21 Commits

Author SHA1 Message Date
Jan
f760c517dd Add menu parsing results to zone state 2021-11-14 09:25:35 +01:00
Jan
7eecd58ce8 Load menu files that are referenced via loadmenu 2021-11-13 23:28:22 +01:00
Jan
4552a4fe4a Add asset loading states per zone for the usecase of saving loaded menus and menu functions 2021-11-13 22:18:44 +01:00
Jan
ff823b4722 Move menu parsing classes to menu namespace 2021-11-01 09:43:07 +01:00
Jan
38d60983e8 Add menu sequence for name properties 2021-10-31 18:44:02 +01:00
Jan
68610e49f3 Add sourceFile parameter to MultiInput ParserStream 2021-10-31 17:45:55 +01:00
Jan
ca1059b05c Add Menu Parsing Result 2021-10-31 17:33:46 +01:00
Jan
e79376eb3e Add menu defines for feature levels 2021-10-31 16:45:49 +01:00
Jan
bba55706bf Add basic parsing for menu lists with only loadMenus instructions 2021-10-31 15:37:46 +01:00
Jan
eedfccc617 Add IW4 localize asset loader 2021-07-10 10:53:03 +02:00
Jan
12ac569bfa Dump images from GfxImageLoadDef 2021-04-28 00:05:56 +02:00
Jan
55f48c9bc2 Add InfoString loading 2021-03-25 11:14:51 +01:00
Jan
abcce11b00 Split InfoString classes into multiple files depending on loading and writing code 2021-03-24 13:51:21 +01:00
Jan
79c1284193 Add asset loader for localize files 2021-03-23 17:16:36 +01:00
Jan
4380a6c9f2 Set last byte of rawfile buffer to 0 when loading asset 2021-03-22 23:32:55 +01:00
Jan
94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan
1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
a1c965a4c0 Dump iw4 images 2020-10-16 15:57:39 +02:00