2119 Commits

Author SHA1 Message Date
Jan
83b7cd77c7 add parsed definitions to repostiory 2021-02-18 18:29:17 +01:00
Jan
031d851c43 Parse enum members 2021-02-18 18:10:49 +01:00
Jan
5d5fc86923 create enum definitions from headers 2021-02-18 17:15:46 +01:00
Jan
3c1599c1a0 Set closing block variable names 2021-02-18 15:59:22 +01:00
Jan
bb877f87bb Add sequences for commands 2021-02-18 14:41:27 +01:00
Jan
cef9b08efb Measure how long reading the header file takes 2021-02-14 10:46:29 +01:00
Jan
b25d64e5e7 Fix define directive not accepting define names with digits in them 2021-02-14 10:33:08 +01:00
Jan
e685348abd Add blocks to header parsing state that manipulate which sequences are valid 2021-02-14 10:27:47 +01:00
Jan
3f08be0564 Add stream proxy for declaring pack values 2021-02-14 10:27:18 +01:00
Jan
efa39a8ac3 Restructure StreamProxies to use common basis for matching directives 2021-02-14 10:26:18 +01:00
Jan
e277de4517 Fix lexer calculing hex number length 1 too long 2021-02-14 10:24:23 +01:00
Jan
e40f1ec0b7 Add blocks and built in types to zcg cpp 2021-02-14 00:53:23 +01:00
Jan
216125739c Cache lines in Lexer and show original input when running into an error 2021-02-13 23:16:19 +01:00
Jan
40fedc905d Add header sequences for zcg cpp 2021-02-13 18:18:47 +01:00
Jan
f14357537e add unit tests for not consuming matchers 2021-02-13 16:18:53 +01:00
Jan
32f815c378 Make sure captures work with transforms 2021-02-13 16:01:58 +01:00
Jan
37232e3176 Matcher and sequence testing stuffs 2021-02-13 14:54:34 +01:00
Jan
0f70f9586c Implement sequence matcher and parser magic 2021-02-13 00:12:26 +01:00
Jan
fe1f391bcc Add keywords to header lexer of zcg cpp 2021-02-12 00:38:38 +01:00
Jan
87b7921c73 Add Header Lexer for ZCG cpp 2021-02-12 00:01:41 +01:00
Jan
8b8f1d4f2a Add unit tests for IncludingStreamProxy 2021-02-11 13:44:18 +01:00
Jan
e99e66cec5 Separate command files to a single command file per asset and include them in the main command file 2021-02-11 11:51:36 +01:00
Jan
751cb2cd6e Add c preprocessor proxies to command file parser to support defines and include 2021-02-11 11:51:06 +01:00
Jan
1822979a8b Add implementation for ZCG cpp defines proxy 2021-02-10 23:46:15 +01:00
Jan
f9ef7cc35b Add Tests for ZCG cpp 2021-02-10 18:03:50 +01:00
Jan
31497d804c Change catch2 version to 2.13.4 2021-02-10 16:47:16 +01:00
Jan
c283bda1f4 Add catch2 submodule 2021-02-10 16:45:16 +01:00
Jan
e93c20faf8 Optimize ParserFileStream making unused temp copies of path opject 2021-02-10 15:36:22 +01:00
Jan
f91c7f6afc Extract include directive matcher code into separated methods to improve readability 2021-02-10 15:29:54 +01:00
Jan
d876bc5e25 Add file inclusion for ZCG cpp 2021-02-10 14:21:58 +01:00
Jan
21440daf27 Change ZCG cpp to be able to handle multiple tasks 2021-02-08 18:02:27 +01:00
Jan
22b95e337a Add PrettyPrinter to ZCG cpp 2021-02-08 18:02:16 +01:00
Jan
6c45c99687 Add Repository Implementation for ZCG cpp 2021-02-08 17:06:00 +01:00
Jan
3b716965a5 Add information and computations to ZCG cpp 2021-02-08 14:33:57 +01:00
Jan
65cf1ef9c2 Add ZCG cpp domain classes 2021-02-07 23:31:45 +01:00
Jan
584492d1ef Implement ZCG CPP workflow basis 2021-02-07 17:28:19 +01:00
Jan
c09c685369 Create project for ZoneCodeGenerator rewrite in c++ 2020-11-01 23:12:28 +01:00
Jan
911e43d4c2 add dumping of iw4 vehicle files 2020-10-27 22:35:26 +01:00
Jan
3b1e62e398 Add dumping of iw4 weapon files 2020-10-26 01:00:24 +01:00
Jan
b5141bcd1c Use countof and enum num entries to get the amount of entries in t6 weaponfulldef 2020-10-25 19:51:34 +01:00
Jan
eb97560e0d Add dumping of T6 physconstraints 2020-10-25 13:14:16 +01:00
Jan
a925bd505d Fix assets being added to their pools twice when loaded from a fastfile 2020-10-25 11:41:26 +01:00
Jan
6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan
71c291ade2 Fix t6 weapondumper not freeing temporary fulldef 2020-10-24 12:50:54 +02:00
Jan
7868916a25 Add dumping of T6 vehicles as vehiclefiles 2020-10-24 02:48:16 +02:00
Jan
c68debc3da Add T6 playeranimtype from zombie mode for dumping weapons 2020-10-23 16:22:24 +02:00
Jan
70da70de65 Dump t6 weapon explosiontag in weaponfile 2020-10-23 15:55:30 +02:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f8e7a10789 Also remove string reference in scriptstring callback from WeaponDumper 2020-10-23 13:35:50 +02:00
Jan
2e61f46544 Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed 2020-10-23 13:26:32 +02:00