Merge pull request #172 from Laupetin/feature/iw5-weapons

feat: load iw5 attachments and weapons
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Jan 2024-04-21 20:07:45 +02:00 committed by GitHub
commit ff9cb67d84
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18 changed files with 1994 additions and 114 deletions

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@ -3941,7 +3941,7 @@ namespace IW5
SoundOverrideTypes soundType; SoundOverrideTypes soundType;
}; };
enum FXOverrideTypes : unsigned int enum FxOverrideTypes : unsigned int
{ {
FXTYPE_NONE = 0x0, FXTYPE_NONE = 0x0,
FXTYPE_VIEW_FLASH = 0x1, FXTYPE_VIEW_FLASH = 0x1,
@ -3952,13 +3952,13 @@ namespace IW5
FXTYPE_COUNT FXTYPE_COUNT
}; };
struct FXOverrideEntry struct FxOverrideEntry
{ {
WeaponAttachmentCombination attachment1; WeaponAttachmentCombination attachment1;
WeaponAttachmentCombination attachment2; WeaponAttachmentCombination attachment2;
FxEffectDef* overrideFX; FxEffectDef* overrideFx;
FxEffectDef* altmodeFX; FxEffectDef* altmodeFx;
FXOverrideTypes fxType; FxOverrideTypes fxType;
}; };
struct ReloadStateTimerEntry struct ReloadStateTimerEntry
@ -3991,8 +3991,8 @@ namespace IW5
AnimOverrideEntry* animOverrides; AnimOverrideEntry* animOverrides;
unsigned int numSoundOverrides; unsigned int numSoundOverrides;
SoundOverrideEntry* soundOverrides; SoundOverrideEntry* soundOverrides;
unsigned int numFXOverrides; unsigned int numFxOverrides;
FXOverrideEntry* fxOverrides; FxOverrideEntry* fxOverrides;
unsigned int numReloadStateTimerOverrides; unsigned int numReloadStateTimerOverrides;
ReloadStateTimerEntry* reloadOverrides; ReloadStateTimerEntry* reloadOverrides;
unsigned int numNotetrackOverrides; unsigned int numNotetrackOverrides;

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@ -972,12 +972,12 @@ namespace IW5
}; };
static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT); static_assert(std::extent_v<decltype(s_vehicleAxleTypeNames)> == VEH_AXLE_COUNT);
inline const char* bounceSoundSuffixes[]{ inline const char* surfaceTypeSoundSuffixes[]{
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass", "_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood", "_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal", "_riot_shield", "_slush", "_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_painted_metal", "_riot_shield", "_slush",
}; };
static_assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_COUNT); static_assert(std::extent_v<decltype(surfaceTypeSoundSuffixes)> == SURF_TYPE_COUNT);
inline const char* weapAnimFilesNames[]{ inline const char* weapAnimFilesNames[]{
"root", "idle", "empty_idle", "fire", "hold_fire", "lastshot", "rechamber", "melee", "root", "idle", "empty_idle", "fire", "hold_fire", "lastshot", "rechamber", "melee",

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@ -510,6 +510,10 @@ namespace IW5
{WEAPCLASS_ITEM, "item" }, {WEAPCLASS_ITEM, "item" },
}); });
constexpr auto ATTACHMENT_WORLD_MODEL_COUNT = 16u;
constexpr auto ATTACHMENT_VIEW_MODEL_COUNT = 16u;
constexpr auto ATTACHMENT_RETICLE_VIEW_MODEL_COUNT = 8u;
class JsonWeaponAttachment class JsonWeaponAttachment
{ {
public: public:

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@ -62,7 +62,7 @@ namespace
_NODISCARD bool ConvertBounceSounds(const cspField_t& field, const std::string& value) const _NODISCARD bool ConvertBounceSounds(const cspField_t& field, const std::string& value) const
{ {
auto*** bounceSound = reinterpret_cast<const char***>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset); auto** bounceSound = reinterpret_cast<SndAliasCustom**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (value.empty()) if (value.empty())
{ {
*bounceSound = nullptr; *bounceSound = nullptr;
@ -70,19 +70,22 @@ namespace
} }
assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_NUM); assert(std::extent_v<decltype(bounceSoundSuffixes)> == SURF_TYPE_NUM);
*bounceSound = static_cast<const char**>(m_memory->Alloc(sizeof(const char*) * SURF_TYPE_NUM)); *bounceSound = static_cast<SndAliasCustom*>(m_memory->Alloc(sizeof(SndAliasCustom) * SURF_TYPE_NUM));
for (auto i = 0u; i < SURF_TYPE_NUM; i++) for (auto i = 0u; i < SURF_TYPE_NUM; i++)
{ {
const auto currentBounceSound = value + bounceSoundSuffixes[i]; const auto currentBounceSound = value + bounceSoundSuffixes[i];
(*bounceSound)[i] = m_memory->Dup(currentBounceSound.c_str());
(*bounceSound)[i].name = static_cast<snd_alias_list_name*>(m_memory->Alloc(sizeof(snd_alias_list_name)));
(*bounceSound)[i].name->soundName = m_memory->Dup(currentBounceSound.c_str());
} }
return true; return true;
} }
_NODISCARD bool ConvertNotetrackMap(const cspField_t& field, const std::string& value, const char* mapName, const size_t keyAndValueCount) _NODISCARD bool ConvertNotetrackMap(const cspField_t& field, const std::string& value, const char* mapName, const size_t keyAndValueCount)
{ {
std::vector<std::pair<std::string, std::string>> pairs; std::vector<std::array<std::string, 2>> pairs;
if (!ParseAsPairs(value, pairs)) if (!ParseAsArray(value, pairs))
{ {
std::cerr << "Failed to parse notetrack" << mapName << "map as pairs\n"; std::cerr << "Failed to parse notetrack" << mapName << "map as pairs\n";
return false; return false;
@ -107,9 +110,9 @@ namespace
for (; currentEntryNum < pairs.size(); currentEntryNum++) for (; currentEntryNum < pairs.size(); currentEntryNum++)
{ {
const auto& currentValue = pairs[currentEntryNum]; const auto& currentValue = pairs[currentEntryNum];
const auto keyScriptString = !currentValue.first.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue.first) const auto keyScriptString = !currentValue[0].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[0])
: m_zone_script_strings.AddOrGetScriptString(nullptr); : m_zone_script_strings.AddOrGetScriptString(nullptr);
const auto valueScriptString = !currentValue.second.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue.second) const auto valueScriptString = !currentValue[1].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[1])
: m_zone_script_strings.AddOrGetScriptString(nullptr); : m_zone_script_strings.AddOrGetScriptString(nullptr);
keys[currentEntryNum] = keyScriptString; keys[currentEntryNum] = keyScriptString;
@ -255,7 +258,6 @@ namespace
weapon->weapDef.parallelBounce = weapon->parallelBounce; weapon->weapDef.parallelBounce = weapon->parallelBounce;
weapon->weapDef.perpendicularBounce = weapon->perpendicularBounce; weapon->weapDef.perpendicularBounce = weapon->perpendicularBounce;
weapon->weapDef.locationDamageMultipliers = weapon->locationDamageMultipliers; weapon->weapDef.locationDamageMultipliers = weapon->locationDamageMultipliers;
weapon->weapCompleteDef.szInternalName = "";
for (const auto& field : weapon_fields) for (const auto& field : weapon_fields)
{ {
@ -330,17 +332,6 @@ namespace
if (!weaponDef.worldLastShotEjectEffect) if (!weaponDef.worldLastShotEjectEffect)
weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect; weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect;
if (!weaponDef.raiseSound.name)
weaponDef.raiseSound.name = CreateSoundAliasListName("weap_raise", memory);
if (!weaponDef.putawaySound.name)
weaponDef.putawaySound.name = CreateSoundAliasListName("weap_putaway", memory);
if (!weaponDef.pickupSound.name)
weaponDef.pickupSound.name = CreateSoundAliasListName("weap_pickup", memory);
if (!weaponDef.ammoPickupSound.name)
weaponDef.ammoPickupSound.name = CreateSoundAliasListName("weap_ammo_pickup", memory);
if (!weaponDef.emptyFireSound.name)
weaponDef.emptyFireSound.name = CreateSoundAliasListName("weap_dryfire_smg_npc", memory);
if (weaponCompleteDef.iAdsTransInTime <= 0) if (weaponCompleteDef.iAdsTransInTime <= 0)
weaponDef.fOOPosAnimLength[0] = 0.0033333334f; weaponDef.fOOPosAnimLength[0] = 0.0033333334f;
else else
@ -351,9 +342,9 @@ namespace
else else
weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast<float>(weaponCompleteDef.iAdsTransOutTime); weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast<float>(weaponCompleteDef.iAdsTransOutTime);
if (weaponDef.fMaxDamageRange <= 0.0f) if (weaponDef.fMaxDamageRange < 0.0f)
weaponDef.fMaxDamageRange = 999999.0f; weaponDef.fMaxDamageRange = 999999.0f;
if (weaponDef.fMinDamageRange <= 0.0f) if (weaponDef.fMinDamageRange < 0.0f)
weaponDef.fMinDamageRange = 999999.12f; weaponDef.fMinDamageRange = 999999.12f;
if (weaponDef.enemyCrosshairRange > 15000.0f) if (weaponDef.enemyCrosshairRange > 15000.0f)
@ -394,6 +385,7 @@ namespace
auto* weaponFullDef = memory->Create<WeaponFullDef>(); auto* weaponFullDef = memory->Create<WeaponFullDef>();
memset(weaponFullDef, 0, sizeof(WeaponFullDef)); memset(weaponFullDef, 0, sizeof(WeaponFullDef));
InitWeaponFullDef(weaponFullDef); InitWeaponFullDef(weaponFullDef);
weaponFullDef->weapCompleteDef.szInternalName = memory->Dup(assetName.c_str());
InfoStringToWeaponConverter converter( InfoStringToWeaponConverter converter(
infoString, weaponFullDef, zone->m_script_strings, memory, manager, weapon_fields, std::extent_v<decltype(weapon_fields)>); infoString, weaponFullDef, zone->m_script_strings, memory, manager, weapon_fields, std::extent_v<decltype(weapon_fields)>);
@ -403,8 +395,6 @@ namespace
return true; return true;
} }
weaponFullDef->weapCompleteDef.szInternalName = memory->Dup(assetName.c_str());
CalculateWeaponFields(weaponFullDef, memory); CalculateWeaponFields(weaponFullDef, memory);
manager->AddAsset(ASSET_TYPE_WEAPON, manager->AddAsset(ASSET_TYPE_WEAPON,

