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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-07 19:57:48 +00:00

Refactored clipmap generation, further refactored other files to better use c++

This commit is contained in:
LJW-Dev
2025-10-27 19:07:21 +08:00
parent 9d4c32b6b4
commit fc88b9af80
11 changed files with 338 additions and 421 deletions

View File

@@ -26,8 +26,16 @@ namespace BSP
void loadSubModelCollision(clipMap_t* clipMap, BSPData* bsp);
void loadXModelCollision(clipMap_t* clipMap);
bool loadBrushCollision(clipMap_t* clipMap, BSPData* bsp);
std::vector<cplane_s> planeVec;
std::vector<cNode_t> nodeVec;
std::vector<cLeaf_s> leafVec;
std::vector<CollisionAabbTree> AABBTreeVec;
int addAABBTreeFromLeaf(BSPTree* node, clipMap_t* clipMap);
int16_t loadBSPNode(clipMap_t* clipMap, BSPTree* tree);
void loadBSPTree(clipMap_t* clipMap, BSPData* bsp);
bool loadWorldCollision(clipMap_t* clipMap, BSPData* bsp);
void populateBSPTree(clipMap_t* clipMap, BSPTree* tree);
bool createPartitions(clipMap_t* clipMap, BSPData* bsp);
bool loadPartitions(clipMap_t* clipMap, BSPData* bsp);
};
}