Jan
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365b627523
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refactor: fix remaining x64 compilation issues
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2025-04-27 19:30:36 +02:00 |
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Jan Laupetin
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a6107e24a2
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chore: disable type alignment on x64 for x86 games
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2025-04-26 19:48:03 +02:00 |
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Jan
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3b00c1d45b
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refactor: fix x64 compilation for ZoneLoading
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2025-04-26 19:48:03 +02:00 |
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Jan
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de43e33dcd
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refactor: fix x64 compilation for ObjWriting
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2025-04-26 19:48:03 +02:00 |
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Jan
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5d0c94e430
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refactor: fix x64 compilation for ObjLoading
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2025-04-26 19:48:03 +02:00 |
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Jan
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ee4301952a
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refactor: fix x64 compilation issues in Common,ObjCommon,ObjCompiling,ObjImage components
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2025-04-26 19:08:16 +02:00 |
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Jan
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5635470b6e
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refactor: cryptography component
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2025-04-26 19:08:15 +02:00 |
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Jan
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60f5c1a18f
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refactor: adjust zcg code for working in x64
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2025-04-26 19:08:15 +02:00 |
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Jan
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10cbd47bdc
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chore: use std::format for zcg templates
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2025-04-24 21:37:43 +01:00 |
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Jan
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f7af6e4480
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Merge pull request #404 from GoastcraftHD/main
Added XModelBin Export
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2025-04-23 18:43:57 +02:00 |
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Jan
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76c22ffce2
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chore: adjust include path for lz4 dependency
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2025-04-23 17:17:24 +01:00 |
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Jan
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dc282170bc
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chore: small code style adjustments for XModelBinWriter
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2025-04-23 17:17:24 +01:00 |
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Jan
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82d38ab710
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Merge pull request #416 from Laupetin/fix/t6-stringtable-cell-indices
fix: ignoring last element in t6 stringtable cell index sorting
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2025-04-23 08:08:33 +02:00 |
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Jan
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0fbfb860c0
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fix: ignoring last element in t6 stringtable cell index sorting
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2025-04-23 07:44:43 +02:00 |
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Jan
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fb20cbf81c
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fix: use platform specific calls to get executable dir
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2025-04-23 00:50:30 +01:00 |
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Simon Ickler
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101487d869
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Fixed Memory leak + other small fixes
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2025-04-22 11:31:40 +02:00 |
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Giulia Sanguineti
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199446b09f
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fix: make LinkerPaths use weakly_canonical to make path prefered
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2025-04-20 17:09:06 +02:00 |
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Jan
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9f8a933277
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chore: update ZoneCodeGenerator code style
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2025-04-20 09:45:37 +02:00 |
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Jan
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9f738da517
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chore: remove duplicated alignment utility method
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2025-04-20 09:45:36 +02:00 |
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Jan
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785cf8c025
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chore: update code style in ZoneCodeGenerator entrypoint
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2025-04-20 09:45:32 +02:00 |
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Simon Ickler
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8946c28eab
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Fixed Code Style
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2025-04-19 15:58:37 +02:00 |
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GoastcraftHD
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2a45357d5c
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Added Comments
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2025-04-13 14:50:11 +02:00 |
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GoastcraftHD
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7aebe085b3
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Fixed More Int Literals Not Working On Linux
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2025-04-11 23:39:39 +02:00 |
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GoastcraftHD
|
ef79504e71
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Fixed Int Literals Not Working On Linux
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2025-04-11 23:22:54 +02:00 |
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GoastcraftHD
|
812f7e1f91
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Fixed Precision Issue
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2025-04-11 22:57:09 +02:00 |
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GoastcraftHD
|
f2501fdc0b
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Fixed Compilation Issue on Linux
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2025-04-11 19:17:46 +02:00 |
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GoastcraftHD
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eff80a0318
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Improved XModelBin Hash Readability
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2025-04-11 19:03:41 +02:00 |
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GoastcraftHD
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8ac276f3f6
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Added XMODEL_BIN Export
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2025-04-09 17:45:37 +02:00 |
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Jan
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0d35696940
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chore: make map ents dumping add ents extension instead of replacing
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2025-04-07 22:16:08 +01:00 |
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GoastcraftHD
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b215b22018
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Fixed MapEnts dumping in wrong folder
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2025-04-07 22:34:21 +02:00 |
|
GoastcraftHD
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a447dd29fa
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Fixed include order
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2025-04-07 20:05:01 +02:00 |
|
Simon Ickler
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f235798cf6
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Added MapEnts dumping for T6
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2025-04-07 12:05:03 +02:00 |
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Jan
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6f31e8cc29
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chore: fix compilation issues with x64
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2025-04-06 18:02:47 +01:00 |
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Jan
|
cec70e783f
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fix: not using lookup to common vertices when writing rigid bone data
no more pizza cheese problem
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2025-04-05 17:36:29 +02:00 |
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Jan
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a2c8129a13
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fix: messed up reordering of vertices for bone count
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2025-04-05 16:30:58 +02:00 |
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Jan
|
e13eb256bb
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chore: update code style
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2025-04-05 16:30:54 +02:00 |
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Jan
|
820fe47473
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fix: always use lowercase extensions for xmodels
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2025-04-05 12:42:55 +02:00 |
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Jan
|
0366b24bd7
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fix: game name in linker paths must be lowercase for linux
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2025-04-05 12:42:52 +02:00 |
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Jan
|
56c4eeb5cd
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fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5
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2025-03-27 17:16:28 +01:00 |
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LJW-Dev
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f97f38dc31
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Merge branch 'Laupetin:main' into fix/T6-clipmap-asset
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2025-03-27 12:33:05 +08:00 |
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LJW-Dev
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95f5dca5e0
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Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
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2025-03-27 12:32:43 +08:00 |
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Jan
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0c587e5e5f
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fix: compilation on msvc
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2025-03-25 17:38:07 +01:00 |
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Jan
|
826c1d2f2d
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fix: loading of gltf with multiple meshes
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2025-01-23 22:25:38 +00:00 |
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Jan
|
94ca0ab79e
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fix: loading of base64 data from gltf files
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2025-01-23 21:17:51 +00:00 |
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Jan
|
140eb7b7a4
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feat: dump objects into gltf meshes instead of primitives
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2025-01-23 17:47:30 +00:00 |
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Jan
|
708e759f8c
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chore: update code style of gltf writer
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2025-01-23 17:23:33 +00:00 |
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Jan
|
80fa61b45c
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chore: update xmodel dumper code style
|
2025-01-23 17:09:09 +00:00 |
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Jan
|
4d0b0651eb
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fix: formatting
|
2025-01-21 23:20:55 +01:00 |
|
Jan
|
7a639a359c
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fix: not being able to ignore assets of type attachment,attachmentunique
|
2025-01-21 22:17:06 +00:00 |
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Jan
|
990bfe27df
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chore: add force loading of assets
|
2025-01-21 22:16:55 +00:00 |
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