feat: dump iw4 accuracy graphs

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Jan 2024-05-18 23:43:34 +02:00
parent 879acd35bb
commit fcb73347c2
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GPG Key ID: 44B581F78FF5C57C
2 changed files with 48 additions and 0 deletions

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@ -5,6 +5,7 @@
#include "Game/IW4/InfoString/InfoStringFromStructConverter.h" #include "Game/IW4/InfoString/InfoStringFromStructConverter.h"
#include "Game/IW4/InfoString/WeaponFields.h" #include "Game/IW4/InfoString/WeaponFields.h"
#include "Game/IW4/ObjConstantsIW4.h" #include "Game/IW4/ObjConstantsIW4.h"
#include "Weapon/AccuracyGraphWriter.h"
#include <cassert> #include <cassert>
#include <cstring> #include <cstring>
@ -219,6 +220,23 @@ namespace IW4
{ {
} }
}; };
GenericAccuracyGraph ConvertAccuracyGraph(const char* graphName, const vec2_t* originalKnots, const unsigned originalKnotCount)
{
GenericAccuracyGraph graph;
graph.name = graphName;
graph.knots.resize(originalKnotCount);
for (auto i = 0u; i < originalKnotCount; i++)
{
auto& knot = graph.knots[i];
knot.x = originalKnots[i][0];
knot.y = originalKnots[i][1];
}
return graph;
}
} // namespace IW4 } // namespace IW4
void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef) void AssetDumperWeapon::CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef)
@ -354,6 +372,33 @@ InfoString AssetDumperWeapon::CreateInfoString(XAssetInfo<WeaponCompleteDef>* as
return converter.Convert(); return converter.Convert();
} }
void AssetDumperWeapon::DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{
auto* accuracyGraphWriter = context.GetZoneAssetDumperState<AccuracyGraphWriter>();
const auto weapon = asset->Asset();
const auto* weapDef = weapon->weapDef;
if (!weapDef)
return;
if (weapDef->aiVsAiAccuracyGraphName && weapDef->originalAiVsAiAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsAiGraph(weapDef->aiVsAiAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsAiGraph(
context,
ConvertAccuracyGraph(weapDef->aiVsAiAccuracyGraphName, weapDef->originalAiVsAiAccuracyGraphKnots, weapDef->originalAiVsAiAccuracyGraphKnotCount));
}
if (weapDef->aiVsPlayerAccuracyGraphName && weapDef->originalAiVsPlayerAccuracyGraphKnots
&& accuracyGraphWriter->ShouldDumpAiVsPlayerGraph(weapDef->aiVsPlayerAccuracyGraphName))
{
AccuracyGraphWriter::DumpAiVsPlayerGraph(context,
ConvertAccuracyGraph(weapDef->aiVsPlayerAccuracyGraphName,
weapDef->originalAiVsPlayerAccuracyGraphKnots,
weapDef->originalAiVsPlayerAccuracyGraphKnotCount));
}
}
bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
{ {
return true; return true;
@ -381,4 +426,6 @@ void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<Weapo
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON); const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size()); stream.write(stringValue.c_str(), stringValue.size());
} }
DumpAccuracyGraphs(context, asset);
} }

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@ -10,6 +10,7 @@ namespace IW4
{ {
static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef); static void CopyToFullDef(const WeaponCompleteDef* weapon, WeaponFullDef* fullDef);
static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset); static InfoString CreateInfoString(XAssetInfo<WeaponCompleteDef>* asset);
static void DumpAccuracyGraphs(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset);
protected: protected:
bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override; bool ShouldDump(XAssetInfo<WeaponCompleteDef>* asset) override;