#include "ZoneLoaderFactoryT6.h" #include "ContentLoaderT6.h" #include "Game/GameLanguage.h" #include "Game/T6/GameAssetPoolT6.h" #include "Game/T6/GameT6.h" #include "Game/T6/T6.h" #include "Game/T6/ZoneConstantsT6.h" #include "Loading/Processor/ProcessorXChunks.h" #include "Loading/Steps/StepAddProcessor.h" #include "Loading/Steps/StepAllocXBlocks.h" #include "Loading/Steps/StepDumpData.h" #include "Loading/Steps/StepLoadSignature.h" #include "Loading/Steps/StepLoadZoneContent.h" #include "Loading/Steps/StepLoadZoneSizes.h" #include "Loading/Steps/StepSkipBytes.h" #include "Loading/Steps/StepVerifyFileName.h" #include "Loading/Steps/StepVerifyMagic.h" #include "Loading/Steps/StepVerifySignature.h" #include "Utils/Endianness.h" #include "Utils/Logging/Log.h" #include "Zone/XChunk/XChunkProcessorInflate.h" #include "Zone/XChunk/XChunkProcessorLzxDecompress.h" #include "Zone/XChunk/XChunkProcessorSalsa20Decryption.h" #include #include #include #include #include #include #include using namespace T6; namespace fs = std::filesystem; namespace { GameLanguage GetZoneLanguage(const std::string& zoneName) { const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes(); for (const auto& languagePrefix : languagePrefixes) { if (zoneName.starts_with(languagePrefix.m_prefix)) { return languagePrefix.m_language; } } return GameLanguage::LANGUAGE_NONE; } bool CanLoad(const ZoneHeader& header, bool& isBigEndian, bool& isSecure, bool& isOfficial, bool& isEncrypted, bool& isLzxCompressed) { if (endianness::FromLittleEndian(header.m_version) == ZoneConstants::ZONE_VERSION_PC) { isBigEndian = false; isLzxCompressed = false; if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8)) { isSecure = true; isOfficial = true; isEncrypted = true; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_OAT, 8)) { isSecure = true; isOfficial = false; isEncrypted = true; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, 8)) { isSecure = false; isOfficial = true; isEncrypted = true; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED_SERVER, 8)) { isSecure = false; isOfficial = true; isEncrypted = false; return true; } } else if (endianness::FromBigEndian(header.m_version) == ZoneConstants::ZONE_VERSION_XENON) { isBigEndian = true; if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_TREYARCH, 8)) { isSecure = true; isOfficial = true; isEncrypted = true; isLzxCompressed = false; return true; } if (!memcmp(header.m_magic, ZoneConstants::MAGIC_SIGNED_LZX_TREYARCH, 8)) { isSecure = true; isOfficial = true; isEncrypted = true; isLzxCompressed = true; return true; } } return false; } void SetupBlock(ZoneLoader& zoneLoader) { #define XBLOCK_DEF(name, type) std::make_unique(STR(name), name, type) zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlockType::BLOCK_TYPE_TEMP)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlockType::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlockType::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlockType::BLOCK_TYPE_DELAY)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlockType::BLOCK_TYPE_DELAY)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlockType::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlockType::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlockType::BLOCK_TYPE_NORMAL)); #undef XBLOCK_DEF } std::unique_ptr SetupRsa(const bool isOfficial) { if (isOfficial) { auto rsa = cryptography::CreateRsa(cryptography::HashingAlgorithm::RSA_HASH_SHA256, cryptography::RsaPaddingMode::RSA_PADDING_PSS); if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH))) { con::error("Invalid public key for signature checking"); return nullptr; } return rsa; } else { assert(false); // TODO: Load custom RSA key here return nullptr; } } ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader& zoneLoader, const std::string& fileName) { // Unsigned zones do not have an auth header if (!isSecure) return