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@ -0,0 +1,895 @@
#include "AssetLoaderWeapon.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/InfoString/InfoStringToStructConverter.h"
#include "Game/IW5/InfoString/WeaponFields.h"
#include "Game/IW5/ObjConstantsIW5.h"
#include "InfoString/InfoString.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include "Utils/StringUtils.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW5;
namespace
{
class InfoStringToWeaponConverter final : public InfoStringToStructConverter
{
bool ConvertHideTags(const cspField_t& field, const std::string& value)
{
std::vector<std::string> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse hide tags as array\n";
return false;
}
if (valueArray.size() > std::extent_v<decltype(WeaponFullDef::hideTags)>)
{
std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::hideTags)> << " hide tags!\n";
return false;
}
auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (valueArray.size() < std::extent_v<decltype(WeaponFullDef::hideTags)>)
{
m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(nullptr));
}
auto currentHideTag = 0u;
for (; currentHideTag < valueArray.size(); currentHideTag++)
{
const auto& currentValue = valueArray[currentHideTag];
const auto scrString =
!currentValue.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue) : m_zone_script_strings.AddOrGetScriptString(nullptr);
hideTags[currentHideTag] = scrString;
m_used_script_string_list.emplace(scrString);
}
for (; currentHideTag < std::extent_v<decltype(WeaponFullDef::hideTags)>; currentHideTag++)
{
hideTags[currentHideTag] = m_zone_script_strings.GetScriptString(nullptr);
}
return true;
}
_NODISCARD bool ConvertPerSurfaceTypeSound(const cspField_t& field, const std::string& value) const
{
auto** perSurfaceTypeSound = reinterpret_cast<SndAliasCustom**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
if (value.empty())
{
*perSurfaceTypeSound = nullptr;
return true;
}
*perSurfaceTypeSound = static_cast<SndAliasCustom*>(m_memory->Alloc(sizeof(SndAliasCustom) * SURF_TYPE_COUNT));
for (auto i = 0u; i < SURF_TYPE_COUNT; i++)
{
const auto currentPerSurfaceTypeSound = value + surfaceTypeSoundSuffixes[i];
(*perSurfaceTypeSound)[i].name = static_cast<snd_alias_list_name*>(m_memory->Alloc(sizeof(snd_alias_list_name)));
(*perSurfaceTypeSound)[i].name->soundName = m_memory->Dup(currentPerSurfaceTypeSound.c_str());
}
return true;
}
_NODISCARD bool ConvertNoteTrackMap(const cspField_t& field, const std::string& value, const char* mapName, const size_t keyAndValueCount)
{
std::vector<std::array<std::string, 2>> pairs;
if (!ParseAsArray(value, pairs))
{
std::cerr << "Failed to parse notetrack" << mapName << "map as pairs\n";
return false;
}
if (pairs.size() > std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>)
{
std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)> << " notetrack" << mapName
<< "map entries!\n";
return false;
}
auto* keys = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
auto* values = &keys[keyAndValueCount];
auto currentEntryNum = 0u;
if (pairs.size() < keyAndValueCount)
{
m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(nullptr));
}
for (; currentEntryNum < pairs.size(); currentEntryNum++)
{
const auto& currentValue = pairs[currentEntryNum];
const auto keyScriptString = !currentValue[0].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[0])
: m_zone_script_strings.AddOrGetScriptString(nullptr);
const auto valueScriptString = !currentValue[1].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[1])
: m_zone_script_strings.AddOrGetScriptString(nullptr);
keys[currentEntryNum] = keyScriptString;
m_used_script_string_list.emplace(keyScriptString);
values[currentEntryNum] = valueScriptString;
m_used_script_string_list.emplace(valueScriptString);
}
for (; currentEntryNum < keyAndValueCount; currentEntryNum++)
{
const auto emptyScr = m_zone_script_strings.GetScriptString(nullptr);
keys[currentEntryNum] = emptyScr;
values[currentEntryNum] = emptyScr;
}
return true;
}
bool ConvertAnimName(const cspField_t& field, const std::string& value)
{
if (ConvertString(value, field.iOffset))
{
if (!value.empty())
{
auto lowerValue = value;
utils::MakeStringLowerCase(lowerValue);
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, lowerValue));
}
return true;
}
return false;
}
bool ConvertAttachments(const std::string& value)
{
std::vector<std::string> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse attachments as array\n";
return false;
}
auto currentScope = 0u;
auto currentUnderBarrel = 0u;
auto currentOther = 0u;
for (const auto& attachmentName : valueArray)
{
auto* attachmentInfo = static_cast<XAssetInfo<WeaponAttachment>*>(m_loading_manager->LoadDependency(ASSET_TYPE_ATTACHMENT, attachmentName));
if (!attachmentInfo)
return false;
m_dependencies.emplace(attachmentInfo);
auto* attachment = attachmentInfo->Asset();
if (attachment->type == ATTACHMENT_SCOPE)
{
if (currentScope >= std::extent_v<decltype(WeaponFullDef::scopes)>)
{
std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::scopes)> << " scopes\n";
return false;
}
m_weapon->scopes[currentScope++] = attachment;
}
else if (attachment->type == ATTACHMENT_UNDERBARREL)
{
if (currentUnderBarrel >= std::extent_v<decltype(WeaponFullDef::underBarrels)>)
{
std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::underBarrels)> << " under barrels\n";
return false;
}
m_weapon->underBarrels[currentUnderBarrel++] = attachment;
}
else if (attachment->type == ATTACHMENT_OTHER)
{
if (currentOther >= std::extent_v<decltype(WeaponFullDef::others)>)
{
std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::others)> << " other attachments\n";
return false;
}
m_weapon->others[currentOther++] = attachment;
}
}
return true;
}
bool ConvertAnimOverrides(const std::string& value)
{
std::vector<std::array<std::string, 7>> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse anim overrides as array\n";
return false;
}
auto* animOverrides = static_cast<AnimOverrideEntry*>(m_memory->Alloc(sizeof(AnimOverrideEntry) * valueArray.size()));
auto i = 0u;
for (const auto& overrideValues : valueArray)
{
auto& animOverride = animOverrides[i++];
if (!ParseSingleWeaponAttachment(overrideValues[0], animOverride.attachment1))
return false;
if (!ParseSingleWeaponAttachment(overrideValues[1], animOverride.attachment2))
return false;
if (!ParseAnimFile(overrideValues[2], animOverride.animTreeType))
return false;
ParseAnim(overrideValues[3], animOverride.overrideAnim);
ParseAnim(overrideValues[4], animOverride.altmodeAnim);
if (!ParseInt(overrideValues[5], animOverride.animTime))
return false;
if (!ParseInt(overrideValues[6], animOverride.altTime))
return false;
}
m_weapon->weapCompleteDef.animOverrides = animOverrides;
m_weapon->weapCompleteDef.numAnimOverrides = valueArray.size();
return true;
}
bool ConvertSoundOverrides(const std::string& value)
{
std::vector<std::array<std::string, 5>> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse sound overrides as array\n";
return false;
}
auto* soundOverrides = static_cast<SoundOverrideEntry*>(m_memory->Alloc(sizeof(SoundOverrideEntry) * valueArray.size()));
auto i = 0u;
for (const auto& overrideValues : valueArray)
{
auto& soundOverride = soundOverrides[i++];
if (!ParseSingleWeaponAttachment(overrideValues[0], soundOverride.attachment1))
return false;
if (!ParseSingleWeaponAttachment(overrideValues[1], soundOverride.attachment2))
return false;
if (!ParseSoundType(overrideValues[2], soundOverride.soundType))
return false;
ParseSoundAlias(overrideValues[3], soundOverride.overrideSound);
ParseSoundAlias(overrideValues[4], soundOverride.altmodeSound);
}
m_weapon->weapCompleteDef.soundOverrides = soundOverrides;
m_weapon->weapCompleteDef.numSoundOverrides = valueArray.size();
return true;
}
bool ConvertFxOverrides(const std::string& value)
{
std::vector<std::array<std::string, 5>> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse attachments as array\n";
return false;
}
auto* fxOverrides = static_cast<FxOverrideEntry*>(m_memory->Alloc(sizeof(FxOverrideEntry) * valueArray.size()));
auto i = 0u;
for (const auto& overrideValues : valueArray)
{
auto& fxOverride = fxOverrides[i++];
if (!ParseSingleWeaponAttachment(overrideValues[0], fxOverride.attachment1))
return false;
if (!ParseSingleWeaponAttachment(overrideValues[1], fxOverride.attachment2))
return false;
if (!ParseFxType(overrideValues[2], fxOverride.fxType))
return false;
if (!ParseFxEffectDef(overrideValues[3], fxOverride.overrideFx))
return false;
if (!ParseFxEffectDef(overrideValues[4], fxOverride.altmodeFx))
return false;
}
m_weapon->weapCompleteDef.fxOverrides = fxOverrides;
m_weapon->weapCompleteDef.numFxOverrides = valueArray.size();
return true;
}
bool ConvertReloadOverrides(const std::string& value)
{
std::vector<std::array<std::string, 3>> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse reload overrides as array\n";
return false;
}
auto* reloadOverrides = static_cast<ReloadStateTimerEntry*>(m_memory->Alloc(sizeof(ReloadStateTimerEntry) * valueArray.size()));
auto i = 0u;
for (const auto& overrideValues : valueArray)
{
auto& reloadOverride = reloadOverrides[i++];
if (!ParseSingleWeaponAttachment(overrideValues[0], reloadOverride.attachment))
return false;
reloadOverride.unused = 0u;
if (!ParseInt(overrideValues[1], reloadOverride.reloadAddTime))
return false;
if (!ParseInt(overrideValues[2], reloadOverride.reloadStartAddTime))
return false;
}
m_weapon->weapCompleteDef.reloadOverrides = reloadOverrides;
m_weapon->weapCompleteDef.numReloadStateTimerOverrides = valueArray.size();
return true;
}
bool ConvertNoteTrackOverrides(const std::string& value)
{
std::vector<std::array<std::string, 3>> valueArray;
if (!ParseAsArray(value, valueArray))
{
std::cerr << "Failed to parse note track overrides as array\n";
return false;
}
std::vector<NoteTrackToSoundEntry> overrideVector;
NoteTrackToSoundEntry currentOverride;
auto currentOverrideKeyOffset = 0u;
currentOverride.unused = 0u;
std::string lastAttachment;
auto i = 0u;
for (const auto& overrideValues : valueArray)
{
if (i == 0u || lastAttachment != overrideValues[0])
{
if (currentOverrideKeyOffset > 0u)
overrideVector.emplace_back(currentOverride);
if (!ParseSingleWeaponAttachment(overrideValues[0], currentOverride.attachment))
return false;
currentOverride.notetrackSoundMapKeys = static_cast<ScriptString*>(m_memory->Alloc(sizeof(ScriptString) * 24u));
memset(currentOverride.notetrackSoundMapKeys, 0u, sizeof(ScriptString) * 24u);
currentOverride.notetrackSoundMapValues = static_cast<ScriptString*>(m_memory->Alloc(sizeof(ScriptString) * 24u));
memset(currentOverride.notetrackSoundMapValues, 0u, sizeof(ScriptString) * 24u);
lastAttachment = overrideValues[0];
currentOverrideKeyOffset = 0u;
}
if (currentOverrideKeyOffset >= 24u)
{
std::cerr << "Cannot have more than " << 24u << " note track overrides per attachment\n";
return false;
}
ParseScriptString(overrideValues[1], currentOverride.notetrackSoundMapKeys[currentOverrideKeyOffset]);
ParseScriptString(overrideValues[2], currentOverride.notetrackSoundMapValues[currentOverrideKeyOffset]);
currentOverrideKeyOffset++;
}
if (currentOverrideKeyOffset > 0u)
overrideVector.emplace_back(currentOverride);
m_weapon->weapCompleteDef.notetrackOverrides =
static_cast<NoteTrackToSoundEntry*>(m_memory->Alloc(sizeof(NoteTrackToSoundEntry) * overrideVector.size()));
memcpy(m_weapon->weapCompleteDef.notetrackOverrides, overrideVector.data(), sizeof(NoteTrackToSoundEntry) * overrideVector.size());
m_weapon->weapCompleteDef.numNotetrackOverrides = overrideVector.size();
return true;
}
bool ParseSingleWeaponAttachment(const std::string& value, WeaponAttachmentCombination& attachment)
{
attachment.fields = 0u;
if (value == "none")
return true;
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::scopes)>; i++)
{
const auto* scope = m_weapon->scopes[i];
if (scope && scope->szInternalName && value == scope->szInternalName)
{
attachment.scope = static_cast<unsigned short>(i + 1);
return true;
}
}
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::underBarrels)>; i++)
{
const auto* underBarrel = m_weapon->underBarrels[i];
if (underBarrel && underBarrel->szInternalName && value == underBarrel->szInternalName)
{
attachment.underBarrel = static_cast<unsigned short>(i + 1);
return true;
}
}
for (auto i = 0u; i < std::extent_v<decltype(WeaponFullDef::others)>; i++)
{
const auto* other = m_weapon->others[i];
if (other && other->szInternalName && value == other->szInternalName)
{
attachment.other = static_cast<unsigned short>(1u << i);
return true;
}
}
std::cerr << "Weapon does not have attachment \"" << value << "\"\n";
return false;
}
void ParseAnim(const std::string& value, const char*& animName)
{
if (value == "none")
{
animName = nullptr;
return;
}
animName = m_memory->Dup(value.c_str());
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
}
void ParseSoundAlias(const std::string& value, SndAliasCustom& soundAlias)
{
if (value == "none")
{
soundAlias.name = nullptr;
return;
}
soundAlias.name = static_cast<snd_alias_list_name*>(m_memory->Alloc(sizeof(snd_alias_list_name)));
soundAlias.name->soundName = m_memory->Dup(value.c_str());
m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_SOUND, value));
}
