Jan
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405cad06a8
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feat: load T6 FxEffectDefRef as asset ref
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2024-02-07 01:06:16 +01:00 |
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Jan
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fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
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Jan
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636034d87c
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Add menu ItemType enums to all games
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2021-08-27 21:46:02 +02:00 |
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Jan
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e3a3d012e6
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Add Commands for T5
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2021-05-12 19:23:27 +02:00 |
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Jan
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dbcbb4a4b3
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Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block
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2021-04-15 13:42:03 +02:00 |
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Jan
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d65f906ecb
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Remove FxImpactTable asset name
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2021-03-13 15:48:55 +01:00 |
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Jan
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88c48e8107
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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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2021-03-05 09:23:37 +01:00 |
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Jan
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e99e66cec5
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Separate command files to a single command file per asset and include them in the main command file
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2021-02-11 11:51:36 +01:00 |
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