mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
Add loading of iw4 assets clipmap and mapents
This commit is contained in:
parent
14666ed944
commit
fb93d7cb2f
@ -15,11 +15,11 @@ ZoneCode.Assets = {
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"snd_alias_list_t",
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"SndCurve",
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"LoadedSound",
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-- "clipMap_t",
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"clipMap_t",
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-- "ComWorld",
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-- "GameWorldSp",
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-- "GameWorldMp",
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-- "MapEnts",
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"MapEnts",
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-- "FxWorld",
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-- "GfxWorld",
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"GfxLightDef",
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@ -15,11 +15,11 @@ asset GfxImage ASSET_TYPE_IMAGE;
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asset snd_alias_list_t ASSET_TYPE_SOUND;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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// asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
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asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
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// asset ComWorld ASSET_TYPE_COMWORLD;
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// asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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// asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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// asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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// asset FxWorld ASSET_TYPE_FXWORLD;
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// asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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@ -400,6 +400,113 @@ set condition info::data_ptr never;
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set condition info::initial_ptr never;
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set action SetSoundData(MssSound);
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// =========================================
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// clipMap_t
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// =========================================
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use clipMap_t;
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set string name;
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set name name;
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set reusable planes;
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set count planes planeCount;
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set count staticModelList numStaticModels;
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set count materials numMaterials;
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set count brushsides numBrushSides;
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set count brushEdges numBrushEdges;
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set count nodes numNodes;
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set count leafs numLeafs;
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set count leafbrushNodes leafbrushNodesCount;
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set count leafbrushes numLeafBrushes;
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set count leafsurfaces numLeafSurfaces;
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set count verts vertCount;
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set count triIndices 3 * triCount;
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set count triEdgeIsWalkable ((3 * triCount + 31) / 32) * 4;
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set count borders borderCount;
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set count partitions partitionCount;
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set count aabbTrees aabbTreeCount;
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set count cmodels numSubModels;
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set count brushes numBrushes;
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set count brushBounds numBrushes;
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set count brushContents numBrushes;
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set count smodelNodes smodelNodeCount;
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set count dynEntDefList[0] dynEntCount[0];
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set count dynEntDefList[1] dynEntCount[1];
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set block dynEntPoseList XFILE_BLOCK_RUNTIME;
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set count dynEntPoseList[0] dynEntCount[0];
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set count dynEntPoseList[1] dynEntCount[1];
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set block dynEntClientList XFILE_BLOCK_RUNTIME;
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set count dynEntClientList[0] dynEntCount[0];
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set count dynEntClientList[1] dynEntCount[1];
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set block dynEntCollList XFILE_BLOCK_RUNTIME;
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set count dynEntCollList[0] dynEntCount[0];
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set count dynEntCollList[1] dynEntCount[1];
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reorder:
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name
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planes
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staticModelList
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materials
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brushsides
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brushEdges
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nodes
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leafs
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leafbrushes
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leafbrushNodes
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leafsurfaces
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verts
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triIndices
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triEdgeIsWalkable
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borders
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partitions
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aabbTrees
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cmodels
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brushes
