19 Commits

Author SHA1 Message Date
Jan
1cc5be2f64 Load iw4x zones for iw4 2021-04-01 20:29:42 +02:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan
2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan
88b5eefe24 Create CsvStream class to replace CsvWriter 2021-03-11 12:43:33 +01:00
Jan
7e9dfe9127 move iw4 string arrays to commoniw4 header 2021-03-07 15:33:21 +01:00
Jan
ea7b1eadae Make dumpers works as gdt dumpers and raw dumpers 2021-03-06 13:25:08 +01:00
Jan
abb268a819 Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
2021-03-05 18:11:56 +01:00
Jan
1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan
1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan
911e43d4c2 add dumping of iw4 vehicle files 2020-10-27 22:35:26 +01:00
Jan
3b1e62e398 Add dumping of iw4 weapon files 2020-10-26 01:00:24 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
d942c5a625 Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings 2020-10-20 12:48:53 +02:00
Jan
ab217bb1a9 Fix AddonMapEnts dumping code not including necessary headers 2020-10-19 08:29:58 +02:00
Jan
fc336a1019 Add dumping of iw4 addonmapents 2020-10-18 17:41:52 +02:00
Jan
019e772cd2 Add dumping of iw4 loaded sounds 2020-10-18 17:41:14 +02:00
Jan
a1c965a4c0 Dump iw4 images 2020-10-16 15:57:39 +02:00
Jan
14666ed944 Dump a few iw4 assets 2020-09-09 18:40:01 +02:00