final : public SequenceGenericScriptStatement
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{
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public:
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explicit SequenceUiScriptStatement(std::initializer_list<Movable<std::unique_ptr<AbstractMatcher<SimpleParserValue>>>> matchers)
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: SequenceGenericScriptStatement()
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{
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const ScriptMatcherFactory create(this);
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AddMatchers({
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create.And({
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create.ScriptKeyword("uiScript"),
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create.And(matchers)
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}).Capture(CAPTURE_SCRIPT_TOKEN),
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create.Optional(create.Char(';'))
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});
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}
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static std::unique_ptr<SequenceUiScriptStatement> Create(std::initializer_list<Movable<std::unique_ptr<AbstractMatcher<SimpleParserValue>>>> matchers)
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{
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return std::make_unique<SequenceUiScriptStatement>(matchers);
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}
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};
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class SequenceSetPlayerData final : public SequenceGenericScriptStatement
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{
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public:
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@@ -653,6 +676,30 @@ void EventHandlerSetScopeSequences::AddSequences(FeatureLevel featureLevel)
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AddSequence(SequenceGenericScriptStatement::Create({create.ScriptKeyword("resolveError")}));
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AddSequence(std::make_unique<SequenceLerp>());
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("StartServer")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("loadArenas")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("loadGameInfo")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("clearError")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("Quit")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("Controls")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("Leave")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("closeingame")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("update"), create.ScriptText()}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("startSingleplayer")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("getLanguage")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("verifyLanguage")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("updateLanguage")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("mutePlayer")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("openMenuOnDvar"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()}), create.ScriptText()}));
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AddSequence(
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SequenceUiScriptStatement::Create({create.ScriptKeyword("openMenuOnDvarNot"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()}), create.ScriptText()}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("closeMenuOnDvar"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()}), create.ScriptText()}));
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AddSequence(SequenceUiScriptStatement::Create(
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{create.ScriptKeyword("closeMenuOnDvarNot"), create.ScriptText(), create.Or({create.ScriptStrictNumeric(), create.ScriptText()}), create.ScriptText()}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("setRecommended")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("clearLoadErrorsSummary")}));
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AddSequence(SequenceUiScriptStatement::Create({create.ScriptKeyword("clearClientMatchData")}));
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AddSequence(std::make_unique<SequenceIf>());
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AddSequence(std::make_unique<SequenceElseIf>());
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AddSequence(std::make_unique<SequenceElse>());
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