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chore: use RawTemplater to template XModel dumping code for t5 and t6
This commit is contained in:
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commit
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@ -51,6 +51,8 @@ function ObjWriting:project()
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}
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}
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useSourceTemplating("ObjWriting")
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self:include(includes)
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Utils:include(includes)
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minilzo:include(includes)
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@ -1,17 +0,0 @@
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#include "XModelDumperT5.h"
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#include "Game/T5/CommonT5.h"
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#include "Game/T5/XModel/JsonXModelT5.h"
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#define GAME_NAMESPACE T5
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#include "XModel/GenericXModelDumper.inc.h"
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namespace T5
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{
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void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModelJson(context, asset);
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DumpXModelSurfs(context, asset);
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}
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} // namespace T5
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@ -1,9 +0,0 @@
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#pragma once
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#include "Dumping/AssetDumpingContext.h"
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#include "Game/T5/T5.h"
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namespace T5
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{
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void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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}
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@ -1,18 +0,0 @@
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#include "XModelDumperT6.h"
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/XModel/JsonXModelT6.h"
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#define GAME_NAMESPACE T6
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#define FEATURE_T6
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#include "XModel/GenericXModelDumper.inc.h"
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namespace T6
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{
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void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModelJson(context, asset);
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DumpXModelSurfs(context, asset);
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}
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} // namespace T6
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@ -1,9 +0,0 @@
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#pragma once
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#include "Dumping/AssetDumpingContext.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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}
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705
src/ObjWriting/XModel/XModelDumper.cpp.template
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705
src/ObjWriting/XModel/XModelDumper.cpp.template
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@ -0,0 +1,705 @@
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#options GAME (T5, T6)
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#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".cpp"
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#set DUMPER_HEADER "\"XModelDumper" + GAME + ".h\""
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#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
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#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
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#if GAME == "T5"
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#define FEATURE_T5
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#elif GAME == "T6"
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#define FEATURE_T6
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#endif
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#include DUMPER_HEADER
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#include COMMON_HEADER
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#include JSON_HEADER
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#include "ObjWriting.h"
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#include "Utils/DistinctMapper.h"
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#include "Utils/QuatInt16.h"
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#include "XModel/Export/XModelExportWriter.h"
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#include "XModel/Gltf/GltfBinOutput.h"
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#include "XModel/Gltf/GltfTextOutput.h"
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#include "XModel/Gltf/GltfWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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#include "XModel/XModelWriter.h"
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#include <cassert>
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#include <format>
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namespace GAME
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{
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std::string GetFileNameForLod(const std::string& modelName, const unsigned lod, const std::string& extension)
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{
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return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
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}
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GfxImage* GetImageFromTextureDef(const MaterialTextureDef& textureDef)
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{
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#ifdef FEATURE_T6
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return textureDef.image;
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#else
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return textureDef.u.image;
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#endif
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}
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GfxImage* GetMaterialColorMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
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return GetImageFromTextureDef(*def);
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}
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
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return GetImageFromTextureDef(*def);
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}
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for (const auto* def : potentialTextureDefs)
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{
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if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
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return GetImageFromTextureDef(*def);
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}
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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}
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GfxImage* GetMaterialNormalMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_NORMAL_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 'n' && def->nameEnd == 'p')
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return GetImageFromTextureDef(*def);
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}
