#pragma once namespace T6 { static constexpr auto INFO_STRING_PREFIX_PHYS_CONSTRAINTS = "PHYSCONSTRAINTS"; static constexpr auto INFO_STRING_PREFIX_PHYS_PRESET = "PHYSIC"; static constexpr auto INFO_STRING_PREFIX_TRACER = "TRACER"; static constexpr auto INFO_STRING_PREFIX_VEHICLE = "VEHICLEFILE"; static constexpr auto INFO_STRING_PREFIX_WEAPON = "WEAPONFILE"; static constexpr auto INFO_STRING_PREFIX_WEAPON_ATTACHMENT = "ATTACHMENTFILE"; static constexpr auto INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE = "ATTACHMENTUNIQUEFILE"; static constexpr auto INFO_STRING_PREFIX_ZBARRIER = "ZBARRIER"; static constexpr auto GDF_FILENAME_PHYS_CONSTRAINTS = "physconstraints.gdf"; static constexpr auto GDF_FILENAME_PHYS_PRESET = "physpreset.gdf"; static constexpr auto GDF_FILENAME_TRACER = "tracer.gdf"; static constexpr auto GDF_FILENAME_VEHICLE = "vehicle.gdf"; static constexpr auto GDF_FILENAME_WEAPON = "weapon.gdf"; static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf"; static constexpr auto GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf"; static constexpr auto GDF_FILENAME_ZBARRIER = "zbarrier.gdf"; } // namespace T6