Jan
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3cda71d1e7
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Dump SoundBank asset data files
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2021-04-05 18:50:42 +02:00 |
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Jan
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888b33a9c6
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Add AssetLoader for attachments
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2021-03-27 00:01:33 +01:00 |
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Jan
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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5551ff8df7
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Move InfoString headers from Common to ObjCommon
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2021-03-24 16:35:12 +01:00 |
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Jan
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2d97185c8f
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Move fields and string arrays for info string assets to common component
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2021-03-24 15:50:36 +01:00 |
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Jan
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3ed63415a7
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Add T6 assetloader for string tables
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2021-03-23 01:30:10 +01:00 |
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Jan
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d96f813e73
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Restructure ZoneDefinitionWriting
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2021-03-08 17:28:24 +01:00 |
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Jan
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7e9dfe9127
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move iw4 string arrays to commoniw4 header
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2021-03-07 15:33:21 +01:00 |
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Jan
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ba1bca775b
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Move T6 string arrays to CommonT6 header
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2021-03-07 15:30:48 +01:00 |
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Jan
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5db7eaeec3
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Add T6 Attachment dumper
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2021-03-07 15:25:58 +01:00 |
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Jan
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88c48e8107
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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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2021-03-05 09:23:37 +01:00 |
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Jan
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9ed749c9d2
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Get rid of inheritence on Vector4 struct to prevent offsetof macro giving out a warning on gcc
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2021-03-04 03:45:14 -08:00 |
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Jan
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35d9110783
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Add alignment specifiers for gcc specifically to match MSVC alignments
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2021-03-04 03:29:16 -08:00 |
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Jan
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3c9a9c038d
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Add alignment macros for asset definition that make use of parameter values
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2021-03-04 11:41:09 +01:00 |
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Jan
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9d05282ffb
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replace alignas with macros per compiler in asset headers
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2021-03-03 13:49:58 -08:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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