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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}
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GfxImage* GetMaterialSpecularMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_SPECULAR_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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for (const auto* def : potentialTextureDefs)
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{
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if (def->nameStart == 's' && def->nameEnd == 'p')
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return GetImageFromTextureDef(*def);
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}
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return GetImageFromTextureDef(*potentialTextureDefs[0]);
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}
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bool HasDefaultArmature(const XModel* model, const unsigned lod)
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{
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if (model->numRootBones != 1 || model->numBones != 1)
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return false;
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return true;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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if (surface.vertListCount != 1 || surface.vertInfo.vertsBlend)
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return false;
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const auto& vertList = surface.vertList[0];
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if (vertList.boneOffset != 0 || vertList.triOffset != 0 || vertList.triCount != surface.triCount || vertList.vertCount != surface.vertCount)
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return false;
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}
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return true;
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}
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void OmitDefaultArmature(XModelCommon& common)
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{
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common.m_bones.clear();
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common.m_bone_weight_data.weights.clear();
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common.m_vertex_bone_weights.resize(common.m_vertices.size());
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for (auto& vertexWeights : common.m_vertex_bone_weights)
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{
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vertexWeights.weightOffset = 0u;
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vertexWeights.weightCount = 0u;
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}
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}
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void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
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{
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for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
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{
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XModelBone bone;
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if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
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bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
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else
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bone.name = "INVALID_BONE_NAME";
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if (boneNum >= model->numRootBones)
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bone.parentIndex = static_cast<int>(boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]));
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else
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bone.parentIndex = std::nullopt;
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bone.scale[0] = 1.0f;
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bone.scale[1] = 1.0f;
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bone.scale[2] = 1.0f;
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const auto& baseMat = model->baseMat[boneNum];
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bone.globalOffset[0] = baseMat.trans.x;
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bone.globalOffset[1] = baseMat.trans.y;
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bone.globalOffset[2] = baseMat.trans.z;
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bone.globalRotation = {
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baseMat.quat.x,
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baseMat.quat.y,
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baseMat.quat.z,
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baseMat.quat.w,
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};
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if (boneNum < model->numRootBones)
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{
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bone.localOffset[0] = 0;
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bone.localOffset[1] = 0;
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bone.localOffset[2] = 0;
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bone.localRotation = {0, 0, 0, 1};
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}
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else
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{
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const auto* trans = &model->trans[(boneNum - model->numRootBones) * 3];
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bone.localOffset[0] = trans[0];
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bone.localOffset[1] = trans[1];
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bone.localOffset[2] = trans[2];
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const auto& quat = model->quats[boneNum - model->numRootBones];
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bone.localRotation = {
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QuatInt16::ToFloat(quat.v[0]),
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QuatInt16::ToFloat(quat.v[1]),
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QuatInt16::ToFloat(quat.v[2]),
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QuatInt16::ToFloat(quat.v[3]),
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};
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}
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out.m_bones.emplace_back(std::move(bone));
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}
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}
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const char* AssetName(const char* input)
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{
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if (input && input[0] == ',')
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return &input[1];
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return input;
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}
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void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
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{
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for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
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{
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Material* material = model->materialHandles[surfaceMaterialNum];
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if (materialMapper.Add(material))
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{
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XModelMaterial xMaterial;
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xMaterial.ApplyDefaults();
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xMaterial.name = AssetName(material->info.name);
