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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-13 12:11:50 +00:00
This commit is contained in:
Jan Laupetin
2026-01-12 23:25:48 +01:00
parent 3fb4dc452e
commit feb31b9e46
4 changed files with 2939 additions and 4 deletions

View File

@@ -1091,6 +1091,50 @@ namespace T5
GfxStateBits* stateBitsTable;
};
enum MaterialStreamStreamSource_e
{
STREAM_SRC_POSITION = 0x0,
STREAM_SRC_COLOR = 0x1,
STREAM_SRC_TEXCOORD_0 = 0x2,
STREAM_SRC_NORMAL = 0x3,
STREAM_SRC_TANGENT = 0x4,
STREAM_SRC_OPTIONAL_BEGIN = 0x5,
STREAM_SRC_PRE_OPTIONAL_BEGIN = 0x4,
STREAM_SRC_TEXCOORD_1 = 0x5,
STREAM_SRC_TEXCOORD_2 = 0x6,
STREAM_SRC_NORMAL_TRANSFORM_0 = 0x7,
STREAM_SRC_NORMAL_TRANSFORM_1 = 0x8,
STREAM_SRC_BLEND_WEIGHT = 0x9,
STREAM_SRC_COUNT
};
enum MaterialStreamDestination_e
{
STREAM_DST_POSITION = 0x0,
STREAM_DST_NORMAL = 0x1,
STREAM_DST_COLOR_0 = 0x2,
STREAM_DST_COLOR_1 = 0x3,
STREAM_DST_DEPTH = 0x4,
STREAM_DST_TEXCOORD_0 = 0x5,
STREAM_DST_TEXCOORD_1 = 0x6,
STREAM_DST_TEXCOORD_2 = 0x7,
STREAM_DST_TEXCOORD_3 = 0x8,
STREAM_DST_TEXCOORD_4 = 0x9,
STREAM_DST_TEXCOORD_5 = 0xA,
STREAM_DST_TEXCOORD_6 = 0xB,
STREAM_DST_TEXCOORD_7 = 0xC,
STREAM_DST_TEXCOORD_8 = 0xD,
STREAM_DST_TEXCOORD_9 = 0xE,
STREAM_DST_TEXCOORD_10 = 0xF,
STREAM_DST_TEXCOORD_11 = 0x10,
STREAM_DST_TEXCOORD_12 = 0x11,
STREAM_DST_TEXCOORD_13 = 0x12,
STREAM_DST_BLENDWEIGHT = 0x13,
STREAM_DST_COUNT
};
struct MaterialStreamRouting
{
char source;
@@ -1147,6 +1191,312 @@ namespace T5
MaterialPixelShaderProgram prog;
};
enum MaterialConstantSource
{
CONST_SRC_CODE_MAYBE_DIRTY_PS_BEGIN = 0x0,
CONST_SRC_CODE_LIGHT_POSITION = 0x0,
CONST_SRC_CODE_LIGHT_DIFFUSE = 0x1,
CONST_SRC_CODE_LIGHT_SPECULAR = 0x2,
CONST_SRC_CODE_LIGHT_SPOTDIR = 0x3,
CONST_SRC_CODE_LIGHT_SPOTFACTORS = 0x4,
CONST_SRC_CODE_LIGHT_ATTENUATION = 0x5,
CONST_SRC_CODE_LIGHT_FALLOFF_A = 0x6,
CONST_SRC_CODE_LIGHT_FALLOFF_B = 0x7,
CONST_SRC_CODE_LIGHT_SPOT_MATRIX0 = 0x8,
CONST_SRC_CODE_LIGHT_SPOT_MATRIX1 = 0x9,
CONST_SRC_CODE_LIGHT_SPOT_MATRIX2 = 0xA,
CONST_SRC_CODE_LIGHT_SPOT_MATRIX3 = 0xB,
CONST_SRC_CODE_LIGHT_SPOT_AABB = 0xC,
CONST_SRC_CODE_LIGHT_CONE_CONTROL1 = 0xD,
CONST_SRC_CODE_LIGHT_CONE_CONTROL2 = 0xE,
CONST_SRC_CODE_LIGHT_SPOT_COOKIE_SLIDE_CONTROL = 0xF,
CONST_SRC_CODE_NEARPLANE_ORG = 0x10,
CONST_SRC_CODE_NEARPLANE_DX = 0x11,
CONST_SRC_CODE_NEARPLANE_DY = 0x12,
CONST_SRC_CODE_SHADOW_PARMS = 0x13,
CONST_SRC_CODE_SHADOWMAP_POLYGON_OFFSET = 0x14,
CONST_SRC_CODE_RENDER_TARGET_SIZE = 0x15,
CONST_SRC_CODE_VPOSX_TO_WORLD = 0x16,
CONST_SRC_CODE_VPOSY_TO_WORLD = 0x17,
CONST_SRC_CODE_VPOS1_TO_WORLD = 0x18,
CONST_SRC_CODE_LIGHT_FALLOFF_PLACEMENT = 0x19,
CONST_SRC_CODE_DOF_EQUATION_VIEWMODEL_AND_FAR_BLUR = 0x1A,
CONST_SRC_CODE_DOF_EQUATION_SCENE = 0x1B,
CONST_SRC_CODE_DOF_LERP_SCALE = 0x1C,
CONST_SRC_CODE_DOF_LERP_BIAS = 0x1D,
CONST_SRC_CODE_DOF_ROW_DELTA = 0x1E,
CONST_SRC_CODE_PARTICLE_CLOUD_COLOR = 0x1F,
CONST_SRC_CODE_GAMETIME = 0x20,
CONST_SRC_CODE_ALPHA_FADE = 0x21,
CONST_SRC_CODE_MAYBE_DIRTY_PS_END = 0x22,
CONST_SRC_CODE_ALWAYS_DIRTY_PS_BEGIN = 0x22,
CONST_SRC_CODE_PIXEL_COST_FRACS = 0x22,
CONST_SRC_CODE_PIXEL_COST_DECODE = 0x23,
CONST_SRC_CODE_FILTER_TAP_0 = 0x24,
CONST_SRC_CODE_FILTER_TAP_1 = 0x25,
CONST_SRC_CODE_FILTER_TAP_2 = 0x26,
CONST_SRC_CODE_FILTER_TAP_3 = 0x27,
CONST_SRC_CODE_FILTER_TAP_4 = 0x28,
CONST_SRC_CODE_FILTER_TAP_5 = 0x29,
CONST_SRC_CODE_FILTER_TAP_6 = 0x2A,
CONST_SRC_CODE_FILTER_TAP_7 = 0x2B,
CONST_SRC_CODE_COLOR_MATRIX_R = 0x2C,
CONST_SRC_CODE_COLOR_MATRIX_G = 0x2D,
CONST_SRC_CODE_COLOR_MATRIX_B = 0x2E,
CONST_SRC_CODE_ALWAYS_DIRTY_PS_END = 0x2F,
CONST_SRC_CODE_NEVER_DIRTY_PS_BEGIN = 0x2F,
