#include "Game/IW4/Vehicle/RawLoaderVehicleIW4.h" #include "SearchPath/MockSearchPath.h" #include #include using namespace IW4; using namespace Catch; using namespace std::string_literals; namespace { XAssetInfo* GivenTestPhysPreset(const std::string& name, Zone& zone) { auto& memory = zone.Memory(); auto* physPreset = memory.Alloc(); physPreset->name = memory.Dup(name.c_str()); return zone.m_pools.AddAsset(std::make_unique>(ASSET_TYPE_PHYSPRESET, name, physPreset)); } XAssetInfo* GivenTestWeapon(const std::string& name, Zone& zone) { auto& memory = zone.Memory(); auto* weapon = memory.Alloc(); weapon->szInternalName = memory.Dup(name.c_str()); return zone.m_pools.AddAsset(std::make_unique>(ASSET_TYPE_WEAPON, name, weapon)); } IndirectAssetReference GivenTestSound(const std::string& name, Zone& zone) { auto& memory = zone.Memory(); auto* sndAliasList = memory.Alloc(); sndAliasList->aliasName = memory.Dup(name.c_str()); zone.m_pools.AddAsset(std::make_unique>(ASSET_TYPE_SOUND, name, sndAliasList)); return IndirectAssetReference(ASSET_TYPE_SOUND, name); } XAssetInfo* GivenTestMaterial(const std::string& name, Zone& zone) { auto& memory = zone.Memory(); auto* material = memory.Alloc(); material->info.name = memory.Dup(name.c_str()); return zone.m_pools.AddAsset(std::make_unique>(ASSET_TYPE_MATERIAL, name, material)); } TEST_CASE("Vehicle loader restores stock raw fields (IW4)", "[iw4][vehicle][system]") { constexpr auto RAW_VEHICLE = R"(VEHICLEFILE\type\4 wheel\useHintString\\health\100\quadBarrel\0\textureScrollScale\5.5\topSpeed\60.000000\accel\12.550000)" R"(\rotRate\60\rotAccel\100\maxBodyPitch\7\maxBodyRoll\7\fakeBodyAccelPitch\0.2\fakeBodyAccelRoll\0.2\fakeBodyVelPitch\0)" R"(\fakeBodyVelRoll\0\fakeBodySideVelPitch\0\fakeBodyPitchStrength\30\fakeBodyRollStrength\30\fakeBodyPitchDampening\3)" R"(\fakeBodyRollDampening\3\fakeBodyBoatRockingAmplitude\5\fakeBodyBoatRockingPeriod\3\fakeBodyBoatRockingRotationPeriod\240)" R"(\fakeBodyBoatRockingFadeoutSpeed\15.000000\boatBouncingMinForce\37.000000\boatBouncingMaxForce\37.000000\boatBouncingRate\1.5)" R"(\boatBouncingFadeinSpeed\40.000000\boatBouncingFadeoutSteeringAngle\12\collisionDamage\200\collisionSpeed\15.000000)" R"(\killcamZDist\50\killcamBackDist\1000\killcamUpDist\0\playerProtected\1\bulletDamage\1\armorPiercingDamage\1\grenadeDamage\1)" R"(\projectileDamage\1\projectileSplashDamage\1\heavyExplosiveDamage\1\physicsEnabled\1\physicsPreset\vehicle_tank\accelerationGraph\tank_accel.graph)" R"(\steeringAxle\all\powerAxle\all\brakingAxle\all\reverseSpeed\20.000000\maxVelocity\100.000000\maxPitch\60\maxRoll\60)" R"(\suspensionTravelRear\0\suspensionStrengthFront\40\suspensionDampingFront\2\suspensionStrengthRear\40\suspensionDampingRear\2)" R"(\frictionBraking\5\frictionCoasting\1\frictionTopSpeed\1\frictionSide\2\frictionSideRear\2\velocityDependentSlip\0.0001)" R"(\rollStability\0.8\rollResistance\350.000000\pitchResistance\18.000000\yawResistance\350.000000\uprightStrengthPitch\10.000000)" R"(\uprightStrengthRoll\35.000000\targetAirPitch\0\airYawTorque\1.400000\airPitchTorque\0.350000\minimumMomentumForCollision\300.000000)" R"(\collisionLaunchForceScale\1.75\wreckedMassScale\0.1\wreckedBodyFriction\0.6\minimumJoltForNotify\2000.000000)" R"(\slipThresholdFront\800\slipThresholdRear\400\slipFricScaleFront\0.2\slipFricScaleRear\0.1\slipFricRateFront\1\slipFricRateRear\1)" R"(\slipYawTorque\2.800000\boostDuration\0\boostRechargeTime\0\boostAcceleration\0.000000\suspensionTravel\12\maxSteeringAngle\45)" R"(\steeringLerp\5\minSteeringScale\1\minSteeringSpeed\0.000000\camLookEnabled\0\camLerp\8\camPitchInfluence\1\camRollInfluence\0.6)" R"(\camFovIncrease\20\camFovOffset\4\camFovSpeed\65\turretWeaponName\sp/bradley_turret\turretHorizSpanLeft\180\turretHorizSpanRight\180)" R"(\turretVertSpanUp\30\turretVertSpanDown\15\turretRotRate\30\turretSpinSnd\bradley_turret_spin\turretStopSnd\bradley_turret_stop)" R"(\trophyEnabled\1\trophyRadius\450\trophyInactiveRadius\400\trophyAmmoCount\30\trophyReloadTime\1\trophyTags\tag_trophy_01_fx tag_trophy_02_fx tag_trophy_03_fx tag_trophy_04_fx)" R"(\compassFriendlyIcon\hud_minimap_harrier_green\compassEnemyIcon\hud_minimap_harrier_red\compassIconWidth\26\compassIconHeight\26)" R"(\lowIdleSnd\veh_ambulance_idle_low\highIdleSnd\veh_ambulance_idle_high\lowEngineSnd\veh_ambulance_engine_low)" R"(\highEngineSnd\veh_ambulance_engine_high\engineSndSpeed\10.000000\engineStartUpSnd\\engineStartUpLength\0\engineShutdownSnd\)" R"(\engineIdleSnd\snowmobile_2_idle\engineSustainSnd\snowmobile_2_sustain\engineRampUpSnd\snowmobile_2_rampup\engineRampUpLength\3.263)" R"(\engineRampDownSnd\snowmobile_2_rampdown\engineRampDownLength\5.262\suspensionSoftSnd\snowmobile_suspension_npc)" R"(\suspensionSoftCompression\0.3\suspensionHardSnd\snowmobile_suspension_heavy_npc\suspensionHardCompression\0.8\collisionSnd\)" R"(\collisionBlendSpeed\20.000000\collisionSnd\snowmobile_collision\collisionBlendSpeed\20.000000\speedSnd\snowmobile_wind_loop)" R"(\speedSndBlendSpeed\60.000000\surfaceSndPrefix\snowmobile_surface\surfaceSndBlendSpeed\10.000000\slideVolume\0.8)" R"(\slideBlendSpeed\20.000000\inAirPitch\1.3)"; MockSearchPath loadingSearchPath; loadingSearchPath.AddFileData("vehicles/test_vehicle", RAW_VEHICLE); Zone zone("LoadingZone", 0, GameId::IW4, GamePlatform::PC); auto* physPresetInfo = GivenTestPhysPreset("vehicle_tank", zone); auto* weaponInfo = GivenTestWeapon("sp/bradley_turret", zone); auto* material0 = GivenTestMaterial("hud_minimap_harrier_green", zone); auto* material1 = GivenTestMaterial("hud_minimap_harrier_red", zone); auto sound0 = GivenTestSound("bradley_turret_spin", zone); auto sound1 = GivenTestSound("bradley_turret_stop", zone); auto sound2 = GivenTestSound("veh_ambulance_idle_low", zone); auto sound3 = GivenTestSound("veh_ambulance_idle_high", zone); auto sound4 = GivenTestSound("veh_ambulance_engine_low", zone); auto sound5 = GivenTestSound("veh_ambulance_engine_high", zone); auto sound6 = GivenTestSound("snowmobile_2_idle", zone); auto sound7 = GivenTestSound("snowmobile_2_sustain", zone); auto sound8 = GivenTestSound("snowmobile_2_rampup", zone); auto sound9 = GivenTestSound("snowmobile_2_rampdown", zone); auto sound10 = GivenTestSound("snowmobile_suspension_npc", zone); auto sound11 = GivenTestSound("snowmobile_suspension_heavy_npc", zone); auto sound12 = GivenTestSound("snowmobile_collision", zone); auto sound13 = GivenTestSound("snowmobile_wind_loop", zone); auto