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brushBounds
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brushContents
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smodelNodes
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mapEnts
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dynEntDefList
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dynEntPoseList
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dynEntClientList
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dynEntCollList;
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// ClipMaterial
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set string ClipMaterial::name;
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// cNode_t
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set reusable cNode_t::plane;
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// cLeafBrushNode_s
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use cLeafBrushNode_s;
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set condition data::leaf leafBrushCount > 0;
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set reusable data::leaf::brushes;
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set count data::leaf::brushes leafBrushCount;
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// CollisionPartition
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use CollisionPartition;
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set reusable borders;
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// cbrush_t
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use cbrush_t;
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set reusable sides;
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set reusable baseAdjacentSide;
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// =========================================
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// MapEnts
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// =========================================
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use MapEnts;
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set string name;
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set name name;
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set count entityString numEntityChars;
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set count stages stageCount;
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// MapTriggers
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use MapTriggers;
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set count models count;
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set count hulls hullCount;
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set count slabs slabCount;
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// Stage
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set string Stage::name;
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// =========================================
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// LocalizeEntry
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// =========================================
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@ -116,11 +116,11 @@ GameAssetPoolIW4::GameAssetPoolIW4(const int priority)
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m_sound = nullptr;
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m_sound_curve = nullptr;
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m_loaded_sound = nullptr;
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// m_clip_map = nullptr;
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m_clip_map = nullptr;
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// m_com_world = nullptr;
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// m_game_world_sp = nullptr;
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// m_game_world_mp = nullptr;
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// m_map_ents = nullptr;
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m_map_ents = nullptr;
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// m_fx_world = nullptr;
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// m_gfx_world = nullptr;
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m_gfx_light_def = nullptr;
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@ -168,12 +168,12 @@ void GameAssetPoolIW4::InitPoolStatic(const asset_type_t type, const size_t capa
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CASE_INIT_POOL_STATIC(ASSET_TYPE_SOUND, m_sound, snd_alias_list_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_SOUND_CURVE, m_sound_curve, SndCurve);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, LoadedSound);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_COMWORLD, m_com_world, ComWorld);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, GameWorldSp);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, GameWorldMp);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_FXWORLD, m_fx_world, FxWorld);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_GFXWORLD, m_gfx_world, GfxWorld);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, GfxLightDef);
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@ -228,12 +228,12 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_SOUND, m_sound, snd_alias_list_t);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_SOUND_CURVE, m_sound_curve, SndCurve);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, LoadedSound);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_COMWORLD, m_com_world, ComWorld);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, GameWorldSp);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, GameWorldMp);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FXWORLD, m_fx_world, FxWorld);
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// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GFXWORLD, m_gfx_world, GfxWorld);
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CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, GfxLightDef);
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@ -297,12 +297,12 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAsset(asset_type_t type, std::string nam
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CASE_ADD_TO_POOL(ASSET_TYPE_SOUND, m_sound, sound);
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CASE_ADD_TO_POOL(ASSET_TYPE_SOUND_CURVE, m_sound_curve, sndCurve);
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CASE_ADD_TO_POOL(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, loadSnd);
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// CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap);
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// CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap);
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CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap);
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CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap);
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// CASE_ADD_TO_POOL(ASSET_TYPE_COMWORLD, m_com_world, comWorld);
