#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" class AssetDumperScriptParseTree final : public AbstractAssetDumper { protected: std::string GetFileNameForAsset(Zone* zone, T6::ScriptParseTree* asset) override; void DumpAsset(Zone* zone, T6::ScriptParseTree* asset, FileAPI::File* out) override; };