CONST_SRC_CODE_SHADOWMAP_SWITCH_PARTITION = 0x2F,
CONST_SRC_CODE_SHADOWMAP_SCALE = 0x30,
CONST_SRC_CODE_ZNEAR = 0x31,
CONST_SRC_CODE_SUN_POSITION = 0x32,
CONST_SRC_CODE_SUN_DIFFUSE = 0x33,
CONST_SRC_CODE_SUN_SPECULAR = 0x34,
CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE = 0x35,
CONST_SRC_CODE_DEBUG_BUMPMAP = 0x36,
CONST_SRC_CODE_MATERIAL_COLOR = 0x37,
CONST_SRC_CODE_FOG = 0x38,
CONST_SRC_CODE_FOG2 = 0x39,
CONST_SRC_CODE_FOG_COLOR = 0x3A,
CONST_SRC_CODE_SUN_FOG = 0x3B,
CONST_SRC_CODE_SUN_FOG_DIR = 0x3C,
CONST_SRC_CODE_SUN_FOG_COLOR = 0x3D,
CONST_SRC_CODE_GLOW_SETUP = 0x3E,
CONST_SRC_CODE_GLOW_APPLY = 0x3F,
CONST_SRC_CODE_COLOR_BIAS = 0x40,
CONST_SRC_CODE_COLOR_TINT_BASE = 0x41,
CONST_SRC_CODE_COLOR_TINT_DELTA = 0x42,
CONST_SRC_CODE_OUTDOOR_FEATHER_PARMS = 0x43,
CONST_SRC_CODE_SKY_TRANSITION = 0x44,
CONST_SRC_CODE_ENVMAP_PARMS = 0x45,
CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST = 0x46,
CONST_SRC_CODE_DLIGHT_SPOT_SHADOWMAP_PIXEL_ADJUST = 0x47,
CONST_SRC_CODE_CLIP_SPACE_LOOKUP_SCALE = 0x48,
CONST_SRC_CODE_CLIP_SPACE_LOOKUP_OFFSET = 0x49,
CONST_SRC_CODE_PARTICLE_CLOUD_MATRIX = 0x4A,
CONST_SRC_CODE_DEPTH_FROM_CLIP = 0x4B,
CONST_SRC_CODE_CODE_MESH_ARG_0 = 0x4C,
CONST_SRC_CODE_CODE_MESH_ARG_1 = 0x4D,
CONST_SRC_CODE_CODE_MESH_ARG_LAST = 0x4D,
CONST_SRC_CODE_BASE_LIGHTING_COORDS = 0x4E,
CONST_SRC_CODE_WIND_DIRECTION = 0x4F,
CONST_SRC_CODE_WATER_PARMS = 0x50,
CONST_SRC_CODE_GRASS_PARMS = 0x51,
CONST_SRC_CODE_GRASS_FORCE0 = 0x52,
CONST_SRC_CODE_GRASS_FORCE1 = 0x53,
CONST_SRC_CODE_GRASS_WIND_FORCE0 = 0x54,
CONST_SRC_CODE_MOTIONBLUR_DIRECTION_AND_MAGNITUDE = 0x55,
CONST_SRC_CODE_COMPOSITE_FX_DISTORTION = 0x56,
CONST_SRC_CODE_GLOW_BLOOM_SCALE = 0x57,
CONST_SRC_CODE_COMPOSITE_FX_OVERLAY_TEXCOORD = 0x58,
CONST_SRC_CODE_COLOR_BIAS1 = 0x59,
CONST_SRC_CODE_COLOR_TINT_BASE1 = 0x5A,
CONST_SRC_CODE_COLOR_TINT_DELTA1 = 0x5B,
CONST_SRC_CODE_POSTFX_FADE_EFFECT = 0x5C,
CONST_SRC_CODE_VIEWPORT_DIMENSIONS = 0x5D,
CONST_SRC_CODE_FRAMEBUFFER_READ = 0x5E,
CONST_SRC_CODE_RESIZE_PARAMS1 = 0x5F,
CONST_SRC_CODE_RESIZE_PARAMS2 = 0x60,
CONST_SRC_CODE_RESIZE_PARAMS3 = 0x61,
CONST_SRC_CODE_VARIANT_WIND_SPRING_0 = 0x62,
CONST_SRC_CODE_VARIANT_WIND_SPRING_1 = 0x63,
CONST_SRC_CODE_VARIANT_WIND_SPRING_2 = 0x64,
CONST_SRC_CODE_VARIANT_WIND_SPRING_3 = 0x65,
CONST_SRC_CODE_VARIANT_WIND_SPRING_4 = 0x66,
CONST_SRC_CODE_VARIANT_WIND_SPRING_5 = 0x67,
CONST_SRC_CODE_VARIANT_WIND_SPRING_6 = 0x68,
CONST_SRC_CODE_VARIANT_WIND_SPRING_7 = 0x69,
CONST_SRC_CODE_VARIANT_WIND_SPRING_8 = 0x6A,
CONST_SRC_CODE_VARIANT_WIND_SPRING_9 = 0x6B,
CONST_SRC_CODE_VARIANT_WIND_SPRING_10 = 0x6C,
CONST_SRC_CODE_VARIANT_WIND_SPRING_11 = 0x6D,
CONST_SRC_CODE_VARIANT_WIND_SPRING_12 = 0x6E,
CONST_SRC_CODE_VARIANT_WIND_SPRING_13 = 0x6F,
CONST_SRC_CODE_VARIANT_WIND_SPRING_14 = 0x70,
CONST_SRC_CODE_VARIANT_WIND_SPRING_15 = 0x71,
CONST_SRC_CODE_DESTRUCTIBLE_PARMS = 0x72,
CONST_SRC_CODE_CLOUD_WORLD_AREA = 0x73,
CONST_SRC_CODE_WATER_SCROLL = 0x74,
CONST_SRC_CODE_CROSSFADE_PARMS = 0x75,
CONST_SRC_CODE_CHARACTER_CHARRED_AMOUNT = 0x76,
CONST_SRC_CODE_TREECANOPY_PARMS = 0x77,
CONST_SRC_CODE_MARKS_HIT_NORMAL = 0x78,
CONST_SRC_CODE_POSTFX_CONTROL0 = 0x79,
CONST_SRC_CODE_POSTFX_CONTROL1 = 0x7A,
CONST_SRC_CODE_POSTFX_CONTROL2 = 0x7B,
CONST_SRC_CODE_POSTFX_CONTROL3 = 0x7C,
CONST_SRC_CODE_POSTFX_CONTROL4 = 0x7D,
CONST_SRC_CODE_POSTFX_CONTROL5 = 0x7E,
CONST_SRC_CODE_POSTFX_CONTROL6 = 0x7F,
CONST_SRC_CODE_POSTFX_CONTROL7 = 0x80,
CONST_SRC_CODE_POSTFX_CONTROL8 = 0x81,
CONST_SRC_CODE_POSTFX_CONTROL9 = 0x82,
CONST_SRC_CODE_POSTFX_CONTROLA = 0x83,
CONST_SRC_CODE_POSTFX_CONTROLB = 0x84,
CONST_SRC_CODE_POSTFX_CONTROLC = 0x85,
CONST_SRC_CODE_POSTFX_CONTROLD = 0x86,
