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Commit Graph

  • f85c82f487 Remove old ZoneCodeGenerator implementation in c# Jan 2021-03-01 14:30:10 +01:00
  • 5290d3a768 Update ZCG new console output Jan 2021-03-01 14:12:36 +01:00
  • e33250a2de Remove unused and comment parts of the zoneload zcg new template Jan 2021-03-01 13:55:58 +01:00
  • 1ce87f3ca3 fix some stuff for zoneload zcg new template Jan 2021-03-01 13:15:12 +01:00
  • 682e2e44ca Fix T6 commands not including commands for weaponcamo Jan 2021-03-01 13:14:52 +01:00
  • e7c37574e7 Add dynamic array to zoneload zcg new Jan 2021-03-01 12:54:41 +01:00
  • 602d263472 fix a few snippet conditions for zoneloading in zcg new Jan 2021-03-01 12:10:57 +01:00
  • 11eb9ae4ce implement pointerarray Jan 2021-02-28 23:37:14 +01:00
  • 226c589bb8 make sure to calculate alignment of following modifiers properly Jan 2021-02-28 23:17:39 +01:00
  • 48d672edbe fix pointer array strings Jan 2021-02-28 22:58:15 +01:00
  • 25dbe10ba2 fix template error for singlepointer Jan 2021-02-28 22:42:53 +01:00
  • 7b29d61bb5 Fix types referenced via typedef not being accounted for when building rendering context Jan 2021-02-28 22:42:44 +01:00
  • 1164ec1777 Add embedded array to zcg template Jan 2021-02-28 17:22:32 +01:00
  • 41faee0979 Restructure template code for arraypointer and singlepointer to better reuse code instead of duplicating it Jan 2021-02-28 17:09:39 +01:00
  • 9578a24c49 Fix ZCG new operation 2 needs parenthesis if precendence is equal Jan 2021-02-28 17:04:39 +01:00
  • 5b7f33b63d implement loadzone singlepointer Jan 2021-02-20 16:46:00 +01:00
  • 04491e21f2 zoneload member skeleton Jan 2021-02-20 15:44:26 +01:00
  • 5be0b28323 Implement ZoneLoad skeleton Jan 2021-02-20 14:40:14 +01:00
  • 447e729964 prevent shuffling usedtypes when building rendering context Jan 2021-02-20 12:36:12 +01:00
  • fe121853e2 render zoneload header Jan 2021-02-20 12:28:38 +01:00
  • 5db8c3adf1 fix image formats not being inside all image formats array Jan 2021-02-20 10:49:25 +01:00
  • df549b811d fix custom bit size not being applied to variables Jan 2021-02-20 10:46:04 +01:00
  • 989bc9fc30 Fix enum parent type not being set Jan 2021-02-20 10:45:44 +01:00
  • 44e739ba44 fix rendering context only adding asset types instead of the other way around Jan 2021-02-20 10:45:29 +01:00
  • b4f1e09315 Change cpp unit test framework to catch2 for all cpp unit test projects Jan 2021-02-20 10:44:33 +01:00
  • 7ff87c2b73 fix setting custom align Jan 2021-02-20 03:40:35 +01:00
  • a2fe10bba6 make zonecode use the new zonecode generator to generate its code Jan 2021-02-20 03:30:45 +01:00
  • ed47d514e1 do not make dummy output for zoneload template Jan 2021-02-20 03:30:23 +01:00
  • 60a689f58c forward declare every struct and union to be able to self-reference Jan 2021-02-20 03:30:00 +01:00
  • a2029da1d5 Implement asset struct tests rendering Jan 2021-02-20 03:14:00 +01:00
  • d4a98b7c52 add basis for code rendering Jan 2021-02-20 02:33:40 +01:00
