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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 21:52:06 +00:00

Refactored clipmap generation, further refactored other files to better use c++

This commit is contained in:
LJW-Dev
2025-10-27 19:07:21 +08:00
parent 9d4c32b6b4
commit fc88b9af80
11 changed files with 338 additions and 421 deletions

View File

@@ -62,7 +62,7 @@ namespace BSP
// These values are hardcoded ingame and will break the map if they are changed
namespace BSPGameConstants
{
constexpr int MAX_COLLISION_VERTS = UINT16_MAX;
constexpr unsigned int MAX_COLLISION_VERTS = UINT16_MAX;
enum BSPDefaultLights
{