CONST_SRC_CODE_POSTFX_CONTROLE = 0x87,
CONST_SRC_CODE_POSTFX_CONTROLF = 0x88,
CONST_SRC_CODE_HDRCONTROL_0 = 0x89,
CONST_SRC_CODE_HDRCONTROL_1 = 0x8A,
CONST_SRC_CODE_GLIGHT_POSXS = 0x8B,
CONST_SRC_CODE_GLIGHT_POSYS = 0x8C,
CONST_SRC_CODE_GLIGHT_POSZS = 0x8D,
CONST_SRC_CODE_GLIGHT_FALLOFFS = 0x8E,
CONST_SRC_CODE_GLIGHT_REDS = 0x8F,
CONST_SRC_CODE_GLIGHT_GREENS = 0x90,
CONST_SRC_CODE_GLIGHT_BLUES = 0x91,
CONST_SRC_CODE_DLIGHT_POSITION = 0x92,
CONST_SRC_CODE_DLIGHT_DIFFUSE = 0x93,
CONST_SRC_CODE_DLIGHT_SPECULAR = 0x94,
CONST_SRC_CODE_DLIGHT_ATTENUATION = 0x95,
CONST_SRC_CODE_DLIGHT_FALLOFF = 0x96,
CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_0 = 0x97,
CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_1 = 0x98,
CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_2 = 0x99,
CONST_SRC_CODE_DLIGHT_SPOT_MATRIX_3 = 0x9A,
CONST_SRC_CODE_DLIGHT_SPOT_DIR = 0x9B,
CONST_SRC_CODE_DLIGHT_SPOT_FACTORS = 0x9C,
CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_0 = 0x9D,
CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_1 = 0x9E,
CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_2 = 0x9F,
CONST_SRC_CODE_DLIGHT_SHADOW_LOOKUP_MATRIX_3 = 0xA0,
CONST_SRC_CODE_CLOUD_LAYER_CONTROL0 = 0xA1,
CONST_SRC_CODE_CLOUD_LAYER_CONTROL1 = 0xA2,
CONST_SRC_CODE_CLOUD_LAYER_CONTROL2 = 0xA3,
CONST_SRC_CODE_CLOUD_LAYER_CONTROL3 = 0xA4,
CONST_SRC_CODE_CLOUD_LAYER_CONTROL4 = 0xA5,
CONST_SRC_CODE_HERO_LIGHTING_R = 0xA6,
CONST_SRC_CODE_HERO_LIGHTING_G = 0xA7,
CONST_SRC_CODE_HERO_LIGHTING_B = 0xA8,
CONST_SRC_CODE_LIGHT_HERO_SCALE = 0xA9,
CONST_SRC_CODE_CINEMATIC_BLUR_BOX = 0xAA,
CONST_SRC_CODE_CINEMATIC_BLUR_BOX2 = 0xAB,
CONST_SRC_CODE_ADSZSCALE = 0xAC,
CONST_SRC_CODE_UI3D_UV_SETUP_0 = 0xAD,
CONST_SRC_CODE_UI3D_UV_SETUP_1 = 0xAE,
CONST_SRC_CODE_UI3D_UV_SETUP_2 = 0xAF,
CONST_SRC_CODE_UI3D_UV_SETUP_3 = 0xB0,
CONST_SRC_CODE_UI3D_UV_SETUP_4 = 0xB1,
CONST_SRC_CODE_UI3D_UV_SETUP_5 = 0xB2,
CONST_SRC_CODE_CHARACTER_DISSOLVE_COLOR = 0xB3,
CONST_SRC_CODE_CAMERA_LOOK = 0xB4,
CONST_SRC_CODE_CAMERA_UP = 0xB5,
CONST_SRC_CODE_CAMERA_SIDE = 0xB6,
CONST_SRC_CODE_GENERIC_PARAM0 = 0xB7,
CONST_SRC_CODE_GENERIC_PARAM1 = 0xB8,
CONST_SRC_CODE_GENERIC_PARAM2 = 0xB9,
CONST_SRC_CODE_GENERIC_PARAM3 = 0xBA,
CONST_SRC_CODE_GENERIC_PARAM4 = 0xBB,
CONST_SRC_CODE_GENERIC_PARAM5 = 0xBC,
CONST_SRC_CODE_GENERIC_PARAM6 = 0xBD,
CONST_SRC_CODE_GENERIC_PARAM7 = 0xBE,
CONST_SRC_CODE_EYEOFFSET = 0xBF,
CONST_SRC_CODE_CUSTOMWIND_CENTER = 0xC0,
CONST_SRC_CODE_CUSTOMWIND_SPRING = 0xC1,
CONST_SRC_CODE_SKY_COLOR_MULTIPLIER = 0xC2,
CONST_SRC_CODE_EXTRA_CAM_PARAM = 0xC3,
CONST_SRC_CODE_EMBLEM_LUT_SELECTOR = 0xC4,
CONST_SRC_CODE_NEVER_DIRTY_PS_END = 0xC5,
CONST_SRC_CODE_COUNT_FLOAT4 = 0xC5,
CONST_SRC_FIRST_CODE_MATRIX = 0xC5,
CONST_SRC_CODE_WORLD_MATRIX = 0xC5,
CONST_SRC_CODE_INVERSE_WORLD_MATRIX = 0xC6,
CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX = 0xC7,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_MATRIX = 0xC8,
CONST_SRC_CODE_VIEW_MATRIX = 0xC9,
CONST_SRC_CODE_INVERSE_VIEW_MATRIX = 0xCA,
CONST_SRC_CODE_TRANSPOSE_VIEW_MATRIX = 0xCB,
CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_MATRIX = 0xCC,
CONST_SRC_CODE_PROJECTION_MATRIX = 0xCD,
CONST_SRC_CODE_INVERSE_PROJECTION_MATRIX = 0xCE,
CONST_SRC_CODE_TRANSPOSE_PROJECTION_MATRIX = 0xCF,
CONST_SRC_CODE_INVERSE_TRANSPOSE_PROJECTION_MATRIX = 0xD0,
CONST_SRC_CODE_WORLD_VIEW_MATRIX = 0xD1,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_MATRIX = 0xD2,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_MATRIX = 0xD3,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX = 0xD4,
CONST_SRC_CODE_VIEW_PROJECTION_MATRIX = 0xD5,
CONST_SRC_CODE_INVERSE_VIEW_PROJECTION_MATRIX = 0xD6,
CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0xD7,
CONST_SRC_CODE_INVERSE_TRANSPOSE_VIEW_PROJECTION_MATRIX = 0xD8,
CONST_SRC_CODE_WORLD_VIEW_PROJECTION_MATRIX = 0xD9,
CONST_SRC_CODE_INVERSE_WORLD_VIEW_PROJECTION_MATRIX = 0xDA,
CONST_SRC_CODE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX = 0xDB,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_VIEW_PROJECTION_MATRIX = 0xDC,
CONST_SRC_CODE_SHADOW_LOOKUP_MATRIX = 0xDD,
CONST_SRC_CODE_INVERSE_SHADOW_LOOKUP_MATRIX = 0xDE,
CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0xDF,
CONST_SRC_CODE_INVERSE_TRANSPOSE_SHADOW_LOOKUP_MATRIX = 0xE0,
CONST_SRC_CODE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xE1,
CONST_SRC_CODE_INVERSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xE2,
CONST_SRC_CODE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xE3,
CONST_SRC_CODE_INVERSE_TRANSPOSE_WORLD_OUTDOOR_LOOKUP_MATRIX = 0xE4,
CONST_SRC_TOTAL_COUNT,
CONST_SRC_NONE
};
enum MaterialTextureSource
{
TEXTURE_SRC_CODE_BLACK = 0x0,
TEXTURE_SRC_CODE_WHITE = 0x1,
TEXTURE_SRC_CODE_IDENTITY_NORMAL_MAP = 0x2,
TEXTURE_SRC_CODE_MODEL_LIGHTING = 0x3,
TEXTURE_SRC_CODE_LIGHTMAP_PRIMARY = 0x4,
TEXTURE_SRC_CODE_LIGHTMAP_SECONDARY = 0x5,
TEXTURE_SRC_CODE_SHADOWMAP_SUN = 0x6,
TEXTURE_SRC_CODE_SHADOWMAP_SPOT = 0x7,
TEXTURE_SRC_CODE_FEEDBACK = 0x8,
TEXTURE_SRC_CODE_RESOLVED_POST_SUN = 0x9,
TEXTURE_SRC_CODE_RESOLVED_SCENE = 0xA,
TEXTURE_SRC_CODE_POST_EFFECT_SRC = 0xB,
TEXTURE_SRC_CODE_POST_EFFECT_GODRAYS = 0xC,
TEXTURE_SRC_CODE_POST_EFFECT_0 = 0xD,
TEXTURE_SRC_CODE_POST_EFFECT_1 = 0xE,
TEXTURE_SRC_CODE_SKY = 0xF,
TEXTURE_SRC_CODE_LIGHT_ATTENUATION = 0x10,
TEXTURE_SRC_CODE_DLIGHT_ATTENUATION = 0x11,
TEXTURE_SRC_CODE_OUTDOOR = 0x12,
TEXTURE_SRC_CODE_FLOATZ = 0x13,
TEXTURE_SRC_CODE_PROCESSED_FLOATZ = 0x14,
TEXTURE_SRC_CODE_RAW_FLOATZ = 0x15,
TEXTURE_SRC_CODE_CASE_TEXTURE = 0x16,
TEXTURE_SRC_CODE_CINEMATIC_Y = 0x17,
TEXTURE_SRC_CODE_CINEMATIC_CR = 0x18,
TEXTURE_SRC_CODE_CINEMATIC_CB = 0x19,
TEXTURE_SRC_CODE_CINEMATIC_A = 0x1A,
TEXTURE_SRC_CODE_REFLECTION_PROBE = 0x1B,
TEXTURE_SRC_CODE_FEATHER_FLOAT_Z = 0x1C,
TEXTURE_SRC_CODE_TERRAIN_SCORCH_TEXTURE_0 = 0x1D,
TEXTURE_SRC_CODE_TERRAIN_SCORCH_TEXTURE_1 = 0x1E,
TEXTURE_SRC_CODE_TERRAIN_SCORCH_TEXTURE_2 = 0x1F,
TEXTURE_SRC_CODE_TERRAIN_SCORCH_TEXTURE_3 = 0x20,
TEXTURE_SRC_CODE_TERRAIN_SCORCH_TEXTURE_LAST = 0x20,
TEXTURE_SRC_CODE_LIGHTMAP_SECONDARYB = 0x21,
TEXTURE_SRC_CODE_TEXTURE_0 = 0x22,
TEXTURE_SRC_CODE_TEXTURE_1 = 0x23,
TEXTURE_SRC_CODE_TEXTURE_2 = 0x24,
TEXTURE_SRC_CODE_TEXTURE_3 = 0x25,
TEXTURE_SRC_CODE_IMPACT_MASK = 0x26,
TEXTURE_SRC_CODE_UI3D = 0x27,
TEXTURE_SRC_CODE_MISSILE_CAM = 0x28,
TEXTURE_SRC_CODE_COMPOSITE_RESULT = 0x29,
TEXTURE_SRC_CODE_HEATMAP = 0x2A,
TEXTURE_SRC_CODE_COUNT
};
struct MaterialArgumentCodeConst
{
uint16_t index;
@@ -1185,15 +1535,32 @@ namespace T5
MaterialArgumentDef u;
};
enum MaterialType : unsigned char
{
MTL_TYPE_DEFAULT = 0x0,
MTL_TYPE_MODEL,
MTL_TYPE_MODEL_VERTCOL,
MTL_TYPE_WORLD,
MTL_TYPE_WORLD_VERTCOL,
MTL_TYPE_COUNT
};
struct MaterialTypeInfo
{
const char* materialPrefix;
const char* techniqueSetPrefix;
};
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
unsigned char perPrimArgCount;
unsigned char perObjArgCount;
unsigned char stableArgCount;
unsigned char customSamplerFlags;
MaterialShaderArgument* args;
};
@@ -1205,6 +1572,154 @@ namespace T5
MaterialPass passArray[1];
};
enum MaterialTechniqueType
{
TECHNIQUE_DEPTH_PREPASS = 0x0,
TECHNIQUE_BUILD_FLOAT_Z = 0x1,
TECHNIQUE_BUILD_SHADOWMAP_DEPTH = 0x2,
TECHNIQUE_BUILD_SHADOWMAP_COLOR = 0x3,
TECHNIQUE_UNLIT = 0x4,
TECHNIQUE_EMISSIVE = 0x5,
TECHNIQUE_EMISSIVE_SHADOW = 0x6,
