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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 13:12:06 +00:00
Commit Graph

15 Commits

Author SHA1 Message Date
Jan Laupetin
049fa2b8ae chore: do not make filename constants separate variables 2025-11-10 21:45:56 +01:00
Jan Laupetin
5e06df6286 chore: use std::format instead of string concat 2025-11-10 21:45:56 +01:00
Jan Laupetin
9471cbc1f4 chore: use auto instead of repeated types 2025-11-10 21:45:55 +01:00
Jan Laupetin
e9e0c7f511 chore: use const and reference whenever possible 2025-11-10 21:45:52 +01:00
Jan Laupetin
08a8a5cd07 chore: move using namespace out of namespace 2025-11-10 21:45:42 +01:00
Jan Laupetin
c4152ff039 chore: do not use using namespace in headers 2025-11-10 21:45:41 +01:00
LJW-Dev
c9aa8e373b Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker. 2025-11-04 18:32:29 +08:00
LJW-Dev
e4f6e195f6 Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf. 2025-11-04 15:09:00 +08:00
LJW-Dev
f7a36f938a WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue. 2025-11-01 20:13:49 +08:00
LJW-Dev
81e0331252 Updated BSP linker to load assets on the FinalizeZone step. 2025-11-01 17:06:08 +08:00
LJW-Dev
0fa473eadd Formatted all BSP loading files using clang. 2025-10-27 20:43:30 +08:00
LJW-Dev
fc88b9af80 Refactored clipmap generation, further refactored other files to better use c++ 2025-10-27 19:07:21 +08:00
LJW-Dev
9d4c32b6b4 Refactor to improve C++ and safe code use 2025-10-26 18:20:04 +08:00
LJW-Dev
a81944a7be WIP: Prepared project for updating CustomMapLinker.h 2025-10-22 16:42:12 +08:00
LJW-Dev
e53779517d WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00