bool ParseFxEffectDef(const std::string& value, FxEffectDef*& fx)
{
if (value == "none")
{
fx = nullptr;
return true;
}
auto* fxInfo = static_cast<XAssetInfo<FxEffectDef>*>(m_loading_manager->LoadDependency(ASSET_TYPE_FX, value));
if (!fxInfo)
{
std::cerr << "Failed to load fx for override \"" << value << "\"\n";
return false;
}
fx = fxInfo->Asset();
m_dependencies.emplace(fxInfo);
return true;
}
static bool ParseAnimFile(const std::string& value, weapAnimFiles_t& animFile)
{
for (auto i = 0u; i < std::extent_v<decltype(weapAnimFilesNames)>; i++)
{
if (value == weapAnimFilesNames[i])
{
animFile = static_cast<weapAnimFiles_t>(i);
return true;
}
}
std::cerr << "Unknown anim file \"" << value << "\"\n";
return false;
}
static bool ParseSoundType(const std::string& value, SoundOverrideTypes& soundType)
{
for (auto i = 0u; i < std::extent_v<decltype(soundOverrideTypeNames)>; i++)
{
if (value == soundOverrideTypeNames[i])
{
soundType = static_cast<SoundOverrideTypes>(i);
return true;
}
}
std::cerr << "Unknown sound type \"" << value << "\"\n";
return false;
}
static bool ParseFxType(const std::string& value, FxOverrideTypes& fxType)
{
for (auto i = 0u; i < std::extent_v<decltype(fxOverrideTypeNames)>; i++)
{
if (value == fxOverrideTypeNames[i])
{
fxType = static_cast<FxOverrideTypes>(i);
return true;
}
}
std::cerr << "Unknown fx type \"" << value << "\"\n";
return false;
}
static bool ParseInt(const std::string& value, int& out)
{
size_t size;
out = std::stoi(value, &size);
if (size != value.size())
{
std::cerr << "Invalid int value: \"" << value << "\"\n";
return false;
}
return true;
}
void ParseScriptString(const std::string& value, ScriptString& out)
{
out = m_zone_script_strings.AddOrGetScriptString(value);
m_used_script_string_list.emplace(out);
}
protected:
bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
{
switch (static_cast<weapFieldType_t>(field.iFieldType))
{
case WFT_WEAPONTYPE:
return ConvertEnumInt(value, field.iOffset, szWeapTypeNames, std::extent_v<decltype(szWeapTypeNames)>);
case WFT_WEAPONCLASS:
return ConvertEnumInt(value, field.iOffset, szWeapClassNames, std::extent_v<decltype(szWeapClassNames)>);
case WFT_OVERLAYRETICLE:
return ConvertEnumInt(value, field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
case WFT_PENETRATE_TYPE:
return ConvertEnumInt(value, field.iOffset, penetrateTypeNames, std::extent_v<decltype(penetrateTypeNames)>);
case WFT_IMPACT_TYPE:
return ConvertEnumInt(value, field.iOffset, impactTypeNames, std::extent_v<decltype(impactTypeNames)>);
case WFT_STANCE:
return ConvertEnumInt(value, field.iOffset, szWeapStanceNames, std::extent_v<decltype(szWeapStanceNames)>);
case WFT_PROJ_EXPLOSION:
return ConvertEnumInt(value, field.iOffset, szProjectileExplosionNames, std::extent_v<decltype(szProjectileExplosionNames)>);
case WFT_OFFHAND_CLASS:
return ConvertEnumInt(value, field.iOffset, offhandClassNames, std::extent_v<decltype(offhandClassNames)>);
case WFT_ANIMTYPE:
return ConvertEnumInt(value, field.iOffset, playerAnimTypeNames, std::extent_v<decltype(playerAnimTypeNames)>);
case WFT_ACTIVE_RETICLE_TYPE:
return ConvertEnumInt(value, field.iOffset, activeReticleNames, std::extent_v<decltype(activeReticleNames)>);
case WFT_GUIDED_MISSILE_TYPE:
return ConvertEnumInt(value, field.iOffset, guidedMissileNames, std::extent_v<decltype(guidedMissileNames)>);
case WFT_PER_SURFACE_TYPE_SOUND:
return ConvertPerSurfaceTypeSound(field, value);
case WFT_STICKINESS:
return ConvertEnumInt(value, field.iOffset, stickinessNames, std::extent_v<decltype(stickinessNames)>);
case WFT_OVERLAYINTERFACE:
return ConvertEnumInt(value, field.iOffset, overlayInterfaceNames, std::extent_v<decltype(overlayInterfaceNames)>);
case WFT_INVENTORYTYPE:
return ConvertEnumInt(value, field.iOffset, szWeapInventoryTypeNames, std::extent_v<decltype(szWeapInventoryTypeNames)>);
case WFT_FIRETYPE:
return ConvertEnumInt(value, field.iOffset, szWeapFireTypeNames, std::extent_v<decltype(szWeapFireTypeNames)>);
case WFT_AMMOCOUNTER_CLIPTYPE:
return ConvertEnumInt(value, field.iOffset, ammoCounterClipNames, std::extent_v<decltype(ammoCounterClipNames)>);
case WFT_ICONRATIO_HUD:
case WFT_ICONRATIO_PICKUP:
case WFT_ICONRATIO_AMMOCOUNTER:
case WFT_ICONRATIO_KILL:
case WFT_ICONRATIO_DPAD:
return ConvertEnumInt(value, field.iOffset, weapIconRatioNames, std::extent_v<decltype(weapIconRatioNames)>);
case WFT_HIDETAGS:
return ConvertHideTags(field, value);
case WFT_NOTETRACKSOUNDMAP:
return ConvertNoteTrackMap(field, value, "sound", std::extent_v<decltype(WeaponFullDef::notetrackSoundMapKeys)>);
case WFT_NOTETRACKRUMBLEMAP:
return ConvertNoteTrackMap(field, value, "rumble", std::extent_v<decltype(WeaponFullDef::notetrackRumbleMapKeys)>);
case WFT_ANIM_NAME:
return ConvertAnimName(field, value);
case WFT_ATTACHMENT:
return ConvertAttachments(value);
case WFT_ANIM_OVERRIDES:
return ConvertAnimOverrides(value);
case WFT_SOUND_OVERRIDES:
return ConvertSoundOverrides(value);
case WFT_FX_OVERRIDES:
return ConvertFxOverrides(value);
case WFT_RELOAD_OVERRIDES:
return ConvertReloadOverrides(value);
case WFT_NOTETRACK_OVERRIDES:
return ConvertNoteTrackOverrides(value);
default:
assert(false);
return false;
}
}
public:
InfoStringToWeaponConverter(const InfoString& infoString,
WeaponFullDef* weaponFullDef,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager* memory,
IAssetLoadingManager* manager,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverter(infoString, weaponFullDef, zoneScriptStrings, memory, manager, fields, fieldCount)
{
m_weapon = weaponFullDef;
}
private:
WeaponFullDef* m_weapon;
};
void InitWeaponFullDef(WeaponFullDef* weapon)
{
weapon->weapCompleteDef.weapDef = &weapon->weapDef;
weapon->weapCompleteDef.hideTags = weapon->hideTags;
weapon->weapCompleteDef.szXAnims = weapon->szXAnims;
weapon->weapCompleteDef.scopes = weapon->scopes;
weapon->weapCompleteDef.underBarrels = weapon->underBarrels;
weapon->weapCompleteDef.others = weapon->others;
weapon->weapDef.gunXModel = weapon->gunXModel;
weapon->weapDef.szXAnimsRightHanded = weapon->szXAnimsRightHanded;
weapon->weapDef.szXAnimsLeftHanded = weapon->szXAnimsLeftHanded;
weapon->weapDef.notetrackSoundMapKeys = weapon->notetrackSoundMapKeys;
weapon->weapDef.notetrackSoundMapValues = weapon->notetrackSoundMapValues;
weapon->weapDef.notetrackRumbleMapKeys = weapon->notetrackRumbleMapKeys;
weapon->weapDef.notetrackRumbleMapValues = weapon->notetrackRumbleMapValues;
weapon->weapDef.worldModel = weapon->worldModel;
weapon->weapDef.parallelBounce = weapon->parallelBounce;
weapon->weapDef.perpendicularBounce = weapon->perpendicularBounce;
weapon->weapDef.locationDamageMultipliers = weapon->locationDamageMultipliers;
for (const auto& field : weapon_fields)
{
if (field.iFieldType != CSPFT_STRING)
continue;
*reinterpret_cast<const char**>(reinterpret_cast<char*>(weapon) + field.iOffset) = "";
}
}
snd_alias_list_name* CreateSoundAliasListName(const char* value, MemoryManager* memory)
{
auto* name = static_cast<snd_alias_list_name*>(memory->Alloc(sizeof(snd_alias_list_name)));
name->soundName = memory->Dup(value);
return name;
}
void CheckProjectileValues(const WeaponCompleteDef& weaponCompleteDef, const WeaponDef& weaponDef)
{
if (weaponDef.iProjectileSpeed <= 0)
std::cerr << std::format("Projectile speed for WeapType {} must be greater than 0.0", weaponCompleteDef.szDisplayName);
if (weaponDef.destabilizationCurvatureMax >= 1000000000.0f || weaponDef.destabilizationCurvatureMax < 0.0f)
std::cerr << std::format("Destabilization angle for for WeapType {} must be between 0 and 45 degrees", weaponCompleteDef.szDisplayName);
if (weaponDef.destabilizationRateTime < 0.0f)
std::cerr << std::format("Destabilization rate time for for WeapType {} must be non-negative", weaponCompleteDef.szDisplayName);
}
void CheckTurretBarrelSpin(const WeaponCompleteDef& weaponCompleteDef, const WeaponDef& weaponDef)
{
if (weaponDef.weapClass != WEAPCLASS_TURRET)
std::cerr << std::format("Rotating barrel set for non-turret weapon {}.", weaponCompleteDef.szInternalName);
if (0.0f == weaponDef.turretBarrelSpinSpeed)
{
std::cerr << std::format(
"Rotating barrel spin speed '{}' is invalid for weapon {}.", weaponDef.turretBarrelSpinSpeed, weaponCompleteDef.szInternalName);
}
if (0.0f < weaponDef.turretOverheatUpRate && 0.0f >= weaponDef.turretOverheatDownRate)
{
std::cerr << std::format("Turret overheat Up rate is set, but the down rate '{}' is invalid for weapon {}.",
weaponDef.turretOverheatDownRate,
weaponCompleteDef.szInternalName);
}
}
void CheckThermalScope(const WeaponCompleteDef& weaponCompleteDef, const WeaponDef& weaponDef)
{
if (0.0f != weaponDef.fAdsZoomInFrac)
{
std::cerr << std::format("Weapon {} ({}) has thermal scope set. ADS Zoom In frac should be 0 to prevent zoom-in blur ({}).\n",
weaponCompleteDef.szInternalName,
weaponCompleteDef.szDisplayName,
weaponDef.fAdsZoomInFrac);
}
if (0.0f != weaponDef.fAdsZoomOutFrac)
{
std::cerr << std::format("Weapon {} ({}) has thermal scope set. ADS Zoom Out frac should be 0 to prevent zoom-out blur ({}).\n",
weaponCompleteDef.szInternalName,
weaponCompleteDef.szDisplayName,
weaponDef.fAdsZoomOutFrac);
}
}
void CalculateWeaponFields(WeaponFullDef* weapon, MemoryManager* memory)
{
auto& weaponCompleteDef = weapon->weapCompleteDef;
auto& weaponDef = weapon->weapDef;
if (!weaponDef.viewLastShotEjectEffect)
weaponDef.viewLastShotEjectEffect = weaponDef.viewShellEjectEffect;
if (!weaponDef.worldLastShotEjectEffect)
weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect;
if (weaponCompleteDef.iAdsTransInTime <= 0)
weaponDef.fOOPosAnimLength[0] = 0.0033333334f;
else
weaponDef.fOOPosAnimLength[0] = 1.0f / static_cast<float>(weaponCompleteDef.iAdsTransInTime);
if (weaponCompleteDef.iAdsTransOutTime <= 0)
weaponDef.fOOPosAnimLength[1] = 0.0020000001f;
else
weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast<float>(weaponCompleteDef.iAdsTransOutTime);
if (weaponDef.fMaxDamageRange < 0.0f)
weaponDef.fMaxDamageRange = 999999.0f;
if (weaponDef.fMinDamageRange < 0.0f)
weaponDef.fMinDamageRange = 999999.12f;
if (weaponDef.enemyCrosshairRange > 15000.0f)
std::cerr << std::format("Enemy crosshair ranges should be less than {}\n", 15000.0f);
if (weaponDef.weapType == WEAPTYPE_PROJECTILE)
CheckProjectileValues(weaponCompleteDef, weaponDef);
if (weaponDef.turretBarrelSpinEnabled)
CheckTurretBarrelSpin(weaponCompleteDef, weaponDef);
if (weaponDef.thermalScope)
CheckThermalScope(weaponCompleteDef, weaponDef);
if (weaponDef.offhandClass && !weaponDef.bClipOnly)
{
std::cerr << std::format(
"Weapon {} ({}) is an offhand weapon but is not set to clip only, which is not supported since we can't reload the offhand slot.\n",
weaponCompleteDef.szInternalName,
weaponCompleteDef.szDisplayName);
}
if (weaponDef.weapType == WEAPTYPE_BULLET)
{
if (weaponDef.bulletExplDmgMult <= 0.0f)
std::cerr << std::format("Detected invalid bulletExplDmgMult of '{}' for weapon '{}'; please update weapon settings.\n",
weaponDef.bulletExplDmgMult,
weaponCompleteDef.szInternalName);
if (weaponDef.bulletExplRadiusMult <= 0.0f)
std::cerr << std::format("Detected invalid bulletExplRadiusMult of '{}' for weapon '{}'; please update weapon settings.\n",
weaponDef.bulletExplRadiusMult,
weaponCompleteDef.szInternalName);
}
}
bool LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
{
auto* weaponFullDef = memory->Create<WeaponFullDef>();
memset(weaponFullDef, 0, sizeof(WeaponFullDef));
InitWeaponFullDef(weaponFullDef);
weaponFullDef->weapCompleteDef.szInternalName = memory->Dup(assetName.c_str());
InfoStringToWeaponConverter converter(
infoString, weaponFullDef, zone->m_script_strings, memory, manager, weapon_fields, std::extent_v<decltype(weapon_fields)>);
if (!converter.Convert())
{
std::cerr << "Failed to parse weapon: \"" << assetName << "\"\n";
return true;
}
CalculateWeaponFields(weaponFullDef, memory);
manager->AddAsset(ASSET_TYPE_WEAPON,
assetName,
&weaponFullDef->weapCompleteDef,
converter.GetDependencies(),
converter.GetUsedScriptStrings(),
converter.GetIndirectAssetReferences());
return true;
}
} // namespace
void* AssetLoaderWeapon::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* weapon = memory->Create<WeaponCompleteDef>();
memset(weapon, 0, sizeof(WeaponCompleteDef));
weapon->szInternalName = memory->Dup(assetName.c_str());
return weapon;
}
bool AssetLoaderWeapon::CanLoadFromGdt() const
{
return true;
}
bool AssetLoaderWeapon::LoadFromGdt(
const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_WEAPON, assetName);
if (gdtEntry == nullptr)
return false;
InfoString infoString;
if (!infoString.FromGdtProperties(*gdtEntry))
{
std::cerr << "Failed to read weapon gdt entry: \"" << assetName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}
bool AssetLoaderWeapon::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderWeapon::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto fileName = std::format("weapons/{}", assetName);
const auto file = searchPath->Open(fileName);
if (!file.IsOpen())
return false;
InfoString infoString;
if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON, *file.m_stream))
{
std::cerr << "Failed to read weapon raw file: \"" << fileName << "\"\n";
return true;
}
return LoadFromInfoString(infoString, assetName, memory, manager, zone);
}