TECHNIQUE_EMISSIVE_NV_INTZ = 0x7,
TECHNIQUE_EMISSIVE_SHADOW_NV_INTZ = 0x8,
TECHNIQUE_EMISSIVE_REFLECTED = 0x9,
TECHNIQUE_LIT_BEGIN = 0xA,
TECHNIQUE_LIT = 0xA,
TECHNIQUE_LIT_SUN = 0xB,
TECHNIQUE_LIT_SUN_SHADOW = 0xC,
TECHNIQUE_LIT_SPOT = 0xD,
TECHNIQUE_LIT_SPOT_SHADOW = 0xE,
TECHNIQUE_LIT_OMNI = 0xF,
TECHNIQUE_LIT_OMNI_SHADOW = 0x10,
TECHNIQUE_LIT_DLIGHT = 0x11,
TECHNIQUE_LIT_SUN_DLIGHT = 0x12,
TECHNIQUE_LIT_SUN_SHADOW_DLIGHT = 0x13,
TECHNIQUE_LIT_SPOT_DLIGHT = 0x14,
TECHNIQUE_LIT_SPOT_SHADOW_DLIGHT = 0x15,
TECHNIQUE_LIT_OMNI_DLIGHT = 0x16,
TECHNIQUE_LIT_OMNI_SHADOW_DLIGHT = 0x17,
TECHNIQUE_LIT_GLIGHT = 0x18,
TECHNIQUE_LIT_SUN_GLIGHT = 0x19,
TECHNIQUE_LIT_SUN_SHADOW_GLIGHT = 0x1A,
TECHNIQUE_LIT_SPOT_GLIGHT = 0x1B,
TECHNIQUE_LIT_SPOT_SHADOW_GLIGHT = 0x1C,
TECHNIQUE_LIT_OMNI_GLIGHT = 0x1D,
TECHNIQUE_LIT_OMNI_SHADOW_GLIGHT = 0x1E,
TECHNIQUE_LIT_DLIGHT_GLIGHT = 0x1F,
TECHNIQUE_LIT_SUN_DLIGHT_GLIGHT = 0x20,
TECHNIQUE_LIT_SUN_SHADOW_DLIGHT_GLIGHT = 0x21,
TECHNIQUE_LIT_SPOT_DLIGHT_GLIGHT = 0x22,
TECHNIQUE_LIT_SPOT_SHADOW_DLIGHT_GLIGHT = 0x23,
TECHNIQUE_LIT_OMNI_DLIGHT_GLIGHT = 0x24,
TECHNIQUE_LIT_OMNI_SHADOW_DLIGHT_GLIGHT = 0x25,
TECHNIQUE_LIT_ALPHA = 0x26,
TECHNIQUE_LIT_SUN_ALPHA = 0x27,
TECHNIQUE_LIT_SUN_SHADOW_ALPHA = 0x28,
TECHNIQUE_LIT_SPOT_ALPHA = 0x29,
TECHNIQUE_LIT_SPOT_SHADOW_ALPHA = 0x2A,
TECHNIQUE_LIT_OMNI_ALPHA = 0x2B,
TECHNIQUE_LIT_OMNI_SHADOW_ALPHA = 0x2C,
TECHNIQUE_LIT_REMAP = 0x2D,
TECHNIQUE_LIT_SUN_REMAP = 0x2E,
TECHNIQUE_LIT_SUN_SHADOW_REMAP = 0x2F,
TECHNIQUE_LIT_SPOT_REMAP = 0x30,
TECHNIQUE_LIT_SPOT_SHADOW_REMAP = 0x31,
TECHNIQUE_LIT_OMNI_REMAP = 0x32,
TECHNIQUE_LIT_OMNI_SHADOW_REMAP = 0x33,
TECHNIQUE_LIT_NO_HDR_SUPPORT = 0x34,
TECHNIQUE_LIT_FADE = 0x34,
TECHNIQUE_LIT_SUN_FADE = 0x35,
TECHNIQUE_LIT_SUN_SHADOW_FADE = 0x36,
TECHNIQUE_LIT_SPOT_FADE = 0x37,
TECHNIQUE_LIT_SPOT_SHADOW_FADE = 0x38,
TECHNIQUE_LIT_OMNI_FADE = 0x39,
TECHNIQUE_LIT_OMNI_SHADOW_FADE = 0x3A,
TECHNIQUE_LIT_CHARRED = 0x3B,
TECHNIQUE_LIT_FADE_CHARRED = 0x3C,
TECHNIQUE_LIT_SUN_CHARRED = 0x3D,
TECHNIQUE_LIT_SUN_FADE_CHARRED = 0x3E,
TECHNIQUE_LIT_SUN_SHADOW_CHARRED = 0x3F,
TECHNIQUE_LIT_SUN_SHADOW_FADE_CHARRED = 0x40,
TECHNIQUE_LIT_SPOT_CHARRED = 0x41,
TECHNIQUE_LIT_SPOT_FADE_CHARRED = 0x42,
TECHNIQUE_LIT_SPOT_SHADOW_CHARRED = 0x43,
TECHNIQUE_LIT_SPOT_SHADOW_FADE_CHARRED = 0x44,
TECHNIQUE_LIT_OMNI_CHARRED = 0x45,
TECHNIQUE_LIT_OMNI_FADE_CHARRED = 0x46,
TECHNIQUE_LIT_OMNI_SHADOW_CHARRED = 0x47,
TECHNIQUE_LIT_OMNI_SHADOW_FADE_CHARRED = 0x48,
TECHNIQUE_LIT_INSTANCED = 0x49,
TECHNIQUE_LIT_INSTANCED_SUN = 0x4A,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW = 0x4B,
TECHNIQUE_LIT_INSTANCED_SPOT = 0x4C,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW = 0x4D,
TECHNIQUE_LIT_INSTANCED_OMNI = 0x4E,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW = 0x4F,
TECHNIQUE_LIT_NV_BEGIN = 0x50,
TECHNIQUE_LIT_NV_INTZ = 0x50,
TECHNIQUE_LIT_SUN_NV_INTZ = 0x51,
TECHNIQUE_LIT_SUN_SHADOW_NV_INTZ = 0x52,
TECHNIQUE_LIT_SPOT_NV_INTZ = 0x53,
TECHNIQUE_LIT_SPOT_SHADOW_NV_INTZ = 0x54,
TECHNIQUE_LIT_OMNI_NV_INTZ = 0x55,
TECHNIQUE_LIT_OMNI_SHADOW_NV_INTZ = 0x56,
TECHNIQUE_LIT_DLIGHT_NV_INTZ = 0x57,
TECHNIQUE_LIT_SUN_DLIGHT_NV_INTZ = 0x58,
TECHNIQUE_LIT_SUN_SHADOW_DLIGHT_NV_INTZ = 0x59,
TECHNIQUE_LIT_SPOT_DLIGHT_NV_INTZ = 0x5A,
TECHNIQUE_LIT_SPOT_SHADOW_DLIGHT_NV_INTZ = 0x5B,
TECHNIQUE_LIT_OMNI_DLIGHT_NV_INTZ = 0x5C,
TECHNIQUE_LIT_OMNI_SHADOW_DLIGHT_NV_INTZ = 0x5D,
TECHNIQUE_LIT_GLIGHT_NV_INTZ = 0x5E,
TECHNIQUE_LIT_SUN_GLIGHT_NV_INTZ = 0x5F,
TECHNIQUE_LIT_SUN_SHADOW_GLIGHT_NV_INTZ = 0x60,
TECHNIQUE_LIT_SPOT_GLIGHT_NV_INTZ = 0x61,
TECHNIQUE_LIT_SPOT_SHADOW_GLIGHT_NV_INTZ = 0x62,
TECHNIQUE_LIT_OMNI_GLIGHT_NV_INTZ = 0x63,
