Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f8e7a10789
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Also remove string reference in scriptstring callback from WeaponDumper
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2020-10-23 13:35:50 +02:00 |
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Jan
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2e61f46544
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Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
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2020-10-23 13:26:32 +02:00 |
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Jan
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99195232bb
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Add dumping of hideTags and noteTrackSoundMap to weapons for T6
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2020-10-23 12:55:07 +02:00 |
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Jan
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6cca45fc26
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Add scriptstring value callback to weapon loading of t6
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2020-10-23 12:52:44 +02:00 |
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Jan
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7acf07a4b4
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Use offsetof macro instead of fixed offset values for weaponfields of t6
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2020-10-20 17:30:10 +02:00 |
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Jan
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c86139b0fa
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Add dumping of t6 weapons
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2020-10-20 12:49:20 +02:00 |
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