#include "Game/T4/StringTable/LoaderStringTableT4.h" #include "Game/T4/GameT4.h" #include "SearchPath/MockSearchPath.h" #include "Utils/MemoryManager.h" #include #include using namespace T4; using namespace std::literals; namespace { TEST_CASE("LoaderStringTable(T4): Can parse string table", "[t4][stringtable][assetloader]") { MockSearchPath searchPath; searchPath.AddFileData("mp/cooltable.csv", "test,data,lol\n" "lorem,ipsum"); Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC); MemoryManager memory; AssetCreatorCollection creatorCollection(zone); IgnoredAssetLookup ignoredAssetLookup; AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup); auto loader = string_table::CreateLoaderT4(memory, searchPath); auto result = loader->CreateAsset("mp/cooltable.csv", context); REQUIRE(result.HasBeenSuccessful()); const auto* assetInfo = reinterpret_cast*>(result.GetAssetInfo()); const auto* stringTable = assetInfo->Asset(); REQUIRE(stringTable->name == "mp/cooltable.csv"s); REQUIRE(stringTable->columnCount == 3); REQUIRE(stringTable->rowCount == 2); REQUIRE(stringTable->values[0] == "test"s); REQUIRE(stringTable->values[1] == "data"s); REQUIRE(stringTable->values[2] == "lol"s); REQUIRE(stringTable->values[3] == "lorem"s); REQUIRE(stringTable->values[4] == "ipsum"s); REQUIRE(stringTable->values[5] == ""s); } } // namespace