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Fix ZoneLoad template not inheriting the base class and other minor mistakes
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37b0926a91
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@ -3,6 +3,7 @@ delimiters "$", "$"
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import "Common.stg"
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Capital(name) ::= "$name; format=\"cap\"$"
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Lower(name) ::= "$name; format=\"lower\"$"
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LoaderClassName(asset) ::= "Loader_$asset.Type.Name$"
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@ -10,7 +11,7 @@ HeaderConstructor(context) ::= "$LoaderClassName(context.Asset)$(IZoneScriptStri
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HeaderPtrLoadMethodDeclaration(structure) ::= "void LoadPtr_$structure.Type.Name$($structure.Type.FullName$** pPtr);"
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HeaderArrayLoadMethodDeclaration(structure) ::= "void LoadArray_$structure.Type.Name$($structure.Type.FullName$** pArray, size_t count, bool atStreamStart);"
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HeaderLoadMethodDeclaration(structure) ::= "void Load_$structure.Type.Name$($structure.Type.FullName$** p$structure.Type.Name$, bool atStreamStart);"
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HeaderLoadMethodDeclaration(structure) ::= "void Load_$structure.Type.Name$($structure.Type.FullName$* p$structure.Type.Name$, bool atStreamStart);"
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HeaderGetNameMethodDeclaration(asset) ::= "static std::string GetAssetName($asset.Type.FullName$* p$asset.Type.Name$);"
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HeaderAssetLoadMethodDeclaration(asset) ::= "void LoadAsset_$asset.Type.Name$($asset.Type.FullName$** pPtr);"
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@ -50,7 +51,7 @@ header(context) ::= <<
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namespace $context.Game$
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{
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class $LoaderClassName(context.Asset)$
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class $LoaderClassName(context.Asset)$ final : public AssetLoader
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{
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$context.Structures:{structure | $if(!structure.IsAsset)$$HeaderDeclaration(structure)$$endif$}$
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$HeaderLoadMethodDeclaration(context.Asset)$
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@ -66,7 +67,7 @@ namespace $context.Game$
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>>
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IncludeHeaderOfOtherAsset(asset) ::= <<
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#include "../$asset.Type.Name$/$asset.Type.Name; format="lower"$_load_db.h"
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#include "../$Lower(asset.Type.Name)$/$Lower(asset.Type.Name)$_load_db.h"
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>>
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@ -129,9 +130,9 @@ void $LoaderClassName(context.Asset)$::LoadPtr_$structure.Type.Name$($structure.
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else
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{
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$if(structure.Block.IsTemp)$
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*pPtr = m_stream->ConvertOffsetToAlias(*ptr);
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*pPtr = m_stream->ConvertOffsetToAlias(*pPtr);
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$else$
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*pPtr = m_stream->ConvertOffsetToPointer(*ptr);
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*pPtr = m_stream->ConvertOffsetToPointer(*pPtr);
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$endif$
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}
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}
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@ -204,7 +205,7 @@ source(context) ::= <<
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// Any changes will be discarded when regenerating.
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// ====================================================================
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#include "$context.Asset.Type.Name; format="lower"$_load_db.h"
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#include "$Lower(context.Asset.Type.Name)$_load_db.h"
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#include <cassert>
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// Referenced Assets:
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