// Game: Modern Warfare (IW3) game IW3; architecture x86; // Game Assets asset PhysPreset ASSET_TYPE_PHYSPRESET; asset XAnimParts ASSET_TYPE_XANIMPARTS; asset XModel ASSET_TYPE_XMODEL; asset Material ASSET_TYPE_MATERIAL; asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET; asset GfxImage ASSET_TYPE_IMAGE; asset snd_alias_list_t ASSET_TYPE_SOUND; asset SndCurve ASSET_TYPE_SOUND_CURVE; asset LoadedSound ASSET_TYPE_LOADED_SOUND; asset clipMap_t ASSET_TYPE_CLIPMAP_PVS; asset ComWorld ASSET_TYPE_COMWORLD; asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP; asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP; asset MapEnts ASSET_TYPE_MAP_ENTS; asset GfxWorld ASSET_TYPE_GFXWORLD; asset GfxLightDef ASSET_TYPE_LIGHT_DEF; asset Font_s ASSET_TYPE_FONT; asset MenuList ASSET_TYPE_MENULIST; asset menuDef_t ASSET_TYPE_MENU; asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY; asset WeaponDef ASSET_TYPE_WEAPON; asset FxEffectDef ASSET_TYPE_FX; asset FxImpactTable ASSET_TYPE_IMPACT_FX; asset RawFile ASSET_TYPE_RAWFILE; asset StringTable ASSET_TYPE_STRINGTABLE; // Setup blocks block temp XFILE_BLOCK_TEMP default; block runtime XFILE_BLOCK_RUNTIME default; block runtime XFILE_BLOCK_LARGE_RUNTIME; block runtime XFILE_BLOCK_PHYSICAL_RUNTIME; block normal XFILE_BLOCK_VIRTUAL default; block normal XFILE_BLOCK_LARGE; block normal XFILE_BLOCK_PHYSICAL; block normal XFILE_BLOCK_VERTEX; block normal XFILE_BLOCK_INDEX; #include "XAssets/PhysPreset.txt" #include "XAssets/XAnimParts.txt" #include "XAssets/XModel.txt" #include "XAssets/Material.txt" #include "XAssets/MaterialTechniqueSet.txt" #include "XAssets/GfxImage.txt" #include "XAssets/snd_alias_list_t.txt" #include "XAssets/SndCurve.txt" #include "XAssets/LoadedSound.txt" #include "XAssets/clipMap_t.txt" #include "XAssets/ComWorld.txt" #include "XAssets/GameWorldSp.txt" #include "XAssets/GameWorldMp.txt" #include "XAssets/MapEnts.txt" #include "XAssets/GfxWorld.txt" #include "XAssets/LocalizeEntