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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-15 04:52:12 +00:00
Commit Graph

37 Commits

Author SHA1 Message Date
Jan 868bd070d0 Include and exclude asset type dumping configured by command line args 2021-10-11 18:47:53 +02:00
Jan 1cc5be2f64 Load iw4x zones for iw4 2021-04-01 20:29:42 +02:00
Jan 2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan c9f88e5e93 Use ZoneConstants class for IW4 2021-03-16 13:19:56 +01:00
Jan 9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan 1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan a15fd17dfe Change alignment specifier to __attribute__((align(x)) for non VC++ 2021-03-03 15:58:55 +01:00
Jan b4d8e9c17b Make compilation process compatible to linux on gcc 2021-03-03 06:21:25 -08:00
Jan 911e43d4c2 add dumping of iw4 vehicle files 2020-10-27 22:35:26 +01:00
Jan 3b1e62e398 Add dumping of iw4 weapon files 2020-10-26 01:00:24 +01:00
Jan a925bd505d Fix assets being added to their pools twice when loaded from a fastfile 2020-10-25 11:41:26 +01:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan 019e772cd2 Add dumping of iw4 loaded sounds 2020-10-18 17:41:14 +02:00
Jan b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan 4a6c73c4d9 Fix XAnim Trans, Quat2, Quat alignment 2020-10-10 23:00:53 +02:00
Jan 6baf3416d4 Fix iw4 xanim to having an unsigned bonecount instead of signed 2020-10-10 13:33:58 +02:00
Jan ba585426e9 Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2 2020-10-10 13:33:25 +02:00
Jan e0e4fc255a Fix XModel quats and trans counts not being correct in IW4 2020-10-10 11:51:10 +02:00
Jan af0dc46b31 Fix SoundAliasCustom loading for IW4 actually being loaded like const char** 2020-10-10 11:46:43 +02:00
Jan 6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan 906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00
Jan fb93d7cb2f Add loading of iw4 assets clipmap and mapents 2020-09-15 10:44:45 +02:00
Jan 83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan 0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan 3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan 24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan 5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00
Jan 060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00