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#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW5/IW5.h"
#include "SearchPath/ISearchPath.h"
namespace IW5
{
class AssetLoaderWeapon final : public BasicAssetLoader<ASSET_TYPE_WEAPON, WeaponCompleteDef>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromGdt() const override;
bool LoadFromGdt(
const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW5

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#include "AssetLoaderWeaponAttachment.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/Weapon/JsonWeaponAttachmentLoader.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW5;
void* AssetLoaderWeaponAttachment::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* attachment = memory->Create<WeaponAttachment>();
memset(attachment, 0, sizeof(WeaponAttachment));
attachment->szInternalName = memory->Dup(assetName.c_str());
return attachment;
}
bool AssetLoaderWeaponAttachment::CanLoadFromRaw() const
{
return true;
}
bool AssetLoaderWeaponAttachment::LoadFromRaw(
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
{
const auto file = searchPath->Open(std::format("attachment/{}.json", assetName));
if (!file.IsOpen())
return false;
auto* attachment = static_cast<WeaponAttachment*>(memory->Alloc(sizeof(WeaponAttachment)));
memset(attachment, 0, sizeof(Material));
attachment->szInternalName = memory->Dup(assetName.c_str());
std::vector<XAssetInfoGeneric*> dependencies;
std::vector<IndirectAssetReference> indirectAssetReferences;
if (LoadWeaponAttachmentAsJson(*file.m_stream, *attachment, memory, manager, dependencies, indirectAssetReferences))
manager->AddAsset(
ASSET_TYPE_ATTACHMENT, assetName, attachment, std::move(dependencies), std::vector<scr_string_t>(), std::move(indirectAssetReferences));
else
std::cerr << "Failed to load attachment \"" << assetName << "\"\n";
return true;
}

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#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/IW5/IW5.h"
#include "SearchPath/ISearchPath.h"
namespace IW5
{
class AssetLoaderWeaponAttachment final : public BasicAssetLoader<ASSET_TYPE_ATTACHMENT, WeaponAttachment>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
_NODISCARD bool CanLoadFromRaw() const override;
bool
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
};
} // namespace IW5

