LJW-Dev
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21dcf7b46d
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WIP unique tree for each material type
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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07619d5ec4
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Minor clipmap improvements
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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80fd8340fb
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Fixed a crash related to AABB Tree children counts exceeding the maximum limit
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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23fc37b1c6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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9b661c41be
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Updated BSP linker to load assets on the FinalizeZone step.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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1fe05574ef
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Formatted all BSP loading files using clang.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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f5c35c078d
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Refactored GFX world loading
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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af3284ab22
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Refactored clipmap generation, further refactored other files to better use c++
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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66d3e0e9de
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WIP: Converted custom map linker into different asset files
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2026-05-16 09:44:23 +02:00 |
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