LJW-Dev
2b302e9a85
V1 release of custom map code
2026-05-16 09:44:20 +02:00
LJW-Dev
10da8b27b7
all known bugs fixed and loaded maps work correctly now.
2026-05-16 09:44:19 +02:00
LJW-Dev
b0756ef8e1
fix: more incorrect paths
2026-05-16 09:44:19 +02:00
LJW-Dev
1ad7c8320e
Fix: technqiues weren't opened with the proper file path.
2026-05-16 09:44:19 +02:00
LJW-Dev
61da5c2e08
WIP fix, loading is currently not working correctly
2026-05-16 09:44:19 +02:00
LJW-Dev
a045518f7d
Added the ability to dump and load technique sets.
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note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2026-05-16 09:44:18 +02:00
LJW-Dev
264139fb4e
Initial commit of BSP compilation
2026-05-16 09:44:08 +02:00
Jan Laupetin
71ca182524
feat: properly parse data from xenon ipaks
2026-05-12 23:44:53 +02:00
Jan Laupetin
e1bb8ae4d2
chore: enable reading of big endian ipaks
2026-05-11 23:54:25 +02:00
Jan Laupetin
7ae7cf85ff
fix: make sure ipak reading stops in time
2026-05-11 22:20:57 +02:00
Jan Laupetin
b2c271956a
chore: reorder methods of ipak entry read stream
2026-05-11 22:16:56 +02:00
Jan Laupetin
36b4ec7781
feat: add support for extracting ipaks to ImageConverter
2026-05-11 21:58:25 +02:00
Jan Laupetin
582d8abbbf
feat: reorder bones when their order is not corresponding to xmodel constraints
2026-05-03 21:01:38 +02:00
Jan Laupetin
92e236b1fe
chore: only allocate 3 floats per bone for applicable games
2026-05-03 17:19:48 +02:00
Jan Laupetin
875e1fb360
fix: properly load all root bones from gltf
2026-05-03 16:35:15 +02:00
Jan Laupetin
ff7b940e86
fix: properly dump gltf with root node in models with more than one root bone
2026-05-03 16:35:06 +02:00
Jan Laupetin
2d2ea30b45
fix: iw5 uses isFrictionInfinity as well
2026-05-03 16:00:30 +02:00
Jan Laupetin
a31d3c4b88
fix: iw4 physpreset uses FLT_MAX as infinite friction
2026-05-03 15:56:09 +02:00
Jan Laupetin
67bdb79654
fix: do not clamp iw4 physpreset mass
2026-05-03 15:46:52 +02:00
Jan Laupetin
0c1bc747dc
chore: update default root bone name to empty string and do not specify if matching default name
2026-05-03 13:51:56 +02:00
Jan Laupetin
ed1ed73c73
chore: warn about mismatching root bone name between model and xmodel json
2026-05-03 13:40:31 +02:00
Jan Laupetin
989d29b359
feat: support root bone name from xmodel json
2026-05-03 13:27:35 +02:00
njohnson
1d6c028454
Clang format.
2026-05-02 12:04:51 +02:00
njohnson
0eb1f9f978
Add IW5 SndCurve dumper.
2026-05-02 12:04:51 +02:00
njohnson
dec2ae96cb
Add loader logic from IW4.
2026-05-02 12:04:50 +02:00
njohnson
3136a03754
Add dumper and loader call to parents.
2026-05-02 12:04:45 +02:00
Paging Red
759a3ccf0e
Merge pull request #753 from pagingred/iw5_physpreset_dumper
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feat: phys presets dumping and loading for IW3, IW5, T5
2026-05-02 12:01:59 +02:00
Jan
3dbc70755c
Merge pull request #759 from michaeloliverx/asset-source-log
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feat: add asset source description to loading logs
2026-05-01 22:04:36 +02:00
Jan Laupetin
3063550931
chore: adjust asset source description a bit
2026-04-27 21:29:14 +02:00
Michael Oliver
3aa28a0ded
fix: IW3 ensure XModel::surfs is set in loader
2026-04-27 18:24:02 +01:00
Michael Oliver
a3e6529925
feat: add asset source description to loading logs
2026-04-27 10:07:11 +01:00
Paging Red
010ac3ad3e
Add IW3 PhysPreset dump logic ( #744 )
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* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
---------
Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net >
2026-04-23 23:27:34 +02:00
Jan Laupetin
f9f93b33ec
fix: bad image external loading condition for t6
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* change picked from edd6aef2c578b65c3718dc55a2f366bc488f5243 by hc20k
2026-04-17 22:31:05 +02:00
Jan Laupetin
a497efe67b
feat: compile iw5 techsets
2026-03-18 23:04:41 +01:00
Jan Laupetin
64a36d89e1
feat: more detailed logs about what is being loaded
2026-03-15 19:23:54 +01:00
Jan Laupetin
e8b9ece6bd
feat: t5 techset compiling
2026-03-14 23:38:59 +01:00
Jan Laupetin
daa891a922
feat: add techset compiling for IW3
2026-03-14 20:54:59 +01:00
Jan Laupetin
6e19b94b9b
chore: use templated loaders for shaders in IW4,T6
2026-03-14 09:09:57 +01:00
Jan Laupetin
90d7f92ddd
chore: replace all usages of removed ClassUtils macros
2026-03-06 00:13:04 +01:00
Jan Laupetin
d469af2328
chore: use namespace for FileUtils
2026-03-05 20:27:47 +01:00
Jan Laupetin
1611c222cc
chore: add logic for computing precompiled index on material pass
2026-03-04 22:00:30 +00:00
Jan Laupetin
7ab9adc17c
chore: handle flag 80 on t6 techniques
2026-03-02 22:09:01 +00:00
Jan Laupetin
86ae57578b
feat: add t6 sub asset loaders for shaders
2026-03-02 22:08:57 +00:00
Jan Laupetin
2d2912741b
fix: not properly initializing sub asset pools
2026-03-02 22:08:56 +00:00
Jan Laupetin
e749514972
fix: compilation with CommonTechset
2026-03-02 22:08:55 +00:00
Jan Laupetin
e61ec8582a
chore: use CommonTechset instead of TechsetDefinition
2026-03-02 22:08:55 +00:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan Laupetin
3b1e65e8cc
refactor: move asset type names to IGame implementations
2026-02-05 17:36:56 +01:00
Jan Laupetin
38038f8fad
fix: clang compilation issues
2026-01-27 23:49:37 +01:00
Jan Laupetin
4cdccba016
feat: add embedded image loader for every supported game
2026-01-05 09:50:21 +00:00