#options GAME(IW3, IW4, T5, T6) #filename "Game/" + GAME + "/Techset/TechsetDumper" + GAME + ".h" #set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\"" // This file was templated. // See TechsetDumper.h.template. // Do not modify, changes will be lost. #pragma once #include "Dumping/AbstractAssetDumper.h" #include GAME_HEADER #set CLASS_NAME "Dumper" + GAME namespace techset { class CLASS_NAME final : public AbstractAssetDumper { public: explicit CLASS_NAME(bool debug); void Dump(AssetDumpingContext& context) override; protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; private: bool m_debug; }; } // namespace techset