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// CASE_ADD_TO_POOL(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, gameWorldSp);
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// CASE_ADD_TO_POOL(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, gameWorldMp);
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// CASE_ADD_TO_POOL(ASSET_TYPE_MAP_ENTS, m_map_ents, mapEnts);
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CASE_ADD_TO_POOL(ASSET_TYPE_MAP_ENTS, m_map_ents, mapEnts);
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// CASE_ADD_TO_POOL(ASSET_TYPE_FXWORLD, m_fx_world, fxWorld);
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// CASE_ADD_TO_POOL(ASSET_TYPE_GFXWORLD, m_gfx_world, gfxWorld);
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CASE_ADD_TO_POOL(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, lightDef);
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@ -357,12 +357,12 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::stri
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CASE_GET_ASSET(ASSET_TYPE_SOUND, m_sound);
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CASE_GET_ASSET(ASSET_TYPE_SOUND_CURVE, m_sound_curve);
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CASE_GET_ASSET(ASSET_TYPE_LOADED_SOUND, m_loaded_sound);
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// CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_SP, m_clip_map);
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// CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_MP, m_clip_map);
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CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_SP, m_clip_map);
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CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_MP, m_clip_map);
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// CASE_GET_ASSET(ASSET_TYPE_COMWORLD, m_com_world);
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// CASE_GET_ASSET(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp);
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// CASE_GET_ASSET(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp);
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// CASE_GET_ASSET(ASSET_TYPE_MAP_ENTS, m_map_ents);
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CASE_GET_ASSET(ASSET_TYPE_MAP_ENTS, m_map_ents);
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// CASE_GET_ASSET(ASSET_TYPE_FXWORLD, m_fx_world);
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// CASE_GET_ASSET(ASSET_TYPE_GFXWORLD, m_gfx_world);
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CASE_GET_ASSET(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def);
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@ -28,11 +28,11 @@ public:
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std::unique_ptr<AssetPool<IW4::snd_alias_list_t>> m_sound;
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std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
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std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
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// std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
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std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
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// std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
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// std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
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// std::unique_ptr<AssetPool<IW4::GameWorldMp>> m_game_world_mp;
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// std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
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std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
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// std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
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// std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
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std::unique_ptr<AssetPool<IW4::GfxLightDef>> m_gfx_light_def;
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@ -87,11 +87,11 @@ namespace IW4
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struct snd_alias_list_t;
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struct SndCurve;
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struct LoadedSound;
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// struct clipMap_t;
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struct clipMap_t;
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// struct ComWorld;
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// struct GameWorldSp;
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// struct GameWorldMp;
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// struct MapEnts;
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struct MapEnts;
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// struct FxWorld;
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// struct GfxWorld;
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struct GfxLightDef;
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@ -127,11 +127,11 @@ namespace IW4
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snd_alias_list_t* sound;
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SndCurve* sndCurve;
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LoadedSound* loadSnd;
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// clipMap_t* clipMap;
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clipMap_t* clipMap;
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// ComWorld* comWorld;
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// GameWorldSp* gameWorldSp;
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// GameWorldMp* gameWorldMp;
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// MapEnts* mapEnts;
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MapEnts* mapEnts;
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// FxWorld* fxWorld;
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// GfxWorld* gfxWorld;
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GfxLightDef* lightDef;
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@ -1788,6 +1788,279 @@ namespace IW4
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StructuredDataDef* defs;
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};
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struct TriggerModel
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{
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int contents;
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unsigned __int16 hullCount;
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unsigned __int16 firstHull;
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};
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struct TriggerHull
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{
