LJW-Dev
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60060e9a7a
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BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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21ddc368f5
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Spot lights now are fully implemented, with omni and directional not working.
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2026-05-16 09:44:33 +02:00 |
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LJW-Dev
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06fcea48a8
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feat: WIP add lights to the scene
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2026-05-16 09:44:32 +02:00 |
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LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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6be8143c85
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Extended and fixed various GFXWorld linking code
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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663c5cfe28
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Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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43e84b394e
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wip: map file format now uses gltf instead of fbx
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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80fd8340fb
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Fixed a crash related to AABB Tree children counts exceeding the maximum limit
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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b092188326
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Updated missing image and colour only image asset names to use materials loaded by the game.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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1fe05574ef
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Formatted all BSP loading files using clang.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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f5c35c078d
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Refactored GFX world loading
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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af3284ab22
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Refactored clipmap generation, further refactored other files to better use c++
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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014fe103ac
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Refactor to improve C++ and safe code use
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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66d3e0e9de
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WIP: Converted custom map linker into different asset files
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2026-05-16 09:44:23 +02:00 |
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LJW-Dev
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fbcf2dbd7c
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WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
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2026-05-16 09:44:23 +02:00 |
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