chore: use RawTemplater to template XModel dumping code for t5 and t6

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Jan 2024-09-14 12:46:57 +02:00
parent 7227c84cde
commit fc216a153f
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7 changed files with 722 additions and 53 deletions

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@ -51,6 +51,8 @@ function ObjWriting:project()
}
}
useSourceTemplating("ObjWriting")
self:include(includes)
Utils:include(includes)
minilzo:include(includes)

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@ -1,17 +0,0 @@
#include "XModelDumperT5.h"
#include "Game/T5/CommonT5.h"
#include "Game/T5/XModel/JsonXModelT5.h"
#define GAME_NAMESPACE T5
#include "XModel/GenericXModelDumper.inc.h"
namespace T5
{
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
DumpXModelJson(context, asset);
DumpXModelSurfs(context, asset);
}
} // namespace T5

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@ -1,9 +0,0 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T5/T5.h"
namespace T5
{
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
}

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@ -1,18 +0,0 @@
#include "XModelDumperT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/XModel/JsonXModelT6.h"
#define GAME_NAMESPACE T6
#define FEATURE_T6
#include "XModel/GenericXModelDumper.inc.h"
namespace T6
{
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
DumpXModelJson(context, asset);
DumpXModelSurfs(context, asset);
}
} // namespace T6

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@ -1,9 +0,0 @@
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include "Game/T6/T6.h"
namespace T6
{
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
}

