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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 05:32:06 +00:00
Commit Graph

9 Commits

Author SHA1 Message Date
Jan Laupetin
c4152ff039 chore: do not use using namespace in headers 2025-11-10 21:45:41 +01:00
LJW-Dev
0f70c29532 Fixed a crash related to AABB Tree children counts exceeding the maximum limit 2025-11-04 18:13:31 +08:00
LJW-Dev
b054cfc990 Updated missing image and colour only image asset names to use materials loaded by the game. 2025-10-31 16:28:12 +08:00
LJW-Dev
0fa473eadd Formatted all BSP loading files using clang. 2025-10-27 20:43:30 +08:00
LJW-Dev
9268342ca1 Refactored GFX world loading 2025-10-27 20:00:32 +08:00
LJW-Dev
fc88b9af80 Refactored clipmap generation, further refactored other files to better use c++ 2025-10-27 19:07:21 +08:00
LJW-Dev
9d4c32b6b4 Refactor to improve C++ and safe code use 2025-10-26 18:20:04 +08:00
LJW-Dev
948ba5ba8b WIP: Converted custom map linker into different asset files 2025-10-24 02:56:17 +08:00
LJW-Dev
e53779517d WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2025-10-22 16:06:59 +08:00