#pragma once #include "Dumping/AssetDumpingContext.h" class IObjWriter { public: IObjWriter() = default; virtual ~IObjWriter() = default; IObjWriter(const IObjWriter& other) = default; IObjWriter(IObjWriter&& other) noexcept = default; IObjWriter& operator=(const IObjWriter& other) = default; IObjWriter& operator=(IObjWriter&& other) noexcept = default; virtual bool DumpZone(AssetDumpingContext& assetDumpingContext) const = 0; static const IObjWriter* GetObjWriterForGame(GameId game); };