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@ -1,3 +1,230 @@
#include "InfoStringToStructConverter.h" #include "InfoStringToStructConverter.h"
#include <cassert>
#include <iostream>
using namespace IW5; using namespace IW5;
InfoStringToStructConverter::InfoStringToStructConverter(const InfoString& infoString,
void* structure,
ZoneScriptStrings& zoneScriptStrings,
MemoryManager* memory,
IAssetLoadingManager* manager,
const cspField_t* fields,
const size_t fieldCount)
: InfoStringToStructConverterBase(infoString, structure, zoneScriptStrings, memory),
m_loading_manager(manager),
m_fields(fields),
m_field_count(fieldCount)
{
}
bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, const std::string& value)
{
switch (static_cast<csParseFieldType_t>(field.iFieldType))
{
case CSPFT_STRING:
return ConvertString(value, field.iOffset);
case CSPFT_STRING_MAX_STRING_CHARS:
return ConvertStringBuffer(value, field.iOffset, 1024);
case CSPFT_STRING_MAX_QPATH:
return ConvertStringBuffer(value, field.iOffset, 64);
case CSPFT_STRING_MAX_OSPATH:
return ConvertStringBuffer(value, field.iOffset, 256);
case CSPFT_INT:
return ConvertInt(value, field.iOffset);
case CSPFT_BOOL:
return ConvertBool(value, field.iOffset);
case CSPFT_QBOOLEAN:
return ConvertQBoolean(value, field.iOffset);
case CSPFT_FLOAT:
return ConvertFloat(value, field.iOffset);
case CSPFT_MILLISECONDS:
return ConvertMilliseconds(value, field.iOffset);
case CSPFT_FX:
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* fx = m_loading_manager->LoadDependency(ASSET_TYPE_FX, value);
if (fx == nullptr)
{
std::cout << "Failed to load fx asset \"" << value << "\"\n";
return false;
}
m_dependencies.emplace(fx);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->m_ptr;
return true;
}
case CSPFT_XMODEL:
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* xmodel = m_loading_manager->LoadDependency(ASSET_TYPE_XMODEL, value);
if (xmodel == nullptr)
{
std::cout << "Failed to load xmodel asset \"" << value << "\"\n";
return false;
}
m_dependencies.emplace(xmodel);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->m_ptr;
return true;
}
case CSPFT_MATERIAL:
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* material = m_loading_manager->LoadDependency(ASSET_TYPE_MATERIAL, value);
if (material == nullptr)
{
std::cout << "Failed to load material asset \"" << value << "\"\n";
return false;
}
m_dependencies.emplace(material);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->m_ptr;
return true;
}
case CSPFT_TRACER:
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* tracer = m_loading_manager->LoadDependency(ASSET_TYPE_TRACER, value);
if (tracer == nullptr)
{
std::cout << "Failed to load tracer asset \"" << value << "\"\n";
return false;
}
m_dependencies.emplace(tracer);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->m_ptr;
return true;
}
case CSPFT_MPH_TO_INCHES_PER_SEC:
{
char* endPtr;
*reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = strtof(value.c_str(), &endPtr) * 17.6f;
if (endPtr != &value[value.size()])
{
std::cout << "Failed to parse value \"" << value << "\" as mph\n";
return false;
}
return true;
}
case CSPFT_PHYS_COLLMAP:
{
if (value.empty())
{
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
return true;
}
auto* collmap = m_loading_manager->LoadDependency(ASSET_TYPE_PHYSCOLLMAP, value);
if (collmap == nullptr)
{
std::cout << "Failed to load collmap asset \"" << value << "\"\n";
return false;
}
m_dependencies.emplace(collmap);
*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->m_ptr;
return true;
}
case CSPFT_SOUND:
{
if (value.empty())
{
reinterpret_cast<SndAliasCustom*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset)->name = nullptr;
return true;
}
auto* name = static_cast<snd_alias_list_name*>(m_memory->Alloc(sizeof(snd_alias_list_name)));
name->soundName = m_memory->Dup(value.c_str());
reinterpret_cast<SndAliasCustom*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset)->name = name;
m_indirect_asset_references.emplace(ASSET_TYPE_SOUND, value);
return true;
}
case CSPFT_SCRIPT_STRING:
return ConvertScriptString(value, field.iOffset);
case CSPFT_NUM_BASE_FIELD_TYPES:
default:
assert(false);
return false;
}
}
bool InfoStringToStructConverter::Convert()
{
for (auto fieldIndex = 0u; fieldIndex < m_field_count; fieldIndex++)
{
const auto& field = m_fields[fieldIndex];
assert(field.iFieldType >= 0);
auto foundValue = false;
const auto& value = m_info_string.GetValueForKey(std::string(field.szName), &foundValue);
if (foundValue)
{
if (field.iFieldType < CSPFT_NUM_BASE_FIELD_TYPES)
{
if (!ConvertBaseField(field, value))
return false;
}
else
{
if (!ConvertExtensionField(field, value))
return false;
}
}
}
return true;
}

View File

@ -7,6 +7,8 @@
#include "AssetLoaders/AssetLoaderRawFile.h" #include "AssetLoaders/AssetLoaderRawFile.h"
#include "AssetLoaders/AssetLoaderScriptFile.h" #include "AssetLoaders/AssetLoaderScriptFile.h"
#include "AssetLoaders/AssetLoaderStringTable.h" #include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoaders/AssetLoaderWeapon.h"
#include "AssetLoaders/AssetLoaderWeaponAttachment.h"
#include "AssetLoading/AssetLoadingManager.h" #include "AssetLoading/AssetLoadingManager.h"
#include "Game/IW5/GameAssetPoolIW5.h" #include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h" #include "Game/IW5/GameIW5.h"
@ -55,8 +57,8 @@ ObjLoader::ObjLoader()
REGISTER_ASSET_LOADER(AssetLoaderMenuList) REGISTER_ASSET_LOADER(AssetLoaderMenuList)
REGISTER_ASSET_LOADER(AssetLoaderMenuDef) REGISTER_ASSET_LOADER(AssetLoaderMenuDef)
REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry) REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ATTACHMENT, WeaponAttachment)) REGISTER_ASSET_LOADER(AssetLoaderWeaponAttachment)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON, WeaponCompleteDef)) REGISTER_ASSET_LOADER(AssetLoaderWeapon)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMPACT_FX, FxImpactTable)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMPACT_FX, FxImpactTable))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SURFACE_FX, SurfaceFxTable)) REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SURFACE_FX, SurfaceFxTable))