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@ -0,0 +1,705 @@
#options GAME (T5, T6)
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
#set DUMPER_HEADER "\"XModelDumper" + GAME + ".h\""
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
#if GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
#include DUMPER_HEADER
#include COMMON_HEADER
#include JSON_HEADER
#include "ObjWriting.h"
#include "Utils/DistinctMapper.h"
#include "Utils/QuatInt16.h"
#include "XModel/Export/XModelExportWriter.h"
#include "XModel/Gltf/GltfBinOutput.h"
#include "XModel/Gltf/GltfTextOutput.h"
#include "XModel/Gltf/GltfWriter.h"
#include "XModel/Obj/ObjWriter.h"
#include "XModel/XModelWriter.h"
#include <cassert>
#include <format>
namespace GAME
{
std::string GetFileNameForLod(const std::string& modelName, const unsigned lod, const std::string& extension)
{
return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
}
GfxImage* GetImageFromTextureDef(const MaterialTextureDef& textureDef)
{
#ifdef FEATURE_T6
return textureDef.image;
#else
return textureDef.u.image;
#endif
}
GfxImage* GetMaterialColorMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return GetImageFromTextureDef(*potentialTextureDefs[0]);
for (const auto* def : potentialTextureDefs)
{
if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
return GetImageFromTextureDef(*def);
}
for (const auto* def : potentialTextureDefs)
{
if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
return GetImageFromTextureDef(*def);
}
for (const auto* def : potentialTextureDefs)
{
if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
return GetImageFromTextureDef(*def);
}
return GetImageFromTextureDef(*potentialTextureDefs[0]);
}
GfxImage* GetMaterialNormalMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_NORMAL_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return GetImageFromTextureDef(*potentialTextureDefs[0]);
for (const auto* def : potentialTextureDefs)
{
if (def->nameStart == 'n' && def->nameEnd == 'p')
return GetImageFromTextureDef(*def);
}
return GetImageFromTextureDef(*potentialTextureDefs[0]);
}
GfxImage* GetMaterialSpecularMap(const Material* material)
{
std::vector<MaterialTextureDef*> potentialTextureDefs;
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
{
MaterialTextureDef* def = &material->textureTable[textureIndex];
if (def->semantic == TS_SPECULAR_MAP)
potentialTextureDefs.push_back(def);
}
if (potentialTextureDefs.empty())
return nullptr;
if (potentialTextureDefs.size() == 1)
return GetImageFromTextureDef(*potentialTextureDefs[0]);
for (const auto* def : potentialTextureDefs)
{
if (def->nameStart == 's' && def->nameEnd == 'p')
return GetImageFromTextureDef(*def);
}
return GetImageFromTextureDef(*potentialTextureDefs[0]);
}
bool HasDefaultArmature(const XModel* model, const unsigned lod)
{
if (model->numRootBones != 1 || model->numBones != 1)
return false;
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return true;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
if (surface.vertListCount != 1 || surface.vertInfo.vertsBlend)
return false;
const auto& vertList = surface.vertList[0];
if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount)
return false;
}
return true;
}
void OmitDefaultArmature(XModelCommon& common)
{
common.m_bones.clear();
common.m_bone_weight_data.weights.clear();
common.m_vertex_bone_weights.resize(common.m_vertices.size());
for (auto& vertexWeights : common.m_vertex_bone_weights)
{
vertexWeights.weightOffset = 0u;
vertexWeights.weightCount = 0u;
}
}
void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
{
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
{
XModelBone bone;
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
else
bone.name = "INVALID_BONE_NAME";
if (boneNum >= model->numRootBones)
bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
else
bone.parentIndex = std::nullopt;
bone.scale[0] = 1.0f;
bone.scale[1] = 1.0f;
bone.scale[2] = 1.0f;
const auto& baseMat = model->baseMat[boneNum];
bone.globalOffset[0] = baseMat.trans.x;
bone.globalOffset[1] = baseMat.trans.y;
bone.globalOffset[2] = baseMat.trans.z;
bone.globalRotation = {
baseMat.quat.x,
baseMat.quat.y,
baseMat.quat.z,
baseMat.quat.w,
};
if (boneNum < model->numRootBones)
{
bone.localOffset[0] = 0;
bone.localOffset[1] = 0;
bone.localOffset[2] = 0;
bone.localRotation = {0, 0, 0, 1};
}
else
{
const auto* trans = &model->trans[(boneNum - model->numRootBones) * 3];
bone.localOffset[0] = trans[0];
bone.localOffset[1] = trans[1];
bone.localOffset[2] = trans[2];
const auto& quat = model->quats[boneNum - model->numRootBones];
bone.localRotation = {
QuatInt16::ToFloat(quat.v[0]),
QuatInt16::ToFloat(quat.v[1]),
QuatInt16::ToFloat(quat.v[2]),
QuatInt16::ToFloat(quat.v[3]),
};
}
out.m_bones.emplace_back(std::move(bone));
}
}
const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
{
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
{
Material* material = model->materialHandles[surfaceMaterialNum];
if (materialMapper.Add(material))
{
XModelMaterial xMaterial;
xMaterial.ApplyDefaults();
xMaterial.name = AssetName(material->info.name);
const auto* colorMap = GetMaterialColorMap(material);
if (colorMap)
xMaterial.colorMapName = AssetName(colorMap->name);
const auto* normalMap = GetMaterialNormalMap(material);
if (normalMap)
xMaterial.normalMapName = AssetName(normalMap->name);
const auto* specularMap = GetMaterialSpecularMap(material);
if (specularMap)
xMaterial.specularMapName = AssetName(specularMap->name);
out.m_materials.emplace_back(std::move(xMaterial));
}
}
}
void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
{
const auto surfCount = model->lodInfo[lod].numsurfs;
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
XModelObject object;
object.name = std::format("surf{}", surfIndex);
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
out.m_objects.emplace_back(std::move(object));
}
}
void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
{
const auto& v = surface.verts0[vertexIndex];
XModelVertex vertex{};
vertex.coordinates[0] = v.xyz.x;
vertex.coordinates[1] = v.xyz.y;
vertex.coordinates[2] = v.xyz.z;
Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
Common::Vec4UnpackGfxColor(v.color, vertex.color);
Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
out.m_vertices.emplace_back(vertex);
}
}
}
void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return;
auto totalWeightCount = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
if (surface.vertList)
{
totalWeightCount += surface.vertListCount;
}
if (surface.vertInfo.vertsBlend)
{
totalWeightCount += surface.vertInfo.vertCount[0] * 1;
totalWeightCount += surface.vertInfo.vertCount[1] * 2;
totalWeightCount += surface.vertInfo.vertCount[2] * 3;
totalWeightCount += surface.vertInfo.vertCount[3] * 4;
}
}
weightCollection.weights.resize(totalWeightCount);
}
float BoneWeight16(const uint16_t value)
{
return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