sound14 = GivenTestSound("snowmobile_surface_default", zone); AssetCreatorCollection creatorCollection(zone); IgnoredAssetLookup ignoredAssetLookup; AssetCreationContext loadingContext(zone, &creatorCollection, &ignoredAssetLookup); const auto loader = vehicle::CreateRawLoaderIW4(zone.Memory(), loadingSearchPath, zone); const auto result = loader->CreateAsset("test_vehicle", loadingContext); REQUIRE(result.HasBeenSuccessful()); const auto* loadedAssetInfo = reinterpret_cast*>(result.GetAssetInfo()); const auto* loadedVehicle = loadedAssetInfo->Asset(); REQUIRE(std::string(loadedVehicle->name) == "test_vehicle"); REQUIRE(loadedVehicle->type == VEH_WHEELS_4); REQUIRE(loadedVehicle->health == 100); REQUIRE(loadedVehicle->quadBarrel == 0); REQUIRE(loadedVehicle->texScrollScale == Approx(5.5f)); REQUIRE(loadedVehicle->topSpeed == Approx(1056.0f)); REQUIRE(loadedVehicle->accel == Approx(220.88f)); REQUIRE(loadedVehicle->rotRate == Approx(60.0f)); REQUIRE(loadedVehicle->rotAccel == Approx(100.0f)); REQUIRE(loadedVehicle->maxBodyPitch == Approx(7.0f)); REQUIRE(loadedVehicle->maxBodyRoll == Approx(7.0f)); REQUIRE(loadedVehicle->fakeBodyAccelPitch == Approx(0.2f)); REQUIRE(loadedVehicle->fakeBodyAccelRoll == Approx(0.2f)); REQUIRE(loadedVehicle->fakeBodyVelPitch == Approx(0.0f)); REQUIRE(loadedVehicle->fakeBodyVelRoll == Approx(0.0f)); REQUIRE(loadedVehicle->fakeBodySideVelPitch == Approx(0.0f)); REQUIRE(loadedVehicle->fakeBodyPitchStrength == Approx(30.0f)); REQUIRE(loadedVehicle->fakeBodyRollStrength == Approx(30.0f)); REQUIRE(loadedVehicle->fakeBodyPitchDampening == Approx(3.0f)); REQUIRE(loadedVehicle->fakeBodyRollDampening == Approx(3.0f)); REQUIRE(loadedVehicle->fakeBodyBoatRockingAmplitude == Approx(5.0f)); REQUIRE(loadedVehicle->fakeBodyBoatRockingPeriod == Approx(3.0f)); REQUIRE(loadedVehicle->fakeBodyBoatRockingRotationPeriod == Approx(240.0f)); REQUIRE(loadedVehicle->fakeBodyBoatRockingFadeoutSpeed == Approx(264.0f)); REQUIRE(loadedVehicle->boatBouncingMinForce == Approx(651.2f)); REQUIRE(loadedVehicle->boatBouncingMaxForce == Approx(651.2f)); REQUIRE(loadedVehicle->boatBouncingRate == Approx(1.5f)); REQUIRE(loadedVehicle->boatBouncingFadeinSpeed == Approx(704.0f)); REQUIRE(loadedVehicle->boatBouncingFadeoutSteeringAngle == Approx(12.0f)); REQUIRE(loadedVehicle->collisionDamage == Approx(200.0f)); REQUIRE(loadedVehicle->collisionSpeed == Approx(264.0f)); REQUIRE(loadedVehicle->killcamOffset[0] == Approx(50.0f)); REQUIRE(loadedVehicle->killcamOffset[1] == Approx(1000.0f)); REQUIRE(loadedVehicle->killcamOffset[2] == Approx(0.0f)); REQUIRE(loadedVehicle->playerProtected == 1); REQUIRE(loadedVehicle->bulletDamage == 1); REQUIRE(loadedVehicle->armorPiercingDamage == 1); REQUIRE(loadedVehicle->grenadeDamage == 1); REQUIRE(loadedVehicle->projectileDamage == 1); REQUIRE(loadedVehicle->projectileSplashDamage == 1); REQUIRE(loadedVehicle->heavyExplosiveDamage == 1); REQUIRE(loadedVehicle->vehPhysDef.physicsEnabled == 1); REQUIRE(loadedVehicle->vehPhysDef.physPresetName == "vehicle_tank"s); REQUIRE(loadedVehicle->vehPhysDef.physPreset); REQUIRE(loadedVehicle->vehPhysDef.physPreset->name == "vehicle_tank"s); REQUIRE(loadedVehicle->vehPhysDef.accelGraphName == "tank_accel.graph"s); REQUIRE(loadedVehicle->vehPhysDef.steeringAxle == VEH_AXLE_ALL); REQUIRE(loadedVehicle->vehPhysDef.powerAxle == VEH_AXLE_ALL); REQUIRE(loadedVehicle->vehPhysDef.brakingAxle == VEH_AXLE_ALL); REQUIRE(loadedVehicle->vehPhysDef.reverseSpeed == Approx(352.0f)); REQUIRE(loadedVehicle->vehPhysDef.maxVelocity == Approx(1760.0f)); REQUIRE(loadedVehicle->vehPhysDef.maxPitch == Approx(60.0f)); REQUIRE(loadedVehicle->vehPhysDef.maxRoll == Approx(60.0f)); REQUIRE(loadedVehicle->vehPhysDef.suspensionTravelRear == Approx(0.0f)); REQUIRE(loadedVehicle->vehPhysDef.suspensionStrengthFront == Approx(40.0f)); REQUIRE(loadedVehicle->vehPhysDef.suspensionDampingFront == Approx(2.0f)); REQUIRE(loadedVehicle->vehPhysDef.suspensionStrengthRear == Approx(40.0f)); REQUIRE(loadedVehicle->vehPhysDef.suspensionDampingRear == Approx(2.0f)); REQUIRE(loadedVehicle->vehPhysDef.frictionBraking == Approx(5.0f)); REQUIRE(loadedVehicle->vehPhysDef.frictionCoasting == Approx(1.0f)); REQUIRE(loadedVehicle->vehPhysDef.frictionTopSpeed == Approx(1.0f)); REQUIRE(loadedVehicle->vehPhysDef.frictionSide == Approx(2.0f)); REQUIRE(loadedVehicle->vehPhysDef.frictionSideRear == Approx(2.0f)); REQUIRE(loadedVehicle->vehPhysDef.velocityDependentSlip == Approx(0.0001f)); REQUIRE(loadedVehicle->vehPhysDef.rollStability == Approx(0.8f)); REQUIRE(loadedVehicle->vehPhysDef.rollResistance == Approx(6160.0f)); REQUIRE(loadedVehicle->vehPhysDef.pitchResistance == Approx(316.8f)); REQUIRE(loadedVehicle->vehPhysDef.yawResistance == Approx(6160.0f)); REQUIRE(loadedVehicle->vehPhysDef.uprightStrengthPitch == Approx(176.0f)); REQUIRE(loadedVehicle->vehPhysDef.uprightStrengthRoll == Approx(616.0f)); REQUIRE(loadedVehicle->vehPhysDef.targetAirPitch == Approx(0.0f)); REQUIRE(loadedVehicle->vehPhysDef.airYawTorque == Approx(24.64f)); REQUIRE(loadedVehicle->vehPhysDef.airPitchTorque == Approx(6.16f)); REQUIRE(loadedVehicle->vehPhysDef.minimumMomentumForCollision == Approx(5280.0f)); REQUIRE(loadedVehicle->vehPhysDef.collisionLaunchForceScale == Approx(1.75f)); REQUIRE(loadedVehicle->vehPhysDef.wreckedMassScale == Approx(0.1f)); REQUIRE(loadedVehicle->vehPhysDef.wreckedBodyFriction == Approx(0.6f)); REQUIRE(loadedVehicle->vehPhysDef.minimumJoltForNotify == Approx(35200.0f)); REQUIRE(loadedVehicle->vehPhysDef.slipThresholdFront == Approx(800.0f)); REQUIRE(loadedVehicle->vehPhysDef.slipThresholdRear == Approx(400.0f)); REQUIRE(loadedVehicle->vehPhysDef.slipFricScaleFront == Approx(0.2f)); REQUIRE(loadedVehicle->vehPhysDef.slipFricScaleRear == Approx(0.1f)); REQUIRE(loadedVehicle->vehPhysDef.slipFricRateFront == Approx(1.0f)); REQUIRE(loadedVehicle->vehPhysDef.slipFricRateRear == Approx(1.0f)); REQUIRE(loadedVehicle->vehPhysDef.slipYawTorque == Approx(49.28f)); REQUIRE(loadedVehicle->boostDuration == Approx(0.0f)); REQUIRE(loadedVehicle->boostRechargeTime == Approx(0.0f)); REQUIRE(loadedVehicle->boostAcceleration == Approx(0.0f)); REQUIRE(loadedVehicle->suspensionTravel == Approx(12.0f)); REQUIRE(loadedVehicle->maxSteeringAngle == Approx(45.0f)); REQUIRE(loadedVehicle->steeringLerp == Approx(5.0f)); REQUIRE(loadedVehicle->minSteeringScale == Approx(1.0f)); REQUIRE(loadedVehicle->minSteeringSpeed == Approx(0.0f)); REQUIRE(loadedVehicle->camLookEnabled == Approx(0.0f)); REQUIRE(loadedVehicle->camLerp == Approx(8.0f)); REQUIRE(loadedVehicle->camPitchInfluence == Approx(1.0f)); REQUIRE(loadedVehicle->camRollInfluence == Approx(0.6f)); REQUIRE(loadedVehicle->camFovIncrease == Approx(20.0f)); REQUIRE(loadedVehicle->camFovOffset == Approx(4.0f)); REQUIRE(loadedVehicle->camFovSpeed == Approx(65.0f)); REQUIRE(loadedVehicle->turretWeaponName == "sp/bradley_turret"s); REQUIRE(loadedVehicle->turretHorizSpanLeft == Approx(180.0f)); REQUIRE(loadedVehicle->turretHorizSpanRight == Approx(180.0f)); REQUIRE(loadedVehicle->turretVertSpanUp == Approx(30.0f)); REQUIRE(loadedVehicle->turretVertSpanDown == Approx(15.0f)); REQUIRE(loadedVehicle->turretRotRate == Approx(30.0f)); REQUIRE(loadedVehicle->turretSpinSnd.name); REQUIRE(loadedVehicle->turretSpinSnd.name->soundName == "bradley_turret_spin"s); REQUIRE(loadedVehicle->turretStopSnd.name); REQUIRE(loadedVehicle->turretStopSnd.name->soundName == "bradley_turret_stop"s); REQUIRE(loadedVehicle->trophyEnabled == 1); REQUIRE(loadedVehicle->trophyRadius == Approx(450.0f)); REQUIRE(loadedVehicle->trophyInactiveRadius == Approx(400.0f)); REQUIRE(loadedVehicle->trophyAmmoCount == Approx(30.0f)); REQUIRE(loadedVehicle->trophyReloadTime == Approx(1.0f)); REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[0]) == "tag_trophy_01_fx"s); REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[1]) == "tag_trophy_02_fx"s); REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[2]) == "tag_trophy_03_fx"s); REQUIRE(zone.m_script_strings.Value(loadedVehicle->trophyTags[3]) == "tag_trophy_04_fx"s); REQUIRE(loadedVehicle->compassFriendlyIcon); REQUIRE(loadedVehicle->compassFriendlyIcon->info.name == "hud_minimap_harrier_green"s); REQUIRE(loadedVehicle->compassEnemyIcon); REQUIRE(loadedVehicle->compassEnemyIcon->info.name == "hud_minimap_harrier_red"s); REQUIRE(loadedVehicle->compassIconWidth == 26); REQUIRE(loadedVehicle->compassIconHeight == 26); REQUIRE(loadedVehicle->idleLowSnd.name); REQUIRE(loadedVehicle->idleLowSnd.name->soundName == "veh_ambulance_idle_low"s); REQUIRE(loadedVehicle->idleHighSnd.name); REQUIRE(loadedVehicle->idleHighSnd.name->soundName == "veh_ambulance_idle_high"s); REQUIRE(loadedVehicle->engineLowSnd.name); REQUIRE(loadedVehicle->engineLowSnd.name->soundName == "veh_ambulance_engine_low"s); REQUIRE(loadedVehicle->engineHighSnd.name); REQUIRE(loadedVehicle->engineHighSnd.name->soundName == "veh_ambulance_engine_high"s); REQUIRE(loadedVehicle->engineSndSpeed == Approx(176.0f)); REQUIRE(loadedVehicle->engineStartUpSnd.name == nullptr); REQUIRE(loadedVehicle->engineStartUpLength == 0); REQUIRE(loadedVehicle->engineShutdownSnd.name == nullptr); REQUIRE(loadedVehicle->engineIdleSnd.name); REQUIRE(loadedVehicle->engineIdleSnd.name->soundName == "snowmobile_2_idle"s); REQUIRE(loadedVehicle->engineSustainSnd.name); REQUIRE(loadedVehicle->engineSustainSnd.name->soundName == "snowmobile_2_sustain"s); REQUIRE(loadedVehicle->engineRampUpSnd.name); REQUIRE(loadedVehicle->engineRampUpSnd.name->soundName == "snowmobile_2_rampup"s); REQUIRE(loadedVehicle->engineRampUpLength == 3263); REQUIRE(loadedVehicle->engineRampDownSnd.name); REQUIRE(loadedVehicle->engineRampDownSnd.name->soundName == "snowmobile_2_rampdown"s); REQUIRE(loadedVehicle->engineRampDownLength == 5262); REQUIRE(loadedVehicle->suspensionSoftSnd.name); REQUIRE(loadedVehicle->suspensionSoftSnd.name->soundName == "snowmobile_suspension_npc"s); REQUIRE(loadedVehicle->suspensionSoftCompression == Approx(0.3f)); REQUIRE(loadedVehicle->suspensionHardSnd.name); REQUIRE(loadedVehicle->suspensionHardSnd.name->soundName == "snowmobile_suspension_heavy_npc"s); REQUIRE(loadedVehicle->suspensionHardCompression == Approx(0.8f)); REQUIRE(loadedVehicle->collisionSnd.name); REQUIRE(loadedVehicle->collisionSnd.name->soundName == "snowmobile_collision"s); REQUIRE(loadedVehicle->collisionBlendSpeed == Approx(352.0f)); REQUIRE(loadedVehicle->speedSnd.name); REQUIRE(loadedVehicle->speedSnd.name->soundName == "snowmobile_wind_loop"s); REQUIRE(loadedVehicle->speedSndBlendSpeed == Approx(1056.0f)); REQUIRE(loadedVehicle->surfaceSndPrefix == "snowmobile_surface"s); REQUIRE(loadedVehicle->surfaceSndBlendSpeed == Approx(176.0f)); REQUIRE(loadedVehicle->slideVolume == Approx(0.8f)); REQUIRE(loadedVehicle->slideBlendSpeed == Approx(352.0f)); REQUIRE(loadedVehicle->inAirPitch == Approx(1.3f)); REQUIRE(loadedVehicle->vehPhysDef.topSpeed == Approx(loadedVehicle->topSpeed)); REQUIRE(loadedVehicle->vehPhysDef.suspensionTravelFront == Approx(loadedVehicle->suspensionTravel)); REQUIRE(std::string(loadedVehicle->surfaceSnds[SURF_TYPE_DEFAULT].name->soundName) == "snowmobile_surface_default"); REQUIRE(std::string(loadedVehicle->surfaceSnds[SURF_TYPE_SLUSH].name->soundName) == "snowmobile_surface_slush"); REQUIRE(loadedAssetInfo->m_dependencies.size() == 4u); REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, physPresetInfo) != loadedAssetInfo->m_dependencies.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, weaponInfo) != loadedAssetInfo->m_dependencies.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material0) != loadedAssetInfo->m_dependencies.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_dependencies, material1) != loadedAssetInfo->m_dependencies.end()); REQUIRE(loadedAssetInfo->m_used_script_strings.size() == 4u); REQUIRE(loadedAssetInfo->m_indirect_asset_references.size() == 45u); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound0) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound1) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound2) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound3) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound4) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound5) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound6) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound7) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound8) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound9) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound10) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound11) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound12) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound13) != loadedAssetInfo->m_indirect_asset_references.end()); REQUIRE(std::ranges::find(loadedAssetInfo->m_indirect_asset_references, sound14) != loadedAssetInfo->m_indirect_asset_references.end()); } } // namespace