View File

@ -0,0 +1,644 @@
#include "JsonWeaponAttachmentLoader.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/Weapon/JsonWeaponAttachment.h"
#include <format>
#include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace IW5;
namespace
{
class JsonLoader
{
public:
JsonLoader(std::istream& stream,
MemoryManager& memory,
IAssetLoadingManager& manager,
std::vector<XAssetInfoGeneric*>& dependencies,
std::vector<IndirectAssetReference>& indirectAssetReferences)
: m_stream(stream),
m_memory(memory),
m_manager(manager),
m_dependencies(dependencies),
m_indirect_asset_references(indirectAssetReferences)
{
}
bool Load(WeaponAttachment& attachment) const
{
const auto jRoot = json::parse(m_stream);
std::string type;
unsigned version;
jRoot.at("_type").get_to(type);
jRoot.at("_version").get_to(version);
if (type != "attachment" || version != 1u)
{
std::cerr << "Tried to load attachment \"" << attachment.szInternalName << "\" but did not find expected type attachment of version 1\n";
return false;
}
const auto jAttachment = jRoot.get<JsonWeaponAttachment>();
return CreateWeaponAttachmentFromJson(jAttachment, attachment);
}
private:
static void PrintError(const WeaponAttachment& attachment, const std::string& message)
{
std::cerr << "Cannot load attachment \"" << attachment.szInternalName << "\": " << message << "\n";
}
bool CreateWeaponAttachmentFromJson(const JsonWeaponAttachment& jAttachment, WeaponAttachment& attachment) const
{
#define CONVERT_XMODEL_ARRAY(propertyName, count) \
CreateXModelArrayFromJson(jAttachment.propertyName, attachment.propertyName, #propertyName, count, attachment);
#define CONVERT_ATTRIBUTE(attributeClass, attributeName) \
if (jAttachment.attributeName) \
{ \
using AttributeType = std::remove_pointer_t<decltype(attachment.attributeName)>; \
attachment.attributeName = static_cast<AttributeType*>(m_memory.Alloc(sizeof(AttributeType))); \
if (!Create##attributeClass##FromJson(jAttachment.attributeName.value(), *attachment.attributeName, attachment)) \
return false; \
} \
else \
attachment.attributeName = nullptr;
attachment.szDisplayName = m_memory.Dup(jAttachment.displayName.c_str());
attachment.type = jAttachment.type;
attachment.weaponType = jAttachment.weaponType;
attachment.weapClass = jAttachment.weapClass;
CONVERT_XMODEL_ARRAY(worldModels, ATTACHMENT_WORLD_MODEL_COUNT)
CONVERT_XMODEL_ARRAY(viewModels, ATTACHMENT_VIEW_MODEL_COUNT)
CONVERT_XMODEL_ARRAY(reticleViewModels, ATTACHMENT_RETICLE_VIEW_MODEL_COUNT)
CONVERT_ATTRIBUTE(AttAmmoGeneral, ammoGeneral)
CONVERT_ATTRIBUTE(AttSight, sight)
CONVERT_ATTRIBUTE(AttReload, reload)
CONVERT_ATTRIBUTE(AttAddOns, addOns)
CONVERT_ATTRIBUTE(AttGeneral, general)
CONVERT_ATTRIBUTE(AttAimAssist, aimAssist)
CONVERT_ATTRIBUTE(AttAmmunition, ammunition)
CONVERT_ATTRIBUTE(AttDamage, damage)
CONVERT_ATTRIBUTE(AttLocationDamage, locationDamage)
CONVERT_ATTRIBUTE(AttIdleSettings, idleSettings)
CONVERT_ATTRIBUTE(AttADSSettings, adsSettings)
CONVERT_ATTRIBUTE(AttADSSettings, adsSettingsMain)
CONVERT_ATTRIBUTE(AttHipSpread, hipSpread)
CONVERT_ATTRIBUTE(AttGunKick, gunKick)
CONVERT_ATTRIBUTE(AttViewKick, viewKick)
CONVERT_ATTRIBUTE(AttADSOverlay, adsOverlay)
CONVERT_ATTRIBUTE(AttUI, ui)
CONVERT_ATTRIBUTE(AttRumbles, rumbles)
CONVERT_ATTRIBUTE(AttProjectile, projectile)
attachment.ammunitionScale = jAttachment.ammunitionScale;
attachment.damageScale = jAttachment.damageScale;
attachment.damageScaleMin = jAttachment.damageScaleMin;
attachment.stateTimersScale = jAttachment.stateTimersScale;
attachment.fireTimersScale = jAttachment.fireTimersScale;
attachment.idleSettingsScale = jAttachment.idleSettingsScale;
attachment.adsSettingsScale = jAttachment.adsSettingsScale;
attachment.adsSettingsScaleMain = jAttachment.adsSettingsScaleMain;
attachment.hipSpreadScale = jAttachment.hipSpreadScale;
attachment.gunKickScale = jAttachment.gunKickScale;
attachment.viewKickScale = jAttachment.viewKickScale;
attachment.viewCenterScale = jAttachment.viewCenterScale;
attachment.loadIndex = jAttachment.loadIndex;
attachment.hideIronSightsWithThisAttachment = jAttachment.hideIronSightsWithThisAttachment;
attachment.shareAmmoWithAlt = jAttachment.shareAmmoWithAlt;
return true;
}
bool CreateTracerFromJson(const std::string& assetName, TracerDef*& tracerPtr, const WeaponAttachment& attachment) const
{
auto* tracer = static_cast<XAssetInfo<TracerDef>*>(m_manager.LoadDependency(ASSET_TYPE_TRACER, assetName));
if (!tracer)
{
PrintError(attachment, std::format("Could not find tracer {}", assetName));
return false;
}
m_dependencies.push_back(tracer);
tracerPtr = tracer->Asset();
return true;
}
bool CreateMaterialFromJson(const std::string& assetName, Material*& materialPtr, const WeaponAttachment& attachment) const
{
auto* material = static_cast<XAssetInfo<Material>*>(m_manager.LoadDependency(ASSET_TYPE_MATERIAL, assetName));
if (!material)
{
PrintError(attachment, std::format("Could not find material {}", assetName));
return false;
}
m_dependencies.push_back(material);
materialPtr = material->Asset();
return true;
}
bool CreateFxFromJson(const std::string& assetName, FxEffectDef*& fxPtr, const WeaponAttachment& attachment) const
{
auto* fx = static_cast<XAssetInfo<FxEffectDef>*>(m_manager.LoadDependency(ASSET_TYPE_FX, assetName));
if (!fx)
{
PrintError(attachment, std::format("Could not find fx {}", assetName));
return false;
}
m_dependencies.push_back(fx);
fxPtr = fx->Asset();
return true;
}
bool CreateSoundFromJson(const std::string& assetName, SndAliasCustom& sndAliasCustom, const WeaponAttachment& attachment) const
{
auto sound = m_manager.LoadIndirectAssetReference(ASSET_TYPE_SOUND, assetName);
m_indirect_asset_references.push_back(std::move(sound));
sndAliasCustom.name = static_cast<snd_alias_list_name*>(m_memory.Alloc(sizeof(snd_alias_list_name)));
sndAliasCustom.name->soundName = m_memory.Dup(assetName.c_str());
return true;
}
bool CreateXModelFromJson(const std::string& assetName, XModel*& xmodelPtr, const WeaponAttachment& attachment) const
{
auto* xmodel = static_cast<XAssetInfo<XModel>*>(m_manager.LoadDependency(ASSET_TYPE_XMODEL, assetName));
if (!xmodel)
{
PrintError(attachment, std::format("Could not find xmodel {}", assetName));
return false;
}
m_dependencies.push_back(xmodel);
xmodelPtr = xmodel->Asset();
return true;
}
bool CreateXModelArrayFromJson(const std::vector<std::string>& jXmodelArray,
XModel**& xmodelArray,
const char* propertyName,
size_t propertyCount,
const WeaponAttachment& attachment) const
{
if (!jXmodelArray.empty())
{
const auto arraySize = jXmodelArray.size();
if (arraySize > propertyCount)
{
PrintError(attachment, std::format("{} size cannot exceed {}", propertyName, propertyCount));
return false;
}
xmodelArray = static_cast<XModel**>(m_memory.Alloc(sizeof(void*) * propertyCount));
memset(xmodelArray, 0, sizeof(void*) * propertyCount);
for (auto i = 0u; i < arraySize; i++)
{
if (!CreateXModelFromJson(jXmodelArray[i], xmodelArray[i], attachment))
return false;
}
}
else
{
xmodelArray = nullptr;
}
return true;
}
bool CreateAttAmmoGeneralFromJson(const JsonAttAmmoGeneral& jAmmoGeneral, AttAmmoGeneral& ammoGeneral, const WeaponAttachment& attachment) const
{
ammoGeneral.penetrateType = jAmmoGeneral.penetrateType;
ammoGeneral.penetrateMultiplier = jAmmoGeneral.penetrateMultiplier;
ammoGeneral.impactType = jAmmoGeneral.impactType;
ammoGeneral.fireType = jAmmoGeneral.fireType;
if (jAmmoGeneral.tracerType)
{
if (!CreateTracerFromJson(jAmmoGeneral.tracerType.value(), ammoGeneral.tracerType, attachment))
return false;
}
else
ammoGeneral.tracerType = nullptr;
ammoGeneral.rifleBullet = jAmmoGeneral.rifleBullet;
ammoGeneral.armorPiercing = jAmmoGeneral.armorPiercing;
return true;
}
static bool CreateAttSightFromJson(const JsonAttSight& jSight, AttSight& sight, const WeaponAttachment& attachment)
{
sight.aimDownSight = jSight.aimDownSight;
sight.adsFire = jSight.adsFire;
sight.rechamberWhileAds = jSight.rechamberWhileAds;
sight.noAdsWhenMagEmpty = jSight.noAdsWhenMagEmpty;
sight.canHoldBreath = jSight.canHoldBreath;
sight.canVariableZoom = jSight.canVariableZoom;
sight.hideRailWithThisScope = jSight.hideRailWithThisScope;
return true;
}
static bool CreateAttReloadFromJson(const JsonAttReload& jReload, AttReload& reload, const WeaponAttachment& attachment)
{
reload.noPartialReload = jReload.noPartialReload;
reload.segmentedReload = jReload.segmentedReload;
return true;
}
static bool CreateAttAddOnsFromJson(const JsonAttAddOns& jAddOns, AttAddOns& addOns, const WeaponAttachment& attachment)
{
addOns.motionTracker = jAddOns.motionTracker;
addOns.silenced = jAddOns.silenced;
return true;
}
bool CreateAttGeneralFromJson(const JsonAttGeneral& jGeneral, AttGeneral& general, const WeaponAttachment& attachment) const
{
general.boltAction = jGeneral.boltAction;
general.inheritsPerks = jGeneral.inheritsPerks;
general.enemyCrosshairRange = jGeneral.enemyCrosshairRange;
if (jGeneral.reticleCenter)
{
if (!CreateMaterialFromJson(jGeneral.reticleCenter.value(), general.reticleCenter, attachment))
return false;
}
else
general.reticleCenter = nullptr;
if (jGeneral.reticleSide)
{
if (!CreateMaterialFromJson(jGeneral.reticleSide.value(), general.reticleSide, attachment))
return false;
}
else
general.reticleSide = nullptr;
general.reticleCenterSize = jGeneral.reticleCenterSize;
general.reticleSideSize = jGeneral.reticleSideSize;
general.moveSpeedScale = jGeneral.moveSpeedScale;
general.adsMoveSpeedScale = jGeneral.adsMoveSpeedScale;
return true;
}
static bool CreateAttAimAssistFromJson(const JsonAttAimAssist& jAimAssist, AttAimAssist& aimAssist, const WeaponAttachment& attachment)
{
aimAssist.autoAimRange = jAimAssist.autoAimRange;
aimAssist.aimAssistRange = jAimAssist.aimAssistRange;
aimAssist.aimAssistRangeAds = jAimAssist.aimAssistRangeAds;
return true;
}
static bool CreateAttAmmunitionFromJson(const JsonAttAmmunition& jAmmunition, AttAmmunition& ammunition, const WeaponAttachment& attachment)
{
ammunition.maxAmmo = jAmmunition.maxAmmo;
ammunition.startAmmo = jAmmunition.startAmmo;
ammunition.clipSize = jAmmunition.clipSize;
ammunition.shotCount = jAmmunition.shotCount;
ammunition.reloadAmmoAdd = jAmmunition.reloadAmmoAdd;
ammunition.reloadStartAdd = jAmmunition.reloadStartAdd;
return true;
}
static bool CreateAttDamageFromJson(const JsonAttDamage& jDamage, AttDamage& damage, const WeaponAttachment& attachment)
{
damage.damage = jDamage.damage;
damage.minDamage = jDamage.minDamage;
damage.meleeDamage = jDamage.meleeDamage;
damage.maxDamageRange = jDamage.maxDamageRange;
damage.minDamageRange = jDamage.minDamageRange;
damage.playerDamage = jDamage.playerDamage;
damage.minPlayerDamage = jDamage.minPlayerDamage;
return true;
}
static bool
CreateAttLocationDamageFromJson(const JsonAttLocationDamage& jLocationDamage, AttLocationDamage& locationDamage, const WeaponAttachment& attachment)
{
locationDamage.locNone = jLocationDamage.locNone;
locationDamage.locHelmet = jLocationDamage.locHelmet;
locationDamage.locHead = jLocationDamage.locHead;
locationDamage.locNeck = jLocationDamage.locNeck;
locationDamage.locTorsoUpper = jLocationDamage.locTorsoUpper;