}
void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
auto& weightCollection = out.m_bone_weight_data;
if (!surfs)
return;
size_t weightOffset = 0u;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
auto handledVertices = 0u;
if (surface.vertList)
{
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
{
const auto& vertList = surface.vertList[vertListIndex];
const auto boneWeightOffset = weightOffset;
weightCollection.weights[weightOffset++] = XModelBoneWeight{vertList.boneOffset / sizeof(DObjSkelMat), 1.0f};
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
{
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
}
handledVertices += vertList.vertCount;
}
}
auto vertsBlendOffset = 0u;
if (surface.vertInfo.vertsBlend)
{
// 1 bone weight
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
vertsBlendOffset += 1;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
}
// 2 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneWeight0 = 1.0f - boneWeight1;
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
vertsBlendOffset += 3;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
}
// 3 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
vertsBlendOffset += 5;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
}
// 4 bone weights
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
{
const auto boneWeightOffset = weightOffset;
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
const auto boneIndex3 = surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat);
const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
vertsBlendOffset += 7;
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
}
handledVertices +=
surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
}
for (; handledVertices < surface.vertCount; handledVertices++)
{
out.m_vertex_bone_weights.emplace_back(0, 0);
}
}
}
void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
{
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
const auto surfCount = model->lodInfo[lod].numsurfs;
if (!surfs)
return;
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
{
const auto& surface = surfs[surfIndex];
auto& object = out.m_objects[surfIndex];
object.m_faces.reserve(surface.triCount);
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
{
const auto& tri = surface.triIndices[triIndex];
XModelFace face{};
face.vertexIndex[0] = tri.i[0] + surface.baseVertIndex;
face.vertexIndex[1] = tri.i[1] + surface.baseVertIndex;
face.vertexIndex[2] = tri.i[2] + surface.baseVertIndex;
object.m_faces.emplace_back(face);
}
}
}
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
{
DistinctMapper<Material*> materialMapper(model->numsurfs);
AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
out.m_name = std::format("{}_lod{}", model->name, lod);
AddXModelMaterials(out, materialMapper, model);
AddXModelObjects(out, model, lod, materialMapper);
AddXModelVertices(out, model, lod);
AddXModelFaces(out, model, lod);
if (!HasDefaultArmature(model, lod))
{
AddXModelBones(out, context, model);
AddXModelVertexBoneWeights(out, model, lod);
}
else
{
OmitDefaultArmature(out);
}
}
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
if (!mtlFile)
return;
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common);
}
void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".obj"));
if (!assetFile)
return;
const auto writer =
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common);
}
void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
{
const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
if (!assetFile)
return;
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
writer->Write(common);
}
template<typename T>
void DumpGltfLod(
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
{
const auto* model = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
if (!assetFile)
return;
const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
writer->Write(common);
}
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
{
const auto* model = asset->Asset();
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
{
XModelCommon common;
PopulateXModelWriter(common, context, currentLod, asset->Asset());
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
DumpObjLod(common, context, asset, currentLod);
if (currentLod == 0u)
DumpObjMtl(common, context, asset);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
DumpXModelExportLod(common, context, asset, currentLod);
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
break;
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
break;
default:
assert(false);
break;
}
}
}
class JsonDumper
{
public:
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
: m_stream(stream)
{
}
void Dump(const XModel* xmodel) const
{
JsonXModel jsonXModel;
CreateJsonXModel(jsonXModel, *xmodel);
nlohmann::json jRoot = jsonXModel;
jRoot["_type"] = "xmodel";
jRoot["_version"] = 1;
m_stream << std::setw(4) << jRoot << "\n";
}
private:
static const char* AssetName(const char* input)
{
if (input && input[0] == ',')
return &input[1];
return input;
}
static const char* GetExtensionForModelByConfig()
{
switch (ObjWriting::Configuration.ModelOutputFormat)
{
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
return ".XMODEL_EXPORT";
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
return ".OBJ";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
return ".GLTF";
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
return ".GLB";
default:
assert(false);
return "";
}
}
static void CreateJsonXModel(JsonXModel& jXModel, const XModel& xmodel)
{
if (xmodel.collLod >= 0)
jXModel.collLod = xmodel.collLod;
for (auto lodNumber = 0u; lodNumber < xmodel.numLods; lodNumber++)
{
JsonXModelLod lod;
lod.file = std::format("model_export/{}_lod{}{}", xmodel.name, lodNumber, GetExtensionForModelByConfig());
lod.distance = xmodel.lodInfo[lodNumber].dist;
jXModel.lods.emplace_back(std::move(lod));
}
if (xmodel.physPreset && xmodel.physPreset->name)
jXModel.physPreset = AssetName(xmodel.physPreset->name);
if (xmodel.physConstraints && xmodel.physConstraints->name)
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
jXModel.flags = xmodel.flags;
#ifdef FEATURE_T6
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
#endif
}
std::ostream& m_stream;
};
void DumpXModelJson(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
const auto assetFile = context.OpenAssetFile(std::format("xmodel/{}.json", asset->m_name));
if (!assetFile)
return;
const JsonDumper dumper(context, *assetFile);
dumper.Dump(asset->Asset());
}
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
DumpXModelJson(context, asset);
DumpXModelSurfs(context, asset);
}
} // namespace GAME

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#options GAME (T5, T6)
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#pragma once
#include "Dumping/AssetDumpingContext.h"
#include GAME_HEADER
namespace GAME
{
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
}