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Bounds bounds;
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int contents;
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unsigned __int16 slabCount;
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unsigned __int16 firstSlab;
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};
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struct TriggerSlab
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{
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float dir[3];
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float midPoint;
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float halfSize;
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};
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struct MapTriggers
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{
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unsigned int count;
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TriggerModel* models;
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unsigned int hullCount;
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TriggerHull* hulls;
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unsigned int slabCount;
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TriggerSlab* slabs;
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};
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struct Stage
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{
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const char* name;
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float origin[3];
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unsigned __int16 triggerIndex;
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char sunPrimaryLightIndex;
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};
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struct MapEnts
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{
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const char* name;
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char* entityString;
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int numEntityChars;
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MapTriggers trigger;
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Stage* stages;
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char stageCount;
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};
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typedef unsigned short LeafBrush;
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struct cStaticModel_s
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{
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XModel* xmodel;
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float origin[3];
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float invScaledAxis[3][3];
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Bounds absBounds;
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};
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struct ClipMaterial
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{
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const char* name;
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int surfaceFlags;
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int contents;
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};
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struct cNode_t
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{
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cplane_s* plane;
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__int16 children[2];
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};
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struct cLeafBrushNodeLeaf_t
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{
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LeafBrush* brushes;
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};
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struct cLeafBrushNodeChildren_t
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{
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float dist;
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float range;
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unsigned __int16 childOffset[2];
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};
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union cLeafBrushNodeData_t
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{
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cLeafBrushNodeLeaf_t leaf;
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cLeafBrushNodeChildren_t children;
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};
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struct cLeafBrushNode_s
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{
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char axis;
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__int16 leafBrushCount;
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int contents;
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cLeafBrushNodeData_t data;
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};
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struct CollisionBorder
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{
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float distEq[3];
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float zBase;
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float zSlope;
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float start;
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float length;
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};
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struct CollisionPartition
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{
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char triCount;
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char borderCount;
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char firstVertSegment;
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int firstTri;
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CollisionBorder* borders;
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};
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union CollisionAabbTreeIndex
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{
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int firstChildIndex;
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int partitionIndex;
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};
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struct __declspec(align(16)) CollisionAabbTree
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{
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float midPoint[3];
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unsigned __int16 materialIndex;
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unsigned __int16 childCount;
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float halfSize[3];
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CollisionAabbTreeIndex u;