TECHNIQUE_LIT_OMNI_SHADOW_GLIGHT_NV_INTZ = 0x64,
TECHNIQUE_LIT_DLIGHT_GLIGHT_NV_INTZ = 0x65,
TECHNIQUE_LIT_SUN_DLIGHT_GLIGHT_NV_INTZ = 0x66,
TECHNIQUE_LIT_SUN_SHADOW_DLIGHT_GLIGHT_NV_INTZ = 0x67,
TECHNIQUE_LIT_SPOT_DLIGHT_GLIGHT_NV_INTZ = 0x68,
TECHNIQUE_LIT_SPOT_SHADOW_DLIGHT_GLIGHT_NV_INTZ = 0x69,
TECHNIQUE_LIT_OMNI_DLIGHT_GLIGHT_NV_INTZ = 0x6A,
TECHNIQUE_LIT_OMNI_SHADOW_DLIGHT_GLIGHT_NV_INTZ = 0x6B,
TECHNIQUE_LIT_INSTANCED_NV_INTZ = 0x6C,
TECHNIQUE_LIT_INSTANCED_SUN_NV_INTZ = 0x6D,
TECHNIQUE_LIT_INSTANCED_SUN_SHADOW_NV_INTZ = 0x6E,
TECHNIQUE_LIT_INSTANCED_SPOT_NV_INTZ = 0x6F,
TECHNIQUE_LIT_INSTANCED_SPOT_SHADOW_NV_INTZ = 0x70,
TECHNIQUE_LIT_INSTANCED_OMNI_NV_INTZ = 0x71,
TECHNIQUE_LIT_INSTANCED_OMNI_SHADOW_NV_INTZ = 0x72,
TECHNIQUE_LIT_NV_END = 0x73,
TECHNIQUE_LIT_END = 0x73,
TECHNIQUE_LIGHT_SPOT = 0x73,
TECHNIQUE_LIGHT_OMNI = 0x74,
TECHNIQUE_LIGHT_SPOT_SHADOW = 0x75,
TECHNIQUE_LIGHT_SPOT_CHARRED = 0x76,
TECHNIQUE_LIGHT_OMNI_CHARRED = 0x77,
TECHNIQUE_LIGHT_SPOT_SHADOW_CHARRED = 0x78,
TECHNIQUE_FAKELIGHT_NORMAL = 0x79,
TECHNIQUE_FAKELIGHT_VIEW = 0x7A,
TECHNIQUE_SUNLIGHT_PREVIEW = 0x7B,
TECHNIQUE_CASE_TEXTURE = 0x7C,
TECHNIQUE_WIREFRAME_SOLID = 0x7D,
TECHNIQUE_WIREFRAME_SHADED = 0x7E,
TECHNIQUE_DEBUG_BUMPMAP = 0x7F,
TECHNIQUE_DEBUG_BUMPMAP_INSTANCED = 0x80,
TECHNIQUE_IMPACT_MASK = 0x81,
TECHNIQUE_COUNT
};
struct MaterialTechniqueSet
{
const char* name;

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#include "TechsetDumperT5.h"
#include "Game/T5/Material/MaterialConstantZoneStateT5.h"
#include "Game/T5/Techset/TechsetConstantsT5.h"
#include "Shader/ShaderCommon.h"
#include "Techset/CommonTechniqueDumper.h"
#include "Techset/CommonTechsetDumper.h"
#include "Techset/ShaderDumpingZoneState.h"
#include "Techset/TechniqueDumpingZoneState.h"
#include <cstdint>
#include <unordered_set>
using namespace T5;
namespace
{
void DumpPixelShader(const AssetDumpingContext& context, const MaterialPixelShader& pixelShader)
{
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(pixelShader.name));
if (!shaderFile)
return;
shaderFile->write(reinterpret_cast<char*>(pixelShader.prog.loadDef.program), pixelShader.prog.loadDef.programSize * sizeof(uint32_t));
}
void DumpVertexShader(const AssetDumpingContext& context, const MaterialVertexShader& vertexShader)
{
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForVertexShaderAssetName(vertexShader.name));
if (!shaderFile)
return;
shaderFile->write(reinterpret_cast<char*>(vertexShader.prog.loadDef.program), vertexShader.prog.loadDef.programSize * sizeof(uint32_t));
}
void DumpShaders(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
auto* shaderState = context.GetZoneAssetDumperState<techset::ShaderDumpingZoneState>();
for (const auto* technique : techset.techniques)
{
if (!technique || !shaderState->ShouldDumpTechnique(technique))
continue;
for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
{
const auto* pixelShader = technique->passArray[passIndex].pixelShader;
if (pixelShader && shaderState->ShouldDumpPixelShader(pixelShader))
DumpPixelShader(context, *pixelShader);
const auto* vertexShader = technique->passArray[passIndex].vertexShader;
if (vertexShader && shaderState->ShouldDumpVertexShader(vertexShader))
DumpVertexShader(context, *vertexShader);
}
}
}
techset::CommonVertexDeclaration ConvertToCommonVertexDeclaration(const MaterialVertexDeclaration* vertexDecl)
{
std::vector<techset::CommonStreamRouting> commonRouting;
if (vertexDecl)
{
const auto streamCount = std::min(static_cast<size_t>(vertexDecl->streamCount), std::extent_v<decltype(MaterialVertexStreamRouting::data)>);
