Jan Laupetin
|
a4a9bff68a
|
chore: addEmptyFootstepTableAsset does not need to return something
|
2025-11-09 23:12:31 +01:00 |
|
Jan Laupetin
|
4d873ec287
|
chore: use constexpr calculations for angle conversions
|
2025-11-09 23:12:19 +01:00 |
|
Jan Laupetin
|
5d70c1d5da
|
chore: use trailing comma for string enumerations
|
2025-11-09 23:12:19 +01:00 |
|
Jan Laupetin
|
c212223046
|
chore: use nodiscard whenever applicable
|
2025-11-09 23:12:16 +01:00 |
|
Jan Laupetin
|
c4f3c0eaa0
|
chore: use auto instead of repeated types
|
2025-11-09 23:01:01 +01:00 |
|
Jan Laupetin
|
afe0fd76c1
|
chore: use const and reference whenever possible
|
2025-11-09 23:01:00 +01:00 |
|
Jan Laupetin
|
02ea872389
|
chore: move using namespace out of namespace
|
2025-11-09 22:45:39 +01:00 |
|
Jan Laupetin
|
657f4b0556
|
chore: remove unused included headers
|
2025-11-09 22:45:39 +01:00 |
|
Jan Laupetin
|
d2812c9267
|
chore: do not use relative include paths
|
2025-11-09 22:45:38 +01:00 |
|
Jan Laupetin
|
e588e86661
|
chore: use std min and std max in bsp utils
|
2025-11-09 22:45:36 +01:00 |
|
Jan Laupetin
|
e645e5b773
|
chore: remove unused bsp util methods
|
2025-11-06 19:37:51 +01:00 |
|
Jan Laupetin
|
c67e3d1648
|
chore: do not use using namespace in headers
|
2025-11-06 19:08:07 +01:00 |
|
Jan Laupetin
|
03670ea6e1
|
chore: use available methods from Utils component
|
2025-11-06 18:26:01 +01:00 |
|
Jan Laupetin
|
02a3d4e7cf
|
chore: use std::string comparison instead of compare
|
2025-11-06 18:24:17 +01:00 |
|
Jan Laupetin
|
4eb6dcc469
|
chore: remove pragma once from cpp source file
|
2025-11-06 17:52:30 +01:00 |
|
LJW-Dev
|
c9aa8e373b
|
Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
|
2025-11-04 18:32:29 +08:00 |
|
LJW-Dev
|
0f70c29532
|
Fixed a crash related to AABB Tree children counts exceeding the maximum limit
|
2025-11-04 18:13:31 +08:00 |
|
LJW-Dev
|
6cd89a31b2
|
Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
|
2025-11-04 17:13:55 +08:00 |
|
LJW-Dev
|
e4f6e195f6
|
Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
|
2025-11-04 15:09:00 +08:00 |
|
LJW-Dev
|
f7a36f938a
|
WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
|
2025-11-01 20:13:49 +08:00 |
|
LJW-Dev
|
56186d1d80
|
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
|
2025-11-01 17:25:14 +08:00 |
|
LJW-Dev
|
81e0331252
|
Updated BSP linker to load assets on the FinalizeZone step.
|
2025-11-01 17:06:08 +08:00 |
|
LJW-Dev
|
b054cfc990
|
Updated missing image and colour only image asset names to use materials loaded by the game.
|
2025-10-31 16:28:12 +08:00 |
|
LJW-Dev
|
0fa473eadd
|
Formatted all BSP loading files using clang.
|
2025-10-27 20:43:30 +08:00 |
|
LJW-Dev
|
0e19f365ff
|
Refactored to make x64 builds succeed
|
2025-10-27 20:23:13 +08:00 |
|
LJW-Dev
|
9268342ca1
|
Refactored GFX world loading
|
2025-10-27 20:00:32 +08:00 |
|
LJW-Dev
|
fc88b9af80
|
Refactored clipmap generation, further refactored other files to better use c++
|
2025-10-27 19:07:21 +08:00 |
|
LJW-Dev
|
9d4c32b6b4
|
Refactor to improve C++ and safe code use
|
2025-10-26 18:20:04 +08:00 |
|
LJW-Dev
|
173565c7b3
|
WIP: Finished updating BSP linker to use seperate files for each asset.
|
2025-10-24 15:34:44 +08:00 |
|
LJW-Dev
|
948ba5ba8b
|
WIP: Converted custom map linker into different asset files
|
2025-10-24 02:56:17 +08:00 |
|
LJW-Dev
|
a81944a7be
|
WIP: Prepared project for updating CustomMapLinker.h
|
2025-10-22 16:42:12 +08:00 |
|
LJW-Dev
|
e53779517d
|
WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
|
2025-10-22 16:06:59 +08:00 |
|