  • 48afb4d514 Remove unused info fields for custom fastfile align Jan 2021-02-20 00:34:19 +01:00
  • a6f547f1df add post processors for leafs, memberleafs, unions and usages Jan 2021-02-20 00:32:26 +01:00
  • 42851bcaf8 add unit tests for game Jan 2021-02-19 23:23:46 +01:00
  • e09793818f add unit tests for sequence architecture Jan 2021-02-19 23:17:53 +01:00
  • 5a7b184aa2 add placeholder test classes Jan 2021-02-19 23:06:23 +01:00
  • 0d9405cb4a add action sequence tests Jan 2021-02-19 23:06:13 +01:00
  • 0fcb3d388a implement reordering seequence Jan 2021-02-19 21:34:37 +01:00
  • 0cafabc44e implement set block sequence Jan 2021-02-19 20:44:46 +01:00
  • 48e3738c05 implement parsing for reusable and scriptstring and string Jan 2021-02-19 20:23:11 +01:00
  • 873c23fb56 implement name sequence parsing Jan 2021-02-19 19:42:10 +01:00
  • 3ffcac04dd implement count sequence parsing Jan 2021-02-19 19:37:38 +01:00
  • 4a0395c5df parse asset Jan 2021-02-19 17:54:36 +01:00
  • 550eb1e4d3 implement parsing of actions Jan 2021-02-19 17:39:35 +01:00
  • 524e188db1 fix evaluation not resolving correctly due to being unfinished Jan 2021-02-19 17:02:49 +01:00
  • 7c51c26255 Calculate size and alignment in post processor Jan 2021-02-19 16:23:16 +01:00
  • 1264be4274 Parse game and block commands Jan 2021-02-19 10:03:34 +01:00
  • 2747e1f0f2 resolve forward declarations Jan 2021-02-19 01:11:06 +01:00
  • e51babaeb4 parse variables Jan 2021-02-19 00:39:33 +01:00
  • cce9494856 parse typedefs Jan 2021-02-19 00:15:00 +01:00
  • f0753c7e3c handle variable defines in child block close Jan 2021-02-18 22:21:58 +01:00
  • fb55cdb468 parse struct and union sequences Jan 2021-02-18 21:55:13 +01:00
  • 57547854c4 Parse forward declarations Jan 2021-02-18 18:38:00 +01:00
  • 83b7cd77c7 add parsed definitions to repostiory Jan 2021-02-18 18:29:17 +01:00
  • 031d851c43 Parse enum members Jan 2021-02-18 18:10:49 +01:00
  • 5d5fc86923 create enum definitions from headers Jan 2021-02-18 17:15:46 +01:00
  • 3c1599c1a0 Set closing block variable names Jan 2021-02-18 15:59:22 +01:00
  • bb877f87bb Add sequences for commands Jan 2021-02-18 14:41:27 +01:00
  • cef9b08efb Measure how long reading the header file takes Jan 2021-02-14 10:46:29 +01:00
  • b25d64e5e7 Fix define directive not accepting define names with digits in them Jan 2021-02-14 10:33:08 +01:00
  • e685348abd Add blocks to header parsing state that manipulate which sequences are valid Jan 2021-02-14 10:27:47 +01:00
  • 3f08be0564 Add stream proxy for declaring pack values Jan 2021-02-14 10:27:18 +01:00
  • efa39a8ac3 Restructure StreamProxies to use common basis for matching directives Jan 2021-02-14 10:26:18 +01:00
  • e277de4517 Fix lexer calculing hex number length 1 too long Jan 2021-02-14 10:24:23 +01:00
  • e40f1ec0b7 Add blocks and built in types to zcg cpp Jan 2021-02-14 00:53:23 +01:00
  • 216125739c Cache lines in Lexer and show original input when running into an error Jan 2021-02-13 23:16:19 +01:00
  • 40fedc905d Add header sequences for zcg cpp Jan 2021-02-13 18:18:47 +01:00