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const auto* colorMap = GetMaterialColorMap(material);
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if (colorMap)
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xMaterial.colorMapName = AssetName(colorMap->name);
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const auto* normalMap = GetMaterialNormalMap(material);
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if (normalMap)
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xMaterial.normalMapName = AssetName(normalMap->name);
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const auto* specularMap = GetMaterialSpecularMap(material);
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if (specularMap)
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xMaterial.specularMapName = AssetName(specularMap->name);
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out.m_materials.emplace_back(std::move(xMaterial));
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}
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}
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}
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void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
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{
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const auto surfCount = model->lodInfo[lod].numsurfs;
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const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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XModelObject object;
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object.name = std::format("surf{}", surfIndex);
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object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
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out.m_objects.emplace_back(std::move(object));
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}
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}
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void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
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{
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const auto& v = surface.verts0[vertexIndex];
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XModelVertex vertex{};
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vertex.coordinates[0] = v.xyz.x;
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vertex.coordinates[1] = v.xyz.y;
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vertex.coordinates[2] = v.xyz.z;
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Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
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Common::Vec4UnpackGfxColor(v.color, vertex.color);
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Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
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out.m_vertices.emplace_back(vertex);
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}
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}
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}
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void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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if (!surfs)
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return;
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auto totalWeightCount = 0u;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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if (surface.vertList)
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{
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totalWeightCount += surface.vertListCount;
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}
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if (surface.vertInfo.vertsBlend)
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{
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totalWeightCount += surface.vertInfo.vertCount[0] * 1;
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totalWeightCount += surface.vertInfo.vertCount[1] * 2;
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totalWeightCount += surface.vertInfo.vertCount[2] * 3;
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totalWeightCount += surface.vertInfo.vertCount[3] * 4;
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}
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}
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weightCollection.weights.resize(totalWeightCount);
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}
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float BoneWeight16(const uint16_t value)
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{
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return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
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}
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void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
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{
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const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
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const auto surfCount = model->lodInfo[lod].numsurfs;
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auto& weightCollection = out.m_bone_weight_data;
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if (!surfs)
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return;
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size_t weightOffset = 0u;
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for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
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{
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const auto& surface = surfs[surfIndex];
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auto handledVertices = 0u;
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if (surface.vertList)
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{
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for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
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{
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const auto& vertList = surface.vertList[vertListIndex];
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const auto boneWeightOffset = weightOffset;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{vertList.boneOffset / sizeof(DObjSkelMat), 1.0f};
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for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
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{
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out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
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}
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handledVertices += vertList.vertCount;
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}
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}
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auto vertsBlendOffset = 0u;
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if (surface.vertInfo.vertsBlend)
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{
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// 1 bone weight
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
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{
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const auto boneWeightOffset = weightOffset;
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const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
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vertsBlendOffset += 1;
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out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
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}
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// 2 bone weights
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for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
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{
