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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-01 16:09:36 +00:00
Commit Graph

12 Commits

Author SHA1 Message Date
Jan Laupetin 3954c5e923 feat: add shader compiler for IW4 2026-04-08 11:17:31 +01:00
Jan Laupetin bbb282a206 chore: deactivate IW4 material and techset compilation for now 2026-03-02 22:09:01 +00:00
Jan Laupetin e749514972 fix: compilation with CommonTechset 2026-03-02 22:08:55 +00:00
Jan Laupetin e61ec8582a chore: use CommonTechset instead of TechsetDefinition 2026-03-02 22:08:55 +00:00
Jan Laupetin aa47ffa629 refactor: introduce subasset loading 2026-02-05 18:17:15 +01:00
Jan Laupetin 38038f8fad fix: clang compilation issues 2026-01-27 23:49:37 +01:00
Jan Laupetin 18ccbb9180 feat: dump techsets for t6 2025-12-16 11:47:25 +00:00
Jan Laupetin 02f20f09b6 chore: update all logging to use centralized logging component 2025-09-11 20:25:51 +02:00
Jan Laupetin 46fb919a52 refactor: do not nest asset namespaces in game namespaces
* Duplicated namespace names are kind of annoying
2025-08-06 00:50:35 +02:00
Jan Laupetin 33c09dfe61 refactor: streamline obj compiling asset loading 2025-08-05 18:51:56 +02:00
Jan 28a82818de refactor: move iw4 techset and vertexdecl compiling to ObjCompiling 2025-06-28 19:16:13 +01:00
Jan f23b47ca13 chore: move material compilation behind compiler flag 2025-06-28 16:10:03 +01:00