  • f14357537e add unit tests for not consuming matchers Jan 2021-02-13 16:18:53 +01:00
  • 32f815c378 Make sure captures work with transforms Jan 2021-02-13 16:01:58 +01:00
  • 37232e3176 Matcher and sequence testing stuffs Jan 2021-02-13 14:54:34 +01:00
  • 0f70f9586c Implement sequence matcher and parser magic Jan 2021-02-13 00:12:26 +01:00
  • fe1f391bcc Add keywords to header lexer of zcg cpp Jan 2021-02-12 00:38:38 +01:00
  • 87b7921c73 Add Header Lexer for ZCG cpp Jan 2021-02-12 00:01:41 +01:00
  • 8b8f1d4f2a Add unit tests for IncludingStreamProxy Jan 2021-02-11 13:44:18 +01:00
  • e99e66cec5 Separate command files to a single command file per asset and include them in the main command file Jan 2021-02-11 11:51:36 +01:00
  • 751cb2cd6e Add c preprocessor proxies to command file parser to support defines and include Jan 2021-02-11 11:51:06 +01:00
  • 1822979a8b Add implementation for ZCG cpp defines proxy Jan 2021-02-10 23:46:15 +01:00
  • f9ef7cc35b Add Tests for ZCG cpp Jan 2021-02-10 18:03:50 +01:00
  • 31497d804c Change catch2 version to 2.13.4 Jan 2021-02-10 16:47:16 +01:00
  • c283bda1f4 Add catch2 submodule Jan 2021-02-10 16:45:16 +01:00
  • e93c20faf8 Optimize ParserFileStream making unused temp copies of path opject Jan 2021-02-10 15:36:22 +01:00
  • f91c7f6afc Extract include directive matcher code into separated methods to improve readability Jan 2021-02-10 15:29:54 +01:00
  • d876bc5e25 Add file inclusion for ZCG cpp Jan 2021-02-10 14:21:58 +01:00
  • 21440daf27 Change ZCG cpp to be able to handle multiple tasks Jan 2021-02-08 18:02:27 +01:00
  • 22b95e337a Add PrettyPrinter to ZCG cpp Jan 2021-02-08 18:02:16 +01:00
  • 6c45c99687 Add Repository Implementation for ZCG cpp Jan 2021-02-08 17:06:00 +01:00
  • 3b716965a5 Add information and computations to ZCG cpp Jan 2021-02-08 14:33:57 +01:00
  • 65cf1ef9c2 Add ZCG cpp domain classes Jan 2021-02-07 23:31:45 +01:00
  • 584492d1ef Implement ZCG CPP workflow basis Jan 2021-02-07 17:28:19 +01:00
  • c09c685369 Create project for ZoneCodeGenerator rewrite in c++ Jan 2020-11-01 23:12:28 +01:00
  • 911e43d4c2 add dumping of iw4 vehicle files Jan 2020-10-27 22:35:26 +01:00
  • 3b1e62e398 Add dumping of iw4 weapon files Jan 2020-10-26 01:00:24 +01:00
  • b5141bcd1c Use countof and enum num entries to get the amount of entries in t6 weaponfulldef Jan 2020-10-25 19:51:34 +01:00
  • eb97560e0d Add dumping of T6 physconstraints Jan 2020-10-25 13:14:16 +01:00
  • a925bd505d Fix assets being added to their pools twice when loaded from a fastfile Jan 2020-10-25 11:41:26 +01:00
  • 6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files Jan 2020-10-24 13:46:37 +02:00
  • 71c291ade2 Fix t6 weapondumper not freeing temporary fulldef Jan 2020-10-24 12:50:54 +02:00
  • 7868916a25 Add dumping of T6 vehicles as vehiclefiles Jan 2020-10-24 02:48:16 +02:00
  • c68debc3da Add T6 playeranimtype from zombie mode for dumping weapons Jan 2020-10-23 16:22:24 +02:00
  • 70da70de65 Dump t6 weapon explosiontag in weaponfile Jan 2020-10-23 15:55:30 +02:00