#include "GameT6.h" #include "T6.h" #include using namespace T6; namespace { constexpr const char* ASSET_TYPE_NAMES[]{ "xmodelpieces", "physpreset", "physconstraints", "destructibledef", "xanim", "xmodel", "material", "techniqueset", "image", "soundbank", "soundpatch", "clipmap_unused", "clipmap", "comworld", "gameworldsp", "gameworldmp", "mapents", "gfxworld", "lightdef", "uimap", "font", "fonticon", "menulist", "menu", "localize", "weapon", "weapondef", "weaponvariant", "weaponfull", "attachment", "attachmentunique", "camo", "snddriverglobals", "fx", "fximpacttable", "aitype", "mptype", "mpbody", "mphead", "character", "xmodelalias", "rawfile", "stringtable", "leaderboard", "xglobals", "ddl", "glasses", "emblemset", "script", "keyvaluepairs", "vehicle", "memoryblock", "addonmapents", "tracer", "skinnedverts", "qdb", "slug", "footsteptable", "footstepfxtable", "zbarrier", }; static_assert(std::extent_v == ASSET_TYPE_COUNT); constexpr const char* SUB_ASSET_TYPE_NAMES[]{ "technique", "vertexdecl", "vertexshader", "pixelshader", }; static_assert(std::extent_v == SUB_ASSET_TYPE_COUNT); } // namespace namespace T6 { Game::Game() : AbstractGame(ASSET_TYPE_NAMES, std::extent_v, SUB_ASSET_TYPE_NAMES, std::extent_v) { AddAssetTypeNameAlias("techset"); AddAssetTypeNameAlias("gfxlightdef"); } GameId Game::GetId() const { return GameId::T6; } const std::string& Game::GetFullName() const { static std::string fullName = "Call Of Duty: Black Ops II"; return fullName; } const std::string& Game::GetShortName() const { static std::string shortName = "T6"; return shortName; } const std::vector& Game::GetLanguagePrefixes() const { static std::vector prefixes{ {GameLanguage::LANGUAGE_ENGLISH, "en_"}, {GameLanguage::LANGUAGE_FRENCH, "fr_"}, {GameLanguage::LANGUAGE_FRENCH_CAN, "fc_"}, {GameLanguage::LANGUAGE_GERMAN, "ge_"}, {GameLanguage::LANGUAGE_AUSTRIAN, "as_"}, {GameLanguage::LANGUAGE_ITALIAN, "it_"}, {GameLanguage::LANGUAGE_SPANISH, "sp_"}, {GameLanguage::LANGUAGE_BRITISH, "br_"}, {GameLanguage::LANGUAGE_RUSSIAN, "ru_"}, {GameLanguage::LANGUAGE_POLISH, "po_"}, {GameLanguage::LANGUAGE_KOREAN, "ko_"}, {GameLanguage::LANGUAGE_JAPANESE, "ja_"}, {GameLanguage::LANGUAGE_CZECH, "cz_"}, {GameLanguage::LANGUAGE_FULL_JAPANESE, "fj_"}, {GameLanguage::LANGUAGE_PORTUGUESE, "bp_"}, {GameLanguage::LANGUAGE_MEXICAN_SPANISH, "ms_"}, }; return prefixes; } } // namespace T6