nullptr; zoneLoader.AddLoadingStep(step::CreateStepVerifyMagic(ZoneConstants::MAGIC_AUTH_HEADER)); zoneLoader.AddLoadingStep(step::CreateStepSkipBytes(4)); // Loading Flags which are always zero zoneLoader.AddLoadingStep(step::CreateStepVerifyFileName(fileName, 32)); auto signatureLoadStep = step::CreateStepLoadSignature(256); auto* signatureLoadStepPtr = signatureLoadStep.get(); zoneLoader.AddLoadingStep(std::move(signatureLoadStep)); return signatureLoadStepPtr; } ICapturedDataProvider* AddXChunkProcessor(const bool isBigEndian, const bool isEncrypted, const bool isLzxCompressed, ZoneLoader& zoneLoader, std::string& fileName) { ICapturedDataProvider* result = nullptr; std::unique_ptr xChunkProcessor; if (isBigEndian) { xChunkProcessor = processor::CreateProcessorXChunks( ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, GameEndianness::BE, ZoneConstants::VANILLA_BUFFER_SIZE); } else { xChunkProcessor = processor::CreateProcessorXChunks( ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, GameEndianness::LE, ZoneConstants::VANILLA_BUFFER_SIZE); } const uint8_t (&salsa20Key)[32] = isBigEndian ? ZoneConstants::SALSA20_KEY_TREYARCH_XENON : ZoneConstants::SALSA20_KEY_TREYARCH_PC; if (isEncrypted) { // If zone is encrypted, the decryption is applied before the decompression. T6 Zones always use Salsa20. auto chunkProcessorSalsa20 = std::make_unique(ZoneConstants::STREAM_COUNT, fileName, salsa20Key, sizeof(salsa20Key)); result = chunkProcessorSalsa20.get(); xChunkProcessor->AddChunkProcessor(std::move(chunkProcessorSalsa20)); } if (isLzxCompressed) { // Decompress the chunks using lzx xChunkProcessor->AddChunkProcessor(std::make_unique(ZoneConstants::STREAM_COUNT)); } else { // Decompress the chunks using zlib xChunkProcessor->AddChunkProcessor(std::make_unique()); } zoneLoader.AddLoadingStep(step::CreateStepAddProcessor(std::move(xChunkProcessor))); // If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm return result; } } // namespace std::unique_ptr ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const { bool isBigEndian, isSecure, isOfficial, isEncrypted, isLzxCompressed; // Check if this file is a supported T6 zone. if (!CanLoad(header, isBigEndian, isSecure, isOfficial, isEncrypted, isLzxCompressed)) return nullptr; // Create new zone auto zone = std::make_unique(fileName, 0, GameId::T6); auto* zonePtr = zone.get(); zone->m_pools = std::make_unique(zonePtr, 0); zone->m_language = GetZoneLanguage(fileName); // File is supported. Now setup all required steps for loading this file. auto zoneLoader = std::make_unique(std::move(zone)); SetupBlock(*zoneLoader); // If file is signed setup a RSA instance. auto rsa = isSecure ? SetupRsa(isOfficial) : nullptr; // Add steps for loading the auth header which also contain the signature of the zone if it is signed. ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, *zoneLoader, fileName); // Setup loading XChunks from the zone from this point on. ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isBigEndian, isEncrypted, isLzxCompressed, *zoneLoader, fileName); if (!isBigEndian) { // Start of the XFile struct zoneLoader->AddLoadingStep(step::CreateStepLoadZoneSizes()); zoneLoader->AddLoadingStep(step::CreateStepAllocXBlocks()); // Start of the zone content zoneLoader->AddLoadingStep(step::CreateStepLoadZoneContent( [zonePtr](ZoneInputStream& stream) { return std::make_unique(*zonePtr, stream); }, 32u, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK, zonePtr->Memory())); if (isSecure) { zoneLoader->AddLoadingStep(step::CreateStepVerifySignature(std::move(rsa), signatureProvider, signatureDataProvider)); } } else { fs::path dumpFileNamePath = fs::path(fileName).filename(); dumpFileNamePath.replace_extension(".dat"); std::string dumpFileName = dumpFileNamePath.string(); con::warn("Dumping xbox assets is not supported, making a full fastfile data dump to {}", dumpFileName); zoneLoader->AddLoadingStep(step::CreateStepDumpData(dumpFileName, 0xFFFFFFFF)); } return zoneLoader; }