Jan
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538c4be839
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Fix not supporting nullptr scriptstrings
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2021-12-30 16:51:16 +01:00 |
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Jan
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1cc5be2f64
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Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
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590a108a1b
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Fix IW4 zone loading
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2021-03-30 11:19:56 +02:00 |
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Jan
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4f995751ce
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Add load argument to unlinker to load zones before trying to unlink specified zones
this allows to make sure certain ipaks are loaded before dumping
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2021-03-27 16:45:30 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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f22012d282
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Move XChunk processors to ZoneCommon
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2021-03-16 20:42:48 +01:00 |
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Jan
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9d26c9c927
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Add ZoneWriting basis
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2021-03-15 22:36:07 +01:00 |
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Jan
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301f6e3e7a
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Use unique_ptr for ZoneLoading
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2021-03-14 12:34:50 +01:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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991bcf6d58
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Make sure that assets that use scriptstrings always have an empty scriptstring at position 0
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2020-10-23 12:54:51 +02:00 |
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Jan
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3cfcfa0c5d
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Make sure scriptstring arrays are being reallocated when they are reusable so if it is being referenced again the scriptstring indices are the ones of the zone instead of the asset that originally loaded them
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2020-10-23 12:54:18 +02:00 |
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Jan
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f0c8ffa6be
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move contentloader classes to their respective game namespaces
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2020-10-17 15:55:19 +02:00 |
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Jan
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f59cb29cb2
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Fix Processor inflate not setting next input buffer
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2020-09-06 18:39:00 +02:00 |
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Jan
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d7096c9137
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Add AuthedBlocks processor for IW4 fastfiles
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2020-09-06 18:18:30 +02:00 |
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Jan
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060e5678b5
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Read IW4 signed headers
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2020-09-06 14:39:19 +02:00 |
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Jan
|
992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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297358cdb0
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ZoneLoading: Fix AssetLoader not initializing varScriptString
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2020-01-03 18:13:04 +01:00 |
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Jan
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bdb0958c16
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ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure
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2020-01-03 17:25:10 +01:00 |
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Jan
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7121f2e215
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ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
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2019-12-24 18:41:42 +01:00 |
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Jan
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d224eb8ce5
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ZoneLoading: Simulate the vanilla edge case that the chunk size is in the end of the loadbuffer and cannot quite fit into it so the space is padded and the chunk size is loaded from the beginning of the buffer
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2019-12-24 17:21:58 +01:00 |
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Jan
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ca1d188759
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ZoneLoading: Fix typo in InvalidOffsetBlockOffsetException message
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2019-12-23 21:23:48 +01:00 |
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Jan
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b8bd20f693
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ZoneCodeGenerator: Add support for scriptstring array pointers
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2019-11-24 02:46:40 +01:00 |
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Jan
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08d0dda4f6
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ZoneCodeGenerator: Make scriptstringprovider available to child classes of asset loader to be able to instantiate other loaders
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2019-11-15 14:53:43 +01:00 |
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Jan
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ec9be6e1fd
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ZoneCodeGenerator: Fix XStringArrays being loaded twice
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2019-11-15 14:51:17 +01:00 |
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Jan
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b7ab2a1aa6
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ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
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2019-11-14 14:48:40 +01:00 |
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Jan
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91d76382f3
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ZoneCodeGenerator: Add Dumping step for testing purposes
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2019-10-21 17:01:48 +02:00 |
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Jan
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42af6df5d8
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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2019-09-24 22:35:11 +02:00 |
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