for (auto streamIndex = 0u; streamIndex < streamCount; streamIndex++)
{
const auto& routing = vertexDecl->routing.data[streamIndex];
commonRouting.emplace_back(techset::CommonStreamRouting{
.m_source = static_cast<techset::CommonStreamSource>(routing.source),
.m_destination = static_cast<techset::CommonStreamDestination>(routing.dest),
});
}
}
return techset::CommonVertexDeclaration{
.m_routing = std::move(commonRouting),
};
}
techset::CommonShaderArg ConvertToCommonArg(const MaterialShaderArgument& arg)
{
switch (arg.type)
{
case MTL_ARG_CODE_VERTEX_CONST:
case MTL_ARG_CODE_PIXEL_CONST:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::CODE_CONST,
.m_destination = {.dx9 =
{
.m_destination_register = arg.dest,
}},
.m_value = {
.code_const_source = static_cast<techset::CommonCodeConstSource>(arg.u.codeConst.index),
}
};
case MTL_ARG_MATERIAL_VERTEX_CONST:
case MTL_ARG_MATERIAL_PIXEL_CONST:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::MATERIAL_CONST,
.m_destination = {.dx9 =
{
.m_destination_register = arg.dest,
}},
.m_value = {
.name_hash = arg.u.nameHash,
}
};
case MTL_ARG_CODE_PIXEL_SAMPLER:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::CODE_SAMPLER,
.m_destination = {.dx9 =
{
.m_destination_register = arg.dest,
}},
.m_value = {
.code_sampler_source = static_cast<techset::CommonCodeSamplerSource>(arg.u.codeSampler),
}
};
case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::MATERIAL_SAMPLER,
.m_destination = {.dx9 =
{
.m_destination_register = arg.dest,
}},
.m_value = {
.name_hash = arg.u.nameHash,
}
};
default:
case MTL_ARG_LITERAL_VERTEX_CONST:
case MTL_ARG_LITERAL_PIXEL_CONST:
if (arg.u.literalConst)
{
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::LITERAL_CONST,
.m_destination = {.dx9 =
{
.m_destination_register = arg.dest,
}},
.m_value = {
.literal_value =
{
(*arg.u.literalConst)[0],
(*arg.u.literalConst)[1],
(*arg.u.literalConst)[2],
(*arg.u.literalConst)[3],
}, }
};
}
return techset::CommonShaderArg{
.m_type = techset::CommonShaderArgType::LITERAL_CONST,
.m_destination = {.dx9 =
{
.m_destination_register = arg.dest,
}},
.m_value = {},
};
}
}
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialVertexShader* vertexShader)
{
techset::CommonTechniqueShader result{};
if (!vertexShader)
return result;
if (vertexShader->name)
result.m_name = vertexShader->name;
if (vertexShader->prog.loadDef.program)
{
result.m_shader_bin = vertexShader->prog.loadDef.program;
result.m_shader_bin_size = vertexShader->prog.loadDef.programSize * sizeof(uint32_t);
}
if (pass.args)
{
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
switch (arg.type)
{
case MTL_ARG_CODE_VERTEX_CONST:
case MTL_ARG_MATERIAL_VERTEX_CONST:
case MTL_ARG_LITERAL_VERTEX_CONST:
result.m_args.emplace_back(ConvertToCommonArg(arg));
break;
default:
break;
}
}
}
return result;
}
techset::CommonTechniqueShader ConvertToCommonShader(const MaterialPass& pass, const MaterialPixelShader* pixelShader)
{
techset::CommonTechniqueShader result{};
if (!pixelShader)
return result;
if (pixelShader->name)
result.m_name = pixelShader->name;
if (pixelShader->prog.loadDef.program)
{
result.m_shader_bin = pixelShader->prog.loadDef.program;
result.m_shader_bin_size = pixelShader->prog.loadDef.programSize * sizeof(uint32_t);
}
if (pass.args)
{
const size_t totalArgCount = pass.perPrimArgCount + pass.perObjArgCount + pass.stableArgCount;
for (auto argIndex = 0uz; argIndex < totalArgCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
switch (arg.type)
{
case MTL_ARG_CODE_PIXEL_CONST:
case MTL_ARG_CODE_PIXEL_SAMPLER:
case MTL_ARG_MATERIAL_PIXEL_CONST:
case MTL_ARG_MATERIAL_PIXEL_SAMPLER:
case MTL_ARG_LITERAL_PIXEL_CONST:
