Jan
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ea7b1eadae
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Make dumpers works as gdt dumpers and raw dumpers
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2021-03-06 13:25:08 +01:00 |
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Jan
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abb268a819
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Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
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2021-03-05 18:11:56 +01:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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b5141bcd1c
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Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
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2020-10-25 19:51:34 +01:00 |
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Jan
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71c291ade2
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Fix t6 weapondumper not freeing temporary fulldef
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2020-10-24 12:50:54 +02:00 |
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Jan
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c68debc3da
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Add T6 playeranimtype from zombie mode for dumping weapons
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2020-10-23 16:22:24 +02:00 |
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Jan
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70da70de65
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Dump t6 weapon explosiontag in weaponfile
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2020-10-23 15:55:30 +02:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f8e7a10789
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Also remove string reference in scriptstring callback from WeaponDumper
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2020-10-23 13:35:50 +02:00 |
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Jan
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2e61f46544
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Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
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2020-10-23 13:26:32 +02:00 |
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Jan
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99195232bb
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Add dumping of hideTags and noteTrackSoundMap to weapons for T6
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2020-10-23 12:55:07 +02:00 |
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Jan
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6cca45fc26
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Add scriptstring value callback to weapon loading of t6
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2020-10-23 12:52:44 +02:00 |
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Jan
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7acf07a4b4
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Use offsetof macro instead of fixed offset values for weaponfields of t6
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2020-10-20 17:30:10 +02:00 |
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Jan
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c86139b0fa
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Add dumping of t6 weapons
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2020-10-20 12:49:20 +02:00 |
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