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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00
Commit Graph

26 Commits

Author SHA1 Message Date
LJW-Dev 1aaf446097 Addition of zombie spawns, player spawns and zones for zombies. Clipmap AABB generation largely modified. 2026-05-16 09:44:37 +02:00
LJW-Dev 4e3e0a8ca0 feat: set basic lightmap for xmodels 2026-05-16 09:44:37 +02:00
LJW-Dev e515ce8588 chore: replace "new" keyword with correct memory allocation 2026-05-16 09:44:37 +02:00
LJW-Dev dd14988bad feat: xmodles have toggleable shadows 2026-05-16 09:44:36 +02:00
LJW-Dev f47792ebe4 feat: gfxworld now uses surface flags for surfaces 2026-05-16 09:44:36 +02:00
LJW-Dev 4ddb157a63 fix: gfx linker was not drawing the last surface in the surface array 2026-05-16 09:44:35 +02:00
LJW-Dev 7ea2ebedbb feat: load xmodels from GLTF and link them, xmodel collision not working yet. 2026-05-16 09:44:34 +02:00
LJW-Dev 60060e9a7a BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes. 2026-05-16 09:44:33 +02:00
LJW-Dev 06fcea48a8 feat: WIP add lights to the scene 2026-05-16 09:44:32 +02:00
LJW-Dev 7b89b9034d Minor fixes 2026-05-16 09:44:32 +02:00
LJW-Dev a3953e2217 Materials now have their own vector and are acessed via indexes 2026-05-16 09:44:31 +02:00
LJW-Dev f173494fc6 Minor improvements to GFX linker 2026-05-16 09:44:30 +02:00
LJW-Dev 6be8143c85 Extended and fixed various GFXWorld linking code 2026-05-16 09:44:30 +02:00
LJW-Dev 663c5cfe28 Added tangent and binormal calculation, corrected scale, rotate and translate order of operations. 2026-05-16 09:44:30 +02:00
LJW-Dev 43e84b394e wip: map file format now uses gltf instead of fbx 2026-05-16 09:44:29 +02:00
LJW-Dev 2f07a70448 Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker. 2026-05-16 09:44:29 +02:00
LJW-Dev 23fc37b1c6 Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf. 2026-05-16 09:44:28 +02:00
LJW-Dev 9b661c41be Updated BSP linker to load assets on the FinalizeZone step. 2026-05-16 09:44:26 +02:00
LJW-Dev b092188326 Updated missing image and colour only image asset names to use materials loaded by the game. 2026-05-16 09:44:25 +02:00
LJW-Dev 1fe05574ef Formatted all BSP loading files using clang. 2026-05-16 09:44:25 +02:00
LJW-Dev dc881bc06c Refactored to make x64 builds succeed 2026-05-16 09:44:24 +02:00
LJW-Dev f5c35c078d Refactored GFX world loading 2026-05-16 09:44:24 +02:00
LJW-Dev af3284ab22 Refactored clipmap generation, further refactored other files to better use c++ 2026-05-16 09:44:24 +02:00
LJW-Dev 014fe103ac Refactor to improve C++ and safe code use 2026-05-16 09:44:24 +02:00
LJW-Dev c839a220b2 WIP: Finished updating BSP linker to use seperate files for each asset. 2026-05-16 09:44:24 +02:00
LJW-Dev 66d3e0e9de WIP: Converted custom map linker into different asset files 2026-05-16 09:44:23 +02:00