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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-07-21 15:30:33 +00:00
Code Activity
3,302 Commits 9 Branches 65 Tags
0874f0c36f202722eb74cefac7bc1362d3f825b7
Commit Graph
13 Commits
Author SHA1 Message Date
Jan Laupetin 5272b9060d chore: use templating for t6 techset compilation 2026-03-14 09:09:56 +01:00
Jan Laupetin 7ab9adc17c chore: handle flag 80 on t6 techniques 2026-03-02 22:09:01 +00:00
Jan Laupetin 400c6ca78a fix: use buffer binding point instead of index 2026-03-02 22:09:00 +00:00
Jan Laupetin b2f51b2ae1 fix: technique loading tech flags 2026-03-02 22:09:00 +00:00
Jan Laupetin c0a7114b24 chore: add tests for techset and technique compilation 2026-03-02 22:08:59 +00:00
Jan Laupetin bf9beb1458 chore: make sure TechsetCompilerT6 sets proper worldVertFormat 2026-03-02 22:08:55 +00:00
Jan Laupetin aa47ffa629 refactor: introduce subasset loading 2026-02-05 18:17:15 +01:00
Jan Laupetin 94cc12f4af fix: add platform to test code 2025-10-27 21:01:04 +01:00
Jan Laupetin 734173066b refactor: only refer to game id in zone 2025-08-31 18:00:27 +01:00
Jan Laupetin fdef6797aa fix: messed up kvp compiler reference 2025-08-06 00:31:52 +01:00
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin 33c09dfe61 refactor: streamline obj compiling asset loading 2025-08-05 18:51:56 +02:00
Jan fc9e6ce14d test: add test for KeyValuePairsCompilerT6 2025-01-05 00:16:57 +00:00
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