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const auto boneWeightOffset = weightOffset;
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const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
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const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
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const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
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const auto boneWeight0 = 1.0f - boneWeight1;
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
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weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
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vertsBlendOffset += 3;
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||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
|
||||
}
|
||||
|
||||
// 3 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
||||
{
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
||||
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
||||
|
||||
vertsBlendOffset += 5;
|
||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
|
||||
}
|
||||
|
||||
// 4 bone weights
|
||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
||||
{
|
||||
const auto boneWeightOffset = weightOffset;
|
||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
||||
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
||||
const auto boneIndex3 = surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat);
|
||||
const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
||||
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
|
||||
|
||||
vertsBlendOffset += 7;
|
||||
|
||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
|
||||
}
|
||||
|
||||
handledVertices +=
|
||||
surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
||||
}
|
||||
|
||||
for (; handledVertices < surface.vertCount; handledVertices++)
|
||||
{
|
||||
out.m_vertex_bone_weights.emplace_back(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
|
||||
{
|
||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
||||
|
||||
if (!surfs)
|
||||
return;
|
||||
|
||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
||||
{
|
||||
const auto& surface = surfs[surfIndex];
|
||||
auto& object = out.m_objects[surfIndex];
|
||||
object.m_faces.reserve(surface.triCount);
|
||||
|
||||
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
|
||||
{
|
||||
const auto& tri = surface.triIndices[triIndex];
|
||||
|
||||
XModelFace face{};
|
||||
face.vertexIndex[0] = tri.i[0] + surface.baseVertIndex;
|
||||
face.vertexIndex[1] = tri.i[1] + surface.baseVertIndex;
|
||||
face.vertexIndex[2] = tri.i[2] + surface.baseVertIndex;
|
||||
object.m_faces.emplace_back(face);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
|
||||
{
|
||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||
AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
|
||||
|
||||
out.m_name = std::format("{}_lod{}", model->name, lod);
|
||||
AddXModelMaterials(out, materialMapper, model);
|
||||
AddXModelObjects(out, model, lod, materialMapper);
|
||||
AddXModelVertices(out, model, lod);
|
||||
AddXModelFaces(out, model, lod);
|
||||
|
||||
if (!HasDefaultArmature(model, lod))
|
||||
{
|
||||
AddXModelBones(out, context, model);
|
||||
AddXModelVertexBoneWeights(out, model, lod);
|
||||
}
|
||||
else
|
||||
{
|
||||
OmitDefaultArmature(out);
|
||||
}
|
||||
}
|
||||
|
||||
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
|
||||
|
||||
if (!mtlFile)
|
||||
return;
|
||||
|
||||
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".obj"));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto writer =
|
||||
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
||||
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void DumpGltfLod(
|
||||
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const auto output = std::make_unique<T>(*assetFile);
|
||||
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
||||
|
||||
writer->Write(common);
|
||||
}
|
||||
|
||||
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
||||
{
|
||||
const auto* model = asset->Asset();
|
||||
|
||||
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
||||
{
|
||||
XModelCommon common;
|
||||
PopulateXModelWriter(common, context, currentLod, asset->Asset());
|
||||
|
||||
switch (ObjWriting::Configuration.ModelOutputFormat)
|
||||
{
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
||||
DumpObjLod(common, context, asset, currentLod);
|
||||
if (currentLod == 0u)
|
||||
DumpObjMtl(common, context, asset);
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
||||
DumpXModelExportLod(common, context, asset, currentLod);
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
|
||||
DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
|
||||
break;
|
||||
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
|
||||
DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class JsonDumper
|
||||
{
|
||||
public:
|
||||
JsonDumper(AssetDumpingContext& context, std::ostream& stream)
|
||||
: m_stream(stream)
|
||||
{
|
||||
}
|
||||
|
||||
void Dump(const XModel* xmodel) const
|
||||
{
|
||||
JsonXModel jsonXModel;
|
||||
CreateJsonXModel(jsonXModel, *xmodel);
|
||||
nlohmann::json jRoot = jsonXModel;
|
||||
|
||||
jRoot["_type"] = "xmodel";
|
||||
jRoot["_version"] = 1;
|
||||
|
||||
m_stream << std::setw(4) << jRoot << "\n";
|
||||
}
|
||||
|
||||
private:
|
||||
static const char* AssetName(const char* input)
|
||||
{
|
||||
if (input && input[0] == ',')
|
||||
return &input[1];
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
static const char* GetExtensionForModelByConfig()
|
||||
{
|
||||
switch (ObjWriting::Configuration.ModelOutputFormat)
|
||||
{
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
||||
return ".XMODEL_EXPORT";
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
||||
return ".OBJ";
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
|
||||
return ".GLTF";
|
||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
|
||||
return ".GLB";
|
||||
default:
|
||||
assert(false);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
static void CreateJsonXModel(JsonXModel& jXModel, const XModel& xmodel)
|
||||
{
|
||||
if (xmodel.collLod >= 0)
|
||||
jXModel.collLod = xmodel.collLod;
|
||||
|
||||
for (auto lodNumber = 0u; lodNumber < xmodel.numLods; lodNumber++)
|
||||
{
|
||||
JsonXModelLod lod;
|
||||
lod.file = std::format("model_export/{}_lod{}{}", xmodel.name, lodNumber, GetExtensionForModelByConfig());
|
||||
lod.distance = xmodel.lodInfo[lodNumber].dist;
|
||||
|
||||
jXModel.lods.emplace_back(std::move(lod));
|
||||
}
|
||||
|
||||
if (xmodel.physPreset && xmodel.physPreset->name)
|
||||
jXModel.physPreset = AssetName(xmodel.physPreset->name);
|
||||
|
||||
if (xmodel.physConstraints && xmodel.physConstraints->name)
|
||||
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
|
||||
|
||||
jXModel.flags = xmodel.flags;
|
||||
|
||||
#ifdef FEATURE_T6
|
||||
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
|
||||
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
|
||||
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
|
||||
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
|
||||
#endif
|
||||
}
|
||||
|
||||
std::ostream& m_stream;
|
||||
};
|
||||
|
||||
void DumpXModelJson(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(std::format("xmodel/{}.json", asset->m_name));
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
const JsonDumper dumper(context, *assetFile);
|
||||
dumper.Dump(asset->Asset());
|
||||
}
|
||||
|
||||
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||
{
|
||||
DumpXModelJson(context, asset);
|
||||
DumpXModelSurfs(context, asset);
|
||||
}
|
||||
} // namespace GAME
|
15
src/ObjWriting/XModel/XModelDumper.h.template
Normal file
15
src/ObjWriting/XModel/XModelDumper.h.template
Normal file
@ -0,0 +1,15 @@
|
||||
#options GAME (T5, T6)
|
||||
|
||||
#filename "Game/" + GAME + "/XModel/XModelDumper" + GAME + ".h"
|
||||
|
||||
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AssetDumpingContext.h"
|
||||
#include GAME_HEADER
|
||||
|
||||
namespace GAME
|
||||
{
|
||||
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user