60 Commits

Author SHA1 Message Date
Jan
271c819e97 ZoneLoading: Enable further easy assets like qdb, slug, localize, scriptparsetree 2019-11-14 15:35:19 +01:00
Jan
b7ab2a1aa6 ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it. 2019-11-14 14:48:40 +01:00
Jan
034de70bbc Add code generation on compiling to premake scripts using custom build commands 2019-10-25 02:13:37 +02:00
Jan
9d1b7325a2 Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum 2019-10-02 12:48:58 +02:00
Jan
c150350fc0 ZoneCodeGenerator/ZoneCommon: Automatically generate unit tests for struct sizes and alignments to make sure they match the expected values for fastfiles 2019-09-28 12:31:19 +02:00
Jan
63bbcfe5cb Pick appropriate Loader for every existing T6 asset and not only for RawFile 2019-09-28 00:39:16 +02:00
Jan
4b2479faa0 Remove manually crafted rawfile loading code to make room for the generated code 2019-09-28 00:36:26 +02:00
Jan
b7387cd704 Generate zone loading code with ZoneCodeGenerator via custom build tool options when compiling 2019-09-27 23:05:59 +02:00
Jan
f9b7fa57c8 Add support for T6 server zones which are unsigned and unencrypted 2019-09-27 15:31:33 +02:00
Jan
42af6df5d8 Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class 2019-09-24 22:35:11 +02:00