Jan
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224da79cf4
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Fix T5 command and alignment errors
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2021-05-13 18:53:38 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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e3a3d012e6
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Add Commands for T5
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2021-05-12 19:23:27 +02:00 |
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Jan
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157e540302
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more t5 stuffs
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2021-04-27 19:31:26 +02:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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Jan
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54579deea4
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Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block
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2021-05-08 14:02:38 +02:00 |
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Jan
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248fef3d3c
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fix iw3 gfxworld runtime sizes
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2021-04-15 14:08:05 +02:00 |
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Jan
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dbcbb4a4b3
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Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block
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2021-04-15 13:42:03 +02:00 |
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Jan
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4e05bc6b44
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Fix errors in iw3 commands and structs
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2021-04-15 10:37:39 +02:00 |
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Jan
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ecef868903
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Add loading of iw3 fastfiles
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2021-04-14 19:41:41 +02:00 |
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Jan
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6b72ac080f
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Finish iw3 zone code generation
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2021-04-14 18:39:54 +02:00 |
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Jan
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adae75a7a6
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add rest of iw3 commands
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2021-04-14 16:49:17 +02:00 |
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Jan
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ce61ef8a45
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iw3 clipmap, sounds, image commands
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2021-04-14 12:07:45 +02:00 |
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Jan
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8342395823
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IW3 Material Commands
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2021-04-12 22:07:55 +02:00 |
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Jan
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1267b8aa7b
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iw3 basis
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2021-04-12 19:18:55 +02:00 |
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Jan
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d65f906ecb
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Remove FxImpactTable asset name
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2021-03-13 15:48:55 +01:00 |
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Jan
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88c48e8107
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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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2021-03-05 09:23:37 +01:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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682e2e44ca
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Fix T6 commands not including commands for weaponcamo
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2021-03-01 13:14:52 +01:00 |
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Jan
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7c51c26255
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Calculate size and alignment in post processor
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2021-02-19 16:23:16 +01:00 |
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Jan
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e99e66cec5
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Separate command files to a single command file per asset and include them in the main command file
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2021-02-11 11:51:36 +01:00 |
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Jan
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b8b8e4c267
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Implement loading of the remaining iw4 assets which are the map assets
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2020-10-11 12:22:20 +02:00 |
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Jan
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af0dc46b31
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Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
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2020-10-10 11:46:43 +02:00 |
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Jan
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6437d8daa4
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Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
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2020-09-15 12:54:32 +02:00 |
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Jan
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906d112619
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Add loading of iw4 weapondef and vehicledef assets
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2020-09-15 12:51:59 +02:00 |
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Jan
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9ce71a63ae
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Shorten clipmap reorder command for iw4
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2020-09-15 11:34:53 +02:00 |
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Jan
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c515747bc0
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Add loading of iw4 font and addonmapents assets
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2020-09-15 11:21:46 +02:00 |
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Jan
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fb93d7cb2f
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Add loading of iw4 assets clipmap and mapents
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2020-09-15 10:44:45 +02:00 |
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Jan
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83d76acedc
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add structureddatadef loading code for iw4
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2020-09-09 12:36:53 +02:00 |
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Jan
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0efff7d637
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add iw4 tracerdef loading code
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2020-09-09 12:08:09 +02:00 |
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Jan
|
3bf47f058d
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Add LeaderboardDef asset loading for IW4
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2020-09-09 12:03:14 +02:00 |
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Jan
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b4756c3688
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Add IW4 ImpactFx loading code
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2020-09-09 11:58:42 +02:00 |
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Jan
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ceeb1832cd
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Add IW4 GfxLightDef asset loading code
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2020-09-09 11:54:15 +02:00 |
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Jan
|
24195be273
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Add Fx asset for IW4
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2020-09-09 11:47:29 +02:00 |
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Jan
|
9108add01d
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Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
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2020-09-09 11:47:09 +02:00 |
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Jan
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bdbfb7114e
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Add menu loading for iw4
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2020-09-08 20:52:29 +02:00 |
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Jan
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c1d2ac6604
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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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2020-09-08 13:10:54 +02:00 |
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Jan
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d35560ccd7
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Add support for loading sound assets from iw4 zones
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2020-09-08 12:11:16 +02:00 |
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Jan
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b25fe9a9f7
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Added iw4 assets related to materials, xmodels
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2020-09-07 18:19:20 +02:00 |
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Jan
|
5e8173539b
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Generate zone code for IW4 for the first 3 assets
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2020-09-07 14:14:07 +02:00 |
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Jan
|
589347ce08
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ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage
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2020-02-07 20:54:40 +01:00 |
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Jan
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55d5746650
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ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded
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2020-02-06 21:26:34 +01:00 |
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Jan
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bdb0958c16
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ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
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2020-01-03 17:25:10 +01:00 |
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Jan
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33ec343460
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ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded
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2019-12-24 12:41:27 +01:00 |
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Jan
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551deeec34
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ZoneCode: Add commands for GfxWorld and enable it
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2019-12-24 01:59:58 +01:00 |
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Jan
|
94369e3ecf
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ZoneCode: Add commands for GfxWorld
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2019-12-23 23:46:37 +01:00 |
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Jan
|
db8e4c987c
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ZoneCode: Fix alignments and structs for XAnims
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2019-12-23 21:24:23 +01:00 |
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Jan
|
ef1ca03ed3
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ZoneCode: Fix commands for SndBank
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2019-12-23 17:55:57 +01:00 |
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Jan
|
8d8f60bf41
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ZoneCode: Fix Commands for Material, GfxImage and Techset
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2019-12-23 17:03:16 +01:00 |
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