locationDamage.locTorsoLower = jLocationDamage.locTorsoLower;
locationDamage.locRightArmUpper = jLocationDamage.locRightArmUpper;
locationDamage.locRightArmLower = jLocationDamage.locRightArmLower;
locationDamage.locRightHand = jLocationDamage.locRightHand;
locationDamage.locLeftArmUpper = jLocationDamage.locLeftArmUpper;
locationDamage.locLeftArmLower = jLocationDamage.locLeftArmLower;
locationDamage.locLeftHand = jLocationDamage.locLeftHand;
locationDamage.locRightLegUpper = jLocationDamage.locRightLegUpper;
locationDamage.locRightLegLower = jLocationDamage.locRightLegLower;
locationDamage.locRightFoot = jLocationDamage.locRightFoot;
locationDamage.locLeftLegUpper = jLocationDamage.locLeftLegUpper;
locationDamage.locLeftLegLower = jLocationDamage.locLeftLegLower;
locationDamage.locLeftFoot = jLocationDamage.locLeftFoot;
locationDamage.locGun = jLocationDamage.locGun;
return true;
}
static bool CreateAttIdleSettingsFromJson(const JsonAttIdleSettings& jIdleSettings, AttIdleSettings& idleSettings, const WeaponAttachment& attachment)
{
idleSettings.hipIdleAmount = jIdleSettings.hipIdleAmount;
idleSettings.hipIdleSpeed = jIdleSettings.hipIdleSpeed;
idleSettings.idleCrouchFactor = jIdleSettings.idleCrouchFactor;
idleSettings.idleProneFactor = jIdleSettings.idleProneFactor;
idleSettings.adsIdleLerpStartTime = jIdleSettings.adsIdleLerpStartTime;
idleSettings.adsIdleLerpTime = jIdleSettings.adsIdleLerpTime;
return true;
}
static bool CreateAttADSSettingsFromJson(const JsonAttADSSettings& jAdsSettings, AttADSSettings& adsSettings, const WeaponAttachment& attachment)
{
adsSettings.adsSpread = jAdsSettings.adsSpread;
adsSettings.adsAimPitch = jAdsSettings.adsAimPitch;
adsSettings.adsTransInTime = jAdsSettings.adsTransInTime;
adsSettings.adsTransOutTime = jAdsSettings.adsTransOutTime;
adsSettings.adsReloadTransTime = jAdsSettings.adsReloadTransTime;
adsSettings.adsCrosshairInFrac = jAdsSettings.adsCrosshairInFrac;
adsSettings.adsCrosshairOutFrac = jAdsSettings.adsCrosshairOutFrac;
adsSettings.adsZoomFov = jAdsSettings.adsZoomFov;
adsSettings.adsZoomInFrac = jAdsSettings.adsZoomInFrac;
adsSettings.adsZoomOutFrac = jAdsSettings.adsZoomOutFrac;
adsSettings.adsBobFactor = jAdsSettings.adsBobFactor;
adsSettings.adsViewBobMult = jAdsSettings.adsViewBobMult;
adsSettings.adsViewErrorMin = jAdsSettings.adsViewErrorMin;
adsSettings.adsViewErrorMax = jAdsSettings.adsViewErrorMax;
return true;
}
static bool CreateAttHipSpreadFromJson(const JsonAttHipSpread& jHipSpread, AttHipSpread& hipSpread, const WeaponAttachment& attachment)
{
hipSpread.hipSpreadStandMin = jHipSpread.hipSpreadStandMin;
hipSpread.hipSpreadDuckedMin = jHipSpread.hipSpreadDuckedMin;
hipSpread.hipSpreadProneMin = jHipSpread.hipSpreadProneMin;
hipSpread.hipSpreadMax = jHipSpread.hipSpreadMax;
hipSpread.hipSpreadDuckedMax = jHipSpread.hipSpreadDuckedMax;
hipSpread.hipSpreadProneMax = jHipSpread.hipSpreadProneMax;
hipSpread.hipSpreadFireAdd = jHipSpread.hipSpreadFireAdd;
hipSpread.hipSpreadTurnAdd = jHipSpread.hipSpreadTurnAdd;
hipSpread.hipSpreadMoveAdd = jHipSpread.hipSpreadMoveAdd;
hipSpread.hipSpreadDecayRate = jHipSpread.hipSpreadDecayRate;
hipSpread.hipSpreadDuckedDecay = jHipSpread.hipSpreadDuckedDecay;
hipSpread.hipSpreadProneDecay = jHipSpread.hipSpreadProneDecay;
return true;
}
static bool CreateAttGunKickFromJson(const JsonAttGunKick& jGunKick, AttGunKick& gunKick, const WeaponAttachment& attachment)
{
gunKick.hipGunKickReducedKickBullets = jGunKick.hipGunKickReducedKickBullets;
gunKick.hipGunKickReducedKickPercent = jGunKick.hipGunKickReducedKickPercent;
gunKick.hipGunKickPitchMin = jGunKick.hipGunKickPitchMin;
gunKick.hipGunKickPitchMax = jGunKick.hipGunKickPitchMax;
gunKick.hipGunKickYawMin = jGunKick.hipGunKickYawMin;
gunKick.hipGunKickYawMax = jGunKick.hipGunKickYawMax;
gunKick.hipGunKickAccel = jGunKick.hipGunKickAccel;
gunKick.hipGunKickSpeedMax = jGunKick.hipGunKickSpeedMax;
gunKick.hipGunKickSpeedDecay = jGunKick.hipGunKickSpeedDecay;
gunKick.hipGunKickStaticDecay = jGunKick.hipGunKickStaticDecay;
gunKick.adsGunKickReducedKickBullets = jGunKick.adsGunKickReducedKickBullets;
gunKick.adsGunKickReducedKickPercent = jGunKick.adsGunKickReducedKickPercent;
gunKick.adsGunKickPitchMin = jGunKick.adsGunKickPitchMin;
gunKick.adsGunKickPitchMax = jGunKick.adsGunKickPitchMax;
gunKick.adsGunKickYawMin = jGunKick.adsGunKickYawMin;
gunKick.adsGunKickYawMax = jGunKick.adsGunKickYawMax;
gunKick.adsGunKickAccel = jGunKick.adsGunKickAccel;
gunKick.adsGunKickSpeedMax = jGunKick.adsGunKickSpeedMax;
gunKick.adsGunKickSpeedDecay = jGunKick.adsGunKickSpeedDecay;
gunKick.adsGunKickStaticDecay = jGunKick.adsGunKickStaticDecay;
return true;
}
static bool CreateAttViewKickFromJson(const JsonAttViewKick& jViewKick, AttViewKick& viewKick, const WeaponAttachment& attachment)
{
viewKick.hipViewKickPitchMin = jViewKick.hipViewKickPitchMin;
viewKick.hipViewKickPitchMax = jViewKick.hipViewKickPitchMax;
viewKick.hipViewKickYawMin = jViewKick.hipViewKickYawMin;
viewKick.hipViewKickYawMax = jViewKick.hipViewKickYawMax;
viewKick.hipViewKickCenterSpeed = jViewKick.hipViewKickCenterSpeed;
viewKick.adsViewKickPitchMin = jViewKick.adsViewKickPitchMin;
viewKick.adsViewKickPitchMax = jViewKick.adsViewKickPitchMax;
viewKick.adsViewKickYawMin = jViewKick.adsViewKickYawMin;
viewKick.adsViewKickYawMax = jViewKick.adsViewKickYawMax;
viewKick.adsViewKickCenterSpeed = jViewKick.adsViewKickCenterSpeed;
return true;
}
bool CreateAttADSOverlayFromJson(const JsonAttADSOverlay& jAdsOverlay, AttADSOverlay& adsOverlay, const WeaponAttachment& attachment) const
{
if (jAdsOverlay.shader)
{
if (!CreateMaterialFromJson(jAdsOverlay.shader.value(), adsOverlay.overlay.shader, attachment))
return false;
}
else
adsOverlay.overlay.shader = nullptr;
if (jAdsOverlay.shaderLowRes)
{
if (!CreateMaterialFromJson(jAdsOverlay.shaderLowRes.value(), adsOverlay.overlay.shaderLowRes, attachment))
return false;
}
else
adsOverlay.overlay.shaderLowRes = nullptr;
if (jAdsOverlay.shaderEMP)
{
if (!CreateMaterialFromJson(jAdsOverlay.shaderEMP.value(), adsOverlay.overlay.shaderEMP, attachment))
return false;
}
else
adsOverlay.overlay.shaderEMP = nullptr;
if (jAdsOverlay.shaderEMPLowRes)
{
if (!CreateMaterialFromJson(jAdsOverlay.shaderEMPLowRes.value(), adsOverlay.overlay.shaderEMPLowRes, attachment))
return false;
}
else
adsOverlay.overlay.shaderEMPLowRes = nullptr;
adsOverlay.overlay.reticle = jAdsOverlay.reticle;
adsOverlay.overlay.width = jAdsOverlay.width;
adsOverlay.overlay.height = jAdsOverlay.height;
adsOverlay.overlay.widthSplitscreen = jAdsOverlay.widthSplitscreen;
adsOverlay.overlay.heightSplitscreen = jAdsOverlay.heightSplitscreen;
adsOverlay.thermalScope = jAdsOverlay.thermalScope;
return true;
}
bool CreateAttUIFromJson(const JsonAttUI& jUi, AttUI& ui, const WeaponAttachment& attachment) const
{
if (jUi.dpadIcon)
{
if (!CreateMaterialFromJson(jUi.dpadIcon.value(), ui.dpadIcon, attachment))
return false;
}
else
ui.dpadIcon = nullptr;
if (jUi.ammoCounterIcon)
{
if (!CreateMaterialFromJson(jUi.ammoCounterIcon.value(), ui.ammoCounterIcon, attachment))
return false;
}
else
ui.ammoCounterIcon = nullptr;
ui.dpadIconRatio = jUi.dpadIconRatio;
ui.ammoCounterIconRatio = jUi.ammoCounterIconRatio;
ui.ammoCounterClip = jUi.ammoCounterClip;
return true;
}
bool CreateAttRumblesFromJson(const JsonAttRumbles& jRumbles, AttRumbles& rumbles, const WeaponAttachment& attachment) const
{
if (jRumbles.fireRumble)
rumbles.fireRumble = m_memory.Dup(jRumbles.fireRumble.value().c_str());
else
rumbles.fireRumble = nullptr;
if (jRumbles.meleeImpactRumble)
rumbles.meleeImpactRumble = m_memory.Dup(jRumbles.meleeImpactRumble.value().c_str());
else
rumbles.meleeImpactRumble = nullptr;
return true;
}
bool CreateAttProjectileFromJson(const JsonAttProjectile& jProjectile, AttProjectile& projectile, const WeaponAttachment& attachment) const
{
projectile.explosionRadius = jProjectile.explosionRadius;
projectile.explosionInnerDamage = jProjectile.explosionInnerDamage;
projectile.explosionOuterDamage = jProjectile.explosionOuterDamage;
projectile.damageConeAngle = jProjectile.damageConeAngle;
projectile.projectileSpeed = jProjectile.projectileSpeed;
projectile.projectileSpeedUp = jProjectile.projectileSpeedUp;
projectile.projectileActivateDist = jProjectile.projectileActivateDist;
projectile.projectileLifetime = jProjectile.projectileLifetime;
if (jProjectile.projectileModel)
{
if (!CreateXModelFromJson(jProjectile.projectileModel.value(), projectile.projectileModel, attachment))
return false;
}
else
projectile.projectileModel = nullptr;
projectile.projExplosionType = jProjectile.projExplosionType;
if (jProjectile.projExplosionEffect)
{
if (!CreateFxFromJson(jProjectile.projExplosionEffect.value(), projectile.projExplosionEffect, attachment))
return false;
}
else
projectile.projExplosionEffect = nullptr;
projectile.projExplosionEffectForceNormalUp = jProjectile.projExplosionEffectForceNormalUp;
if (jProjectile.projExplosionSound)
{
if (!CreateSoundFromJson(jProjectile.projExplosionSound.value(), projectile.projExplosionSound, attachment))
return false;
}
else
projectile.projExplosionSound.name = nullptr;
if (jProjectile.projDudEffect)
{
if (!CreateFxFromJson(jProjectile.projDudEffect.value(), projectile.projDudEffect, attachment))
return false;
}
else
projectile.projDudEffect = nullptr;
if (jProjectile.projDudSound)
{
if (!CreateSoundFromJson(jProjectile.projDudSound.value(), projectile.projDudSound, attachment))
return false;
}
else
projectile.projDudSound.name = nullptr;
projectile.projImpactExplode = jProjectile.projImpactExplode;
projectile.destabilizationRateTime = jProjectile.destabilizationRateTime;
projectile.destabilizationCurvatureMax = jProjectile.destabilizationCurvatureMax;
projectile.destabilizeDistance = jProjectile.destabilizeDistance;
if (jProjectile.projTrailEffect)
{
if (!CreateFxFromJson(jProjectile.projTrailEffect.value(), projectile.projTrailEffect, attachment))
return false;
}
else
projectile.projTrailEffect = nullptr;
projectile.projIgnitionDelay = jProjectile.projIgnitionDelay;
if (jProjectile.projIgnitionEffect)
{
if (!CreateFxFromJson(jProjectile.projIgnitionEffect.value(), projectile.projIgnitionEffect, attachment))
return false;
}
else
projectile.projIgnitionEffect = nullptr;
if (jProjectile.projIgnitionSound)
{
if (!CreateSoundFromJson(jProjectile.projIgnitionSound.value(), projectile.projIgnitionSound, attachment))
return false;
}
else
projectile.projIgnitionSound.name = nullptr;
return true;
}
std::istream& m_stream;
MemoryManager& m_memory;
IAssetLoadingManager& m_manager;
std::vector<XAssetInfoGeneric*>& m_dependencies;
std::vector<IndirectAssetReference>& m_indirect_asset_references;
};
} // namespace
namespace IW5
{
bool LoadWeaponAttachmentAsJson(std::istream& stream,
WeaponAttachment& attachment,
MemoryManager* memory,
IAssetLoadingManager* manager,
std::vector<XAssetInfoGeneric*>& dependencies,
std::vector<IndirectAssetReference>& indirectAssetReferences)
{
const JsonLoader loader(stream, *memory, *manager, dependencies, indirectAssetReferences);
return loader.Load(attachment);
}
} // namespace IW5

