Jan
868bd070d0
Include and exclude asset type dumping configured by command line args
2021-10-11 18:47:53 +02:00
Jan
013e8c3f2a
Improve T6 model dumping color selection criteria
2021-08-14 16:11:10 +02:00
Jan
d5780a1124
Add Model dumping for T6
2021-08-14 15:39:40 +02:00
Jan
e324c20641
Make asset dumpers not provide different implementations for dumping to gdt and raw so any dumper can decide itself how many raw files and gdt entries it wants to make use of
2021-07-31 12:34:22 +02:00
Jan
4f212562fc
Start dumping snd aliases
2021-04-27 15:23:24 +02:00
Jan
b1fce0f4fb
Add T6 vehicle team value for neutral
2021-04-27 15:22:56 +02:00
Jan
4e8d1806cc
t6 alias dumping stuff
2021-04-11 09:04:58 +02:00
Jan
12ac569bfa
Dump images from GfxImageLoadDef
2021-04-28 00:05:56 +02:00
Jan
62d9309922
Remove SndBankDumper commented out code
2021-04-05 18:52:27 +02:00
Jan
3cda71d1e7
Dump SoundBank asset data files
2021-04-05 18:50:42 +02:00
Jan
7d7fdb16aa
Fix not dumping sound alias hash as hex
2021-03-27 10:49:19 +01:00
Jan
055dd5e840
Dump and read attachment and attachment uniques to and from weapon files
2021-03-26 15:27:37 +01:00
Jan
613943b28c
Move GDT and info string prefix constants into objconstants file
2021-03-25 11:12:46 +01:00
Jan
2d97185c8f
Move fields and string arrays for info string assets to common component
2021-03-24 15:50:36 +01:00
Jan
abcce11b00
Split InfoString classes into multiple files depending on loading and writing code
2021-03-24 13:51:21 +01:00
Jan
79c1284193
Add asset loader for localize files
2021-03-23 17:16:36 +01:00
Jan
2a6d7c84c2
Add ZoneScriptString class to store zone script strings
2021-03-18 16:55:30 +01:00
Jan
88b5eefe24
Create CsvStream class to replace CsvWriter
2021-03-11 12:43:33 +01:00
Jan
39a1485be6
Add T6 attachment unique dumper
2021-03-07 17:51:02 +01:00
Jan
ba1bca775b
Move T6 string arrays to CommonT6 header
2021-03-07 15:30:48 +01:00
Jan
5db7eaeec3
Add T6 Attachment dumper
2021-03-07 15:25:58 +01:00
Jan
313e9e9f1a
Remove reference asset names from info strings
2021-03-06 21:20:13 +01:00
Jan
ea7b1eadae
Make dumpers works as gdt dumpers and raw dumpers
2021-03-06 13:25:08 +01:00
Jan
abb268a819
Add AssetDumperContext to bundle context fields for dumping
...
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
2021-03-05 18:11:56 +01:00
Jan
1a45cf2107
Fix more gcc compilation issues
2021-03-03 09:12:27 -08:00
Jan
1cd06668e0
Replace FileAPI with c++ streams and std::filesystem
2021-03-03 14:04:35 +01:00
Jan
b5141bcd1c
Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
2020-10-25 19:51:34 +01:00
Jan
eb97560e0d
Add dumping of T6 physconstraints
2020-10-25 13:14:16 +01:00
Jan
6cca00b8d8
Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
2020-10-24 13:46:37 +02:00
Jan
71c291ade2
Fix t6 weapondumper not freeing temporary fulldef
2020-10-24 12:50:54 +02:00
Jan
7868916a25
Add dumping of T6 vehicles as vehiclefiles
2020-10-24 02:48:16 +02:00
Jan
c68debc3da
Add T6 playeranimtype from zombie mode for dumping weapons
2020-10-23 16:22:24 +02:00
Jan
70da70de65
Dump t6 weapon explosiontag in weaponfile
2020-10-23 15:55:30 +02:00
Jan
eed7164b5b
Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
2020-10-23 15:54:27 +02:00
Jan
f8e7a10789
Also remove string reference in scriptstring callback from WeaponDumper
2020-10-23 13:35:50 +02:00
Jan
2e61f46544
Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
2020-10-23 13:26:32 +02:00
Jan
99195232bb
Add dumping of hideTags and noteTrackSoundMap to weapons for T6
2020-10-23 12:55:07 +02:00
Jan
6cca45fc26
Add scriptstring value callback to weapon loading of t6
2020-10-23 12:52:44 +02:00
Jan
7acf07a4b4
Use offsetof macro instead of fixed offset values for weaponfields of t6
2020-10-20 17:30:10 +02:00
Jan
c86139b0fa
Add dumping of t6 weapons
2020-10-20 12:49:20 +02:00
Jan
d942c5a625
Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings
2020-10-20 12:48:53 +02:00
Jan
641ee15775
Move iwi writer for version 27 in its iwi27 namespace
2020-10-17 15:00:10 +02:00
Jan
14666ed944
Dump a few iw4 assets
2020-09-09 18:40:01 +02:00
Jan
3a69b3b0b0
ObjWriting: Use CsvWriter class for StringTables
2020-02-23 13:16:04 +01:00
Jan
4b87e9c086
ObjWriting: Add additional known hashes for fonticon aliases
2020-02-23 13:10:02 +01:00
Jan
8ec525d3d2
ObjWriting: Dump FontIcon assets as csv files
...
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
000022afe9
ObjWriting: Add DDS writer basis
2020-02-19 15:54:10 +01:00
Jan
b436781632
ObjWriting: Use proper extension when dumping image files
2020-02-19 15:52:07 +01:00
Jan
87d760f6d7
ObjWriting: Use configured image output format when trying to dump images
2020-02-19 15:36:49 +01:00
Jan
9572391082
Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
2020-02-18 17:15:51 +01:00