Jan Laupetin
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4b1e81056c
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chore: do not use class wrapper for bsp utils methods
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2025-11-10 22:21:17 +01:00 |
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Jan Laupetin
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0a9dae11af
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chore: add missing headers
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2025-11-10 22:21:15 +01:00 |
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Jan Laupetin
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12647a505c
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chore: misc code improvements
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2025-11-10 22:15:09 +01:00 |
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Jan Laupetin
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664d307e38
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chore: reorder classes functions before members
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2025-11-10 22:00:31 +01:00 |
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Jan Laupetin
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ccafa93fce
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chore: fix some minor typos
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2025-11-10 21:49:42 +01:00 |
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Jan Laupetin
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ab8503194f
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chore: remove unused code
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2025-11-10 21:45:58 +01:00 |
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Jan Laupetin
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683ef7ac38
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chore: use unsigned numeric types when applicable
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2025-11-10 21:45:58 +01:00 |
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Jan Laupetin
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5bfa161769
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chore: use extent_v instead of extent::value
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2025-11-10 21:45:57 +01:00 |
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Jan Laupetin
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f811c14cc2
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chore: use enum class for non-game enums
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2025-11-10 21:45:57 +01:00 |
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Jan Laupetin
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049fa2b8ae
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chore: do not make filename constants separate variables
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2025-11-10 21:45:56 +01:00 |
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Jan Laupetin
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9114cf5d7d
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chore: replace explicit nullptr checks with negation checks
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2025-11-10 21:45:56 +01:00 |
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Jan Laupetin
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5e06df6286
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chore: use std::format instead of string concat
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2025-11-10 21:45:56 +01:00 |
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Jan Laupetin
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a55146a9de
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chore: addEmptyFootstepTableAsset does not need to return something
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2025-11-10 21:45:56 +01:00 |
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Jan Laupetin
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8f08aca15a
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chore: use nodiscard whenever applicable
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2025-11-10 21:45:55 +01:00 |
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Jan Laupetin
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9471cbc1f4
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chore: use auto instead of repeated types
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2025-11-10 21:45:55 +01:00 |
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Jan Laupetin
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e9e0c7f511
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chore: use const and reference whenever possible
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2025-11-10 21:45:52 +01:00 |
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Jan Laupetin
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b7a250eb10
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chore: do not use relative include paths
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2025-11-10 21:45:41 +01:00 |
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Jan Laupetin
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a8456f88a4
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chore: use std min and std max in bsp utils
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2025-11-10 21:45:41 +01:00 |
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Jan Laupetin
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c4152ff039
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chore: do not use using namespace in headers
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2025-11-10 21:45:41 +01:00 |
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Jan Laupetin
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c3d9f91a2a
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chore: use available methods from Utils component
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2025-11-10 21:45:38 +01:00 |
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Jan Laupetin
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02a3d4e7cf
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chore: use std::string comparison instead of compare
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2025-11-06 18:24:17 +01:00 |
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LJW-Dev
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c9aa8e373b
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2025-11-04 18:32:29 +08:00 |
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LJW-Dev
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0f70c29532
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Fixed a crash related to AABB Tree children counts exceeding the maximum limit
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2025-11-04 18:13:31 +08:00 |
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LJW-Dev
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6cd89a31b2
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Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
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2025-11-04 17:13:55 +08:00 |
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LJW-Dev
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e4f6e195f6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2025-11-04 15:09:00 +08:00 |
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LJW-Dev
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81e0331252
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Updated BSP linker to load assets on the FinalizeZone step.
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2025-11-01 17:06:08 +08:00 |
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LJW-Dev
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b054cfc990
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Updated missing image and colour only image asset names to use materials loaded by the game.
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2025-10-31 16:28:12 +08:00 |
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LJW-Dev
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0fa473eadd
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Formatted all BSP loading files using clang.
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2025-10-27 20:43:30 +08:00 |
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LJW-Dev
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0e19f365ff
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Refactored to make x64 builds succeed
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2025-10-27 20:23:13 +08:00 |
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LJW-Dev
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9268342ca1
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Refactored GFX world loading
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2025-10-27 20:00:32 +08:00 |
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LJW-Dev
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fc88b9af80
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Refactored clipmap generation, further refactored other files to better use c++
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2025-10-27 19:07:21 +08:00 |
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LJW-Dev
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9d4c32b6b4
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Refactor to improve C++ and safe code use
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2025-10-26 18:20:04 +08:00 |
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LJW-Dev
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173565c7b3
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WIP: Finished updating BSP linker to use seperate files for each asset.
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2025-10-24 15:34:44 +08:00 |
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LJW-Dev
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948ba5ba8b
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WIP: Converted custom map linker into different asset files
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2025-10-24 02:56:17 +08:00 |
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