LJW-Dev
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06fcea48a8
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feat: WIP add lights to the scene
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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7b89b9034d
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Minor fixes
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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f173494fc6
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Minor improvements to GFX linker
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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6be8143c85
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Extended and fixed various GFXWorld linking code
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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663c5cfe28
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Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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43e84b394e
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wip: map file format now uses gltf instead of fbx
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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2f07a70448
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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23fc37b1c6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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9b661c41be
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Updated BSP linker to load assets on the FinalizeZone step.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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b092188326
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Updated missing image and colour only image asset names to use materials loaded by the game.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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1fe05574ef
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Formatted all BSP loading files using clang.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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dc881bc06c
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Refactored to make x64 builds succeed
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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f5c35c078d
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Refactored GFX world loading
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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af3284ab22
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Refactored clipmap generation, further refactored other files to better use c++
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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014fe103ac
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Refactor to improve C++ and safe code use
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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c839a220b2
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WIP: Finished updating BSP linker to use seperate files for each asset.
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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66d3e0e9de
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WIP: Converted custom map linker into different asset files
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2026-05-16 09:44:23 +02:00 |
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