#pragma once #include "Asset/IAssetCreator.h" #include "Game/IW3/IW3.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" #include namespace xanim { std::unique_ptr> CreateLoaderIW3(MemoryManager& memory, ISearchPath& searchPath, Zone& zone); } // namespace xanim