* feat: QOS (007: Quantum of Solace) support
* feat: add qos localize loader
* feat: add qos stringtable loader
* chore: comment about official zones
* fix: add qos gfximage runtime fields
* chore: remove useless dev time comments
* fix: remove all `static_asserts`s from asset headers causing build fail on x64
* chore: change union ordering of qos `entryInternalData`
* chore: move qos asset type enum to qos.h
* fix: qos and t4 xsurface index buffer
* chore: implement qos MaterialInfo struct
* chore: adjust some gfxworld struct members
* chore: implement qos PhysPreset and PhysConstraints
* chore: fix and adjust slight inconsistencies with qos zone code
* chore: reorder qos ZoneCode.lua entries in order of asset type enum
* chore: remove asset types that are not actual asset types in zones
* chore: check common asset arrays with static_assert
* chore: rename qos assets
* chore: reorder qos in templates to be in alphabetical order
* chore: use function for CopyMipLevel in Dx9TextureLoader
* chore: use templates for qos MapEntsDumper
* chore: add missing braces in XModelToCommonConverter
* chore: add generic way to peek at zone data
* Qos does not use a classic ZoneHeader so code needs to be more generic
* fix: do not use raw_byte and raw_uint typedefs for qos
* fix: not being able to write clipmapmp
* chore: additional research on qos vertex property and stuff
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Co-authored-by: Jan Laupetin <[email protected]>