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};
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struct cLeaf_t
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{
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unsigned __int16 firstCollAabbIndex;
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unsigned __int16 collAabbCount;
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int brushContents;
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int terrainContents;
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Bounds bounds;
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int leafBrushNode;
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};
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struct cmodel_t
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{
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Bounds bounds;
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float radius;
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cLeaf_t leaf;
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};
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struct cbrush_t
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{
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unsigned __int16 numsides;
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unsigned __int16 glassPieceIndex;
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cbrushside_t* sides;
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char* baseAdjacentSide;
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__int16 axialMaterialNum[2][3];
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char firstAdjacentSideOffsets[2][3];
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char edgeCount[2][3];
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};
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struct SModelAabbNode
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{
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Bounds bounds;
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unsigned __int16 firstChild;
|
||||
unsigned __int16 childCount;
|
||||
};
|
||||
|
||||
struct GfxPlacement
|
||||
{
|
||||
float quat[4];
|
||||
float origin[3];
|
||||
};
|
||||
|
||||
enum DynEntityType
|
||||
{
|
||||
DYNENT_TYPE_INVALID = 0x0,
|
||||
DYNENT_TYPE_CLUTTER = 0x1,
|
||||
DYNENT_TYPE_DESTRUCT = 0x2,
|
||||
DYNENT_TYPE_COUNT = 0x3,
|
||||
};
|
||||
|
||||
struct DynEntityDef
|
||||
{
|
||||
DynEntityType type;
|
||||
GfxPlacement pose;
|
||||
XModel* xModel;
|
||||
unsigned __int16 brushModel;
|
||||
unsigned __int16 physicsBrushModel;
|
||||
FxEffectDef* destroyFx;
|
||||
PhysPreset* physPreset;
|
||||
int health;
|
||||
PhysMass mass;
|
||||
int contents;
|
||||
};
|
||||
|
||||
struct DynEntityPose
|
||||
{
|
||||
GfxPlacement pose;
|
||||
float radius;
|
||||
};
|
||||
|
||||
struct DynEntityClient
|
||||
{
|
||||
int physObjId;
|
||||
unsigned __int16 flags;
|
||||
unsigned __int16 lightingHandle;
|
||||
int health;
|
||||
};
|
||||
|
||||
struct DynEntityColl
|
||||
{
|
||||
unsigned __int16 sector;
|
||||
unsigned __int16 nextEntInSector;
|
||||
float linkMins[2];
|
||||
float linkMaxs[2];
|
||||
};
|
||||
|
||||
typedef __declspec(align(128)) cbrush_t cbrush_array_t;
|
||||
typedef __declspec(align(128)) Bounds BoundsArray;
|
||||
|
||||
struct clipMap_t
|
||||
{
|
||||
const char* name;
|
||||
int isInUse;
|
||||
int planeCount;
|
||||
cplane_s* planes;
|
||||
unsigned int numStaticModels;
|
||||
cStaticModel_s* staticModelList;
|
||||
unsigned int numMaterials;
|
||||
ClipMaterial* materials;
|
||||
unsigned int numBrushSides;
|
||||
cbrushside_t* brushsides;
|
||||
unsigned int numBrushEdges;
|
||||
cbrushedge_t* brushEdges;
|
||||
unsigned int numNodes;
|
||||
cNode_t* nodes;
|
||||
unsigned int numLeafs;
|
||||
cLeaf_t* leafs;
|
||||
unsigned int leafbrushNodesCount;
|
||||
cLeafBrushNode_s* leafbrushNodes;
|
||||
unsigned int numLeafBrushes;
|
||||
LeafBrush* leafbrushes;
|
||||
unsigned int numLeafSurfaces;
|
||||
unsigned int* leafsurfaces;
|
||||
unsigned int vertCount;
|
||||
vec3_t* verts;
|
||||
int triCount;
|
||||
unsigned __int16* triIndices;
|
||||
char* triEdgeIsWalkable;
|
||||
int borderCount;
|
||||
CollisionBorder* borders;
|
||||
int partitionCount;
|
||||
CollisionPartition* partitions;
|
||||
int aabbTreeCount;
|
||||
CollisionAabbTree* aabbTrees;
|
||||
unsigned int numSubModels;
|
||||
cmodel_t* cmodels;
|
||||
unsigned __int16 numBrushes;
|
||||
cbrush_array_t* brushes;
|
||||
BoundsArray* brushBounds;
|
||||
int* brushContents;
|
||||
MapEnts* mapEnts;
|
||||
unsigned __int16 smodelNodeCount;
|
||||
SModelAabbNode* smodelNodes;
|
||||
unsigned __int16 dynEntCount[2];
|
||||
DynEntityDef* dynEntDefList[2];
|
||||
DynEntityPose* dynEntPoseList[2];
|
||||
DynEntityClient* dynEntClientList[2];
|
||||
DynEntityColl* dynEntCollList[2];
|
||||
unsigned int checksum;
|
||||
char padding[48];
|
||||
};
|
||||
|
||||
#ifndef __zonecodegenerator
|
||||
}
|
||||
#endif
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include <cassert>
|
||||
|
||||
//#include "Game/IW4/XAssets/addonmapents/addonmapents_load_db.h"
|
||||
//#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
|
||||
#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
|
||||
//#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
|
||||
//#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
|
||||
#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
|
||||
@ -19,7 +19,7 @@
|
||||
#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
|
||||
#include "Game/IW4/XAssets/loadedsound/loadedsound_load_db.h"
|
||||
#include "Game/IW4/XAssets/localizeentry/localizeentry_load_db.h"
|
||||
//#include "Game/IW4/XAssets/mapents/mapents_load_db.h"
|
||||
#include "Game/IW4/XAssets/mapents/mapents_load_db.h"
|
||||
#include "Game/IW4/XAssets/material/material_load_db.h"
|
||||
#include "Game/IW4/XAssets/materialpixelshader/materialpixelshader_load_db.h"
|
||||
#include "Game/IW4/XAssets/materialtechniqueset/materialtechniqueset_load_db.h"
|
||||
@ -116,12 +116,12 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
|
||||
LOAD_ASSET(ASSET_TYPE_SOUND, snd_alias_list_t, sound);
|
||||
LOAD_ASSET(ASSET_TYPE_SOUND_CURVE, SndCurve, sndCurve);
|
||||
LOAD_ASSET(ASSET_TYPE_LOADED_SOUND, LoadedSound, loadSnd);
|
||||
// LOAD_ASSET(ASSET_TYPE_CLIPMAP_SP, clipMap_t, clipMap);
|
||||
// LOAD_ASSET(ASSET_TYPE_CLIPMAP_MP, clipMap_t, clipMap);
|
||||
LOAD_ASSET(ASSET_TYPE_CLIPMAP_SP, clipMap_t, clipMap);
|
||||
LOAD_ASSET(ASSET_TYPE_CLIPMAP_MP, clipMap_t, clipMap);
|
||||
// LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld);
|
||||
// LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp);
|
||||
// LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp);
|
||||
// LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
|
||||
LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
|
||||
// LOAD_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld);
|
||||
// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
|
||||
LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
|
||||
|
Loading…
x
Reference in New Issue
Block a user