Jan Laupetin
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049fa2b8ae
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chore: do not make filename constants separate variables
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2025-11-10 21:45:56 +01:00 |
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Jan Laupetin
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5e06df6286
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chore: use std::format instead of string concat
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2025-11-10 21:45:56 +01:00 |
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Jan Laupetin
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9471cbc1f4
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chore: use auto instead of repeated types
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2025-11-10 21:45:55 +01:00 |
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Jan Laupetin
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e9e0c7f511
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chore: use const and reference whenever possible
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2025-11-10 21:45:52 +01:00 |
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Jan Laupetin
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08a8a5cd07
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chore: move using namespace out of namespace
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2025-11-10 21:45:42 +01:00 |
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Jan Laupetin
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c4152ff039
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chore: do not use using namespace in headers
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2025-11-10 21:45:41 +01:00 |
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LJW-Dev
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c9aa8e373b
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2025-11-04 18:32:29 +08:00 |
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LJW-Dev
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e4f6e195f6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2025-11-04 15:09:00 +08:00 |
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LJW-Dev
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f7a36f938a
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WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
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2025-11-01 20:13:49 +08:00 |
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LJW-Dev
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81e0331252
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Updated BSP linker to load assets on the FinalizeZone step.
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2025-11-01 17:06:08 +08:00 |
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LJW-Dev
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0fa473eadd
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Formatted all BSP loading files using clang.
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2025-10-27 20:43:30 +08:00 |
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LJW-Dev
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fc88b9af80
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Refactored clipmap generation, further refactored other files to better use c++
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2025-10-27 19:07:21 +08:00 |
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LJW-Dev
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9d4c32b6b4
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Refactor to improve C++ and safe code use
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2025-10-26 18:20:04 +08:00 |
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LJW-Dev
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a81944a7be
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WIP: Prepared project for updating CustomMapLinker.h
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2025-10-22 16:42:12 +08:00 |
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LJW-Dev
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e53779517d
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WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
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2025-10-22 16:06:59 +08:00 |
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