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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-18 03:02:07 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
Jan Laupetin
734173066b refactor: only refer to game id in zone 2025-08-31 18:00:27 +01:00
Jan
e0f8b3d3ca chore: add abstraction for opening output files to be able to mock it 2025-01-07 00:02:38 +01:00
Jan
3c3161448f chore: get Iwd and Ipak creators in constructor for post processors 2025-01-03 11:18:33 +01:00
Jan
fa6f9451d2 chore: extract ZoneAssetLoaderContainer to separate class 2025-01-03 10:25:51 +01:00
Jan
fe5d0f79ff chore: consider specified obj containers when post processing 2025-01-02 16:26:42 +01:00
Jan
a7254aa11c feat: add post processors compiling iwds and ipaks 2025-01-02 12:57:10 +01:00
Jan
9852f52a15 chore: get rid of now unused AssetLoading classes 2025-01-01 18:14:43 +01:00
Jan
27ef3152a0 chore: do not initialize zone pools in ZoneCreator 2025-01-01 18:14:42 +01:00
Jan
306ffb730e chore: fix error in ZoneCreator 2025-01-01 18:14:42 +01:00
Jan
7ef944ebd4 chore: refactor IW4 asset loaders 2025-01-01 18:14:41 +01:00
Jan
c524cb007a chore: implement obj loading skeleton with localize asset 2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan
3803ae24f5 chore: add ObjCompiling component 2025-01-01 18:14:39 +01:00
Jan
f9e0bdaa7b chore: always build fastfile when there are assets defined 2025-01-01 18:14:39 +01:00
Jan
4c9a84777f chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
b156c7348a refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00