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@ -0,0 +1,17 @@
#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/IW5/IW5.h"
#include "Utils/MemoryManager.h"
#include <istream>
namespace IW5
{
bool LoadWeaponAttachmentAsJson(std::istream& stream,
WeaponAttachment& attachment,
MemoryManager* memory,
IAssetLoadingManager* manager,
std::vector<XAssetInfoGeneric*>& dependencies,
std::vector<IndirectAssetReference>& indirectAssetReferences);
} // namespace IW5

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@ -81,8 +81,8 @@ namespace T6
_NODISCARD bool ConvertNotetrackSoundMap(const cspField_t& field, const std::string& value) _NODISCARD bool ConvertNotetrackSoundMap(const cspField_t& field, const std::string& value)
{ {
std::vector<std::pair<std::string, std::string>> pairs; std::vector<std::array<std::string, 2>> pairs;
if (!ParseAsPairs(value, pairs)) if (!ParseAsArray(value, pairs))
{ {
std::cerr << "Failed to parse notetracksoundmap as pairs\n"; std::cerr << "Failed to parse notetracksoundmap as pairs\n";
return false; return false;
@ -106,9 +106,9 @@ namespace T6
for (; currentEntryNum < pairs.size(); currentEntryNum++) for (; currentEntryNum < pairs.size(); currentEntryNum++)
{ {
const auto& currentValue = pairs[currentEntryNum]; const auto& currentValue = pairs[currentEntryNum];
const auto keyScriptString = !currentValue.first.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue.first) const auto keyScriptString = !currentValue[0].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[0])
: m_zone_script_strings.AddOrGetScriptString(nullptr); : m_zone_script_strings.AddOrGetScriptString(nullptr);
const auto valueScriptString = !currentValue.second.empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue.second) const auto valueScriptString = !currentValue[1].empty() ? m_zone_script_strings.AddOrGetScriptString(currentValue[1])
: m_zone_script_strings.AddOrGetScriptString(nullptr); : m_zone_script_strings.AddOrGetScriptString(nullptr);
keys[currentEntryNum] = keyScriptString; keys[currentEntryNum] = keyScriptString;

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@ -41,68 +41,6 @@ bool InfoStringToStructConverterBase::ParseAsArray(const std::string& value, std
return true; return true;
} }
bool InfoStringToStructConverterBase::ParseAsPairs(const std::string& value, std::vector<std::pair<std::string, std::string>>& valueArray)
{
std::string key;
auto isKey = true;
for (auto ci = 0u; ci < value.size(); ci++)
{
auto c = value[ci];
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
if (c == '\n' && !isKey)
{
std::cout << "Expected value but got new line\n";
return false;
}
if (isspace(c))
continue;
int separator;
const auto startPos = ci;
while (true)
{
ci++;
if (ci >= value.size())
{
separator = EOF;
break;
}
c = value[ci];
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
if (isspace(c))
{
separator = static_cast<int>(static_cast<unsigned char>(c));
break;
}
}
if (isKey)
{
if (separator == '\n' || separator == EOF)
{
std::cout << "Expected value but got new line\n";
return false;
}
key = std::string(value, startPos, ci - startPos);
}
else
{
auto parsedValue = std::string(value, startPos, ci - startPos);
valueArray.emplace_back(std::make_pair(std::move(key), std::move(parsedValue)));
key = std::string();
}
isKey = !isKey;
}
return true;
}
bool InfoStringToStructConverterBase::ConvertString(const std::string& value, const size_t offset) bool InfoStringToStructConverterBase::ConvertString(const std::string& value, const size_t offset)
{ {
*reinterpret_cast<const char**>(reinterpret_cast<uintptr_t>(m_structure) + offset) = m_memory->Dup(value.c_str()); *reinterpret_cast<const char**>(reinterpret_cast<uintptr_t>(m_structure) + offset) = m_memory->Dup(value.c_str());

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@ -6,6 +6,8 @@
#include "Utils/MemoryManager.h" #include "Utils/MemoryManager.h"
#include "Zone/ZoneScriptStrings.h" #include "Zone/ZoneScriptStrings.h"
#include <array>
#include <iostream>
#include <string> #include <string>
#include <unordered_set> #include <unordered_set>
#include <utility> #include <utility>
@ -22,7 +24,82 @@ protected:
void* m_structure; void* m_structure;
static bool ParseAsArray(const std::string& value, std::vector<std::string>& valueArray); static bool ParseAsArray(const std::string& value, std::vector<std::string>& valueArray);
static bool ParseAsPairs(const std::string& value, std::vector<std::pair<std::string, std::string>>& valueArray);
template<size_t ARRAY_SIZE> static bool ParseAsArray(const std::string& value, std::vector<std::array<std::string, ARRAY_SIZE>>& valueArray)
{
static_assert(ARRAY_SIZE >= 1);
std::array<std::string, ARRAY_SIZE> currentEntry;
auto currentEntryOffset = 0u;
for (auto ci = 0u; ci < value.size(); ci++)
{
auto c = value[ci];
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
if (c == '\n' && currentEntryOffset != ARRAY_SIZE)
{
std::cerr << "Expected value but got new line\n";
return false;
}
if (isspace(c))
continue;
int separator;
const auto startPos = ci;
while (true)
{
ci++;
// If value ends we use EOF as separator
if (ci >= value.size())
{
separator = EOF;
break;
}
c = value[ci];
// Skip \r from \r\n
if (c == '\r' && ci + 1 < value.size() && value[ci + 1] == '\n')
c = value[++ci];
// Newline is considered space
if (isspace(c))
{
separator = static_cast<int>(static_cast<unsigned char>(c));
break;
}
}
const auto isNextEntrySeparator = separator == '\n' || separator == EOF;
const auto isLastEntry = currentEntryOffset >= (ARRAY_SIZE - 1);
if (isNextEntrySeparator != isLastEntry)
{
std::cout << "Expected " << ARRAY_SIZE << " values but got new line\n";
return false;
}
currentEntry[currentEntryOffset++] = std::string(value, startPos, ci - startPos);
if (isLastEntry)
{
valueArray.emplace_back(std::move(currentEntry));
currentEntryOffset = 0u;
}
}
if (currentEntryOffset > 0)
{
std::cout << "Expected " << ARRAY_SIZE << " values but got new line\n";
return false;
}
return true;
}
bool ConvertString(const std::string& value, size_t offset); bool ConvertString(const std::string& value, size_t offset);
bool ConvertStringBuffer(const std::string& value, size_t offset, size_t bufferSize); bool ConvertStringBuffer(const std::string& value, size_t offset, size_t bufferSize);

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@ -427,7 +427,7 @@ namespace IW5
std::stringstream ss; std::stringstream ss;
bool first = true; bool first = true;
for (auto i = 0u; i < m_weapon->weapCompleteDef.numFXOverrides; i++) for (auto i = 0u; i < m_weapon->weapCompleteDef.numFxOverrides; i++)
{ {
const auto& fxOverride = m_weapon->weapCompleteDef.fxOverrides[i]; const auto& fxOverride = m_weapon->weapCompleteDef.fxOverrides[i];
@ -455,15 +455,15 @@ namespace IW5
if (fxOverride.fxType < FXTYPE_COUNT) if (fxOverride.fxType < FXTYPE_COUNT)
ss << fxOverrideTypeNames[fxOverride.fxType] << ' '; ss << fxOverrideTypeNames[fxOverride.fxType] << ' ';
if (fxOverride.overrideFX && fxOverride.overrideFX->name && fxOverride.overrideFX->name[0]) if (fxOverride.overrideFx && fxOverride.overrideFx->name && fxOverride.overrideFx->name[0])
ss << fxOverride.overrideFX->name; ss << fxOverride.overrideFx->name;
else else
ss << "none"; ss << "none";
ss << ' '; ss << ' ';
if (fxOverride.altmodeFX && fxOverride.altmodeFX->name && fxOverride.altmodeFX->name[0]) if (fxOverride.altmodeFx && fxOverride.altmodeFx->name && fxOverride.altmodeFx->name[0])
ss << fxOverride.altmodeFX->name; ss << fxOverride.altmodeFx->name;
else else
ss << "none"; ss << "none";
} }
@ -688,6 +688,8 @@ bool AssetDumperWeapon::ShouldDump(XAssetInfo<WeaponCompleteDef>* asset)
void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset) void AssetDumperWeapon::DumpAsset(AssetDumpingContext& context, XAssetInfo<WeaponCompleteDef>* asset)
{ {
// TODO: only dump infostring fields when non-default
// Only dump raw when no gdt available // Only dump raw when no gdt available
if (context.m_gdt) if (context.m_gdt)
{ {

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@ -68,9 +68,9 @@ namespace
jAttachment.weaponType = attachment.weaponType; jAttachment.weaponType = attachment.weaponType;
jAttachment.weapClass = attachment.weapClass; jAttachment.weapClass = attachment.weapClass;
CONVERT_XMODEL_ARRAY(worldModels, 16u) CONVERT_XMODEL_ARRAY(worldModels, ATTACHMENT_WORLD_MODEL_COUNT)
CONVERT_XMODEL_ARRAY(viewModels, 16u) CONVERT_XMODEL_ARRAY(viewModels, ATTACHMENT_VIEW_MODEL_COUNT)
CONVERT_XMODEL_ARRAY(reticleViewModels, 8u) CONVERT_XMODEL_ARRAY(reticleViewModels, ATTACHMENT_RETICLE_VIEW_MODEL_COUNT)
CONVERT_ATTRIBUTE(JsonAttAmmoGeneral, ammoGeneral) CONVERT_ATTRIBUTE(JsonAttAmmoGeneral, ammoGeneral)
CONVERT_ATTRIBUTE(JsonAttSight, sight) CONVERT_ATTRIBUTE(JsonAttSight, sight)

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@ -25,7 +25,7 @@ set count animOverrides numAnimOverrides;
set reusable soundOverrides; set reusable soundOverrides;
set count soundOverrides numSoundOverrides; set count soundOverrides numSoundOverrides;
set reusable fxOverrides; set reusable fxOverrides;
set count fxOverrides numFXOverrides; set count fxOverrides numFxOverrides;
set reusable reloadOverrides; set reusable reloadOverrides;
set count reloadOverrides numReloadStateTimerOverrides; set count reloadOverrides numReloadStateTimerOverrides;
set reusable notetrackOverrides; set reusable notetrackOverrides;