result.m_args.emplace_back(ConvertToCommonArg(arg));
break;
default:
break;
}
}
}
return result;
}
techset::CommonTechnique ConvertToCommonTechnique(const MaterialTechnique& technique)
{
std::vector<techset::CommonPass> passes;
for (auto passIndex = 0u; passIndex < technique.passCount; passIndex++)
{
const auto& pass = technique.passArray[passIndex];
passes.emplace_back(techset::CommonPass{
.m_sampler_flags = pass.customSamplerFlags,
.m_dx_version = techset::DxVersion::DX9,
.m_vertex_shader = ConvertToCommonShader(pass, pass.vertexShader),
.m_pixel_shader = ConvertToCommonShader(pass, pass.pixelShader),
.m_vertex_declaration = ConvertToCommonVertexDeclaration(pass.vertexDecl),
});
}
return techset::CommonTechnique{
.m_name = technique.name ? technique.name : std::string(),
.m_flags = technique.flags,
.m_passes = std::move(passes),
};
}
void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
static techset::CommonCodeSourceInfos codeSourceInfos(commonCodeConstSources,
std::extent_v<decltype(commonCodeConstSources)>,
commonCodeSamplerSources,
std::extent_v<decltype(commonCodeSamplerSources)>);
static techset::CommonStreamRoutingInfos routingInfos(
streamRoutingSources, std::extent_v<decltype(streamRoutingSources)>, streamRoutingDestinations, std::extent_v<decltype(streamRoutingDestinations)>);
auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>();
const auto* materialConstantState = context.GetZoneAssetDumperState<MaterialConstantZoneState>();
for (const auto* technique : techset.techniques)
{
if (technique && techniqueState->ShouldDumpTechnique(technique))
{
const auto commonTechnique = ConvertToCommonTechnique(*technique);
techset::DumpCommonTechnique(context, commonTechnique, codeSourceInfos, routingInfos, *materialConstantState);
}
}
}
techset::CommonTechset ConvertToCommonTechset(const MaterialTechniqueSet& techset)
{
std::vector<std::string> techniqueNames(std::extent_v<decltype(techniqueTypeNames)>);
for (auto techniqueIndex = 0u; techniqueIndex < std::extent_v<decltype(techniqueTypeNames)>; techniqueIndex++)
{
const auto* technique = techset.techniques[techniqueIndex];
if (technique && technique->name)
techniqueNames[techniqueIndex] = technique->name;
}
return techset::CommonTechset{
.m_name = techset.name,
.m_technique_names = std::move(techniqueNames),
};
}
void DumpTechset(const AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
static techset::CommonTechniqueTypeNames commonNames(techniqueTypeNames, std::extent_v<decltype(techniqueTypeNames)>);
const auto commonTechset = ConvertToCommonTechset(techset);
techset::DumpCommonTechset(commonNames, context, commonTechset);
}
} // namespace
namespace techset
{
DumperT5::DumperT5(const AssetPool<AssetTechniqueSet::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT5::Dump(AssetDumpingContext& context)
{
context.GetZoneAssetDumperState<MaterialConstantZoneState>()->EnsureInitialized();
AbstractAssetDumper::Dump(context);
}
void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{
const auto* techniqueSet = asset.Asset();
DumpTechset(context, *techniqueSet);
DumpTechniques(context, *techniqueSet);
DumpShaders(context, *techniqueSet);
}
} // namespace techset

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#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
namespace techset
{
class DumperT5 final : public AbstractAssetDumper<T5::AssetTechniqueSet>
{
public:
explicit DumperT5(const AssetPool<T5::AssetTechniqueSet::Type>& pool);
void Dump(AssetDumpingContext& context) override;
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetTechniqueSet::Type>& asset) override;
};
} // namespace techset