#include "AssetDumperSlug.h" using namespace T6; std::string AssetDumperSlug::GetFileNameForAsset(Zone* zone, Slug* asset) { return std::string(asset->name); } void AssetDumperSlug::DumpAsset(Zone* zone, Slug* asset, FileAPI::File* out) { out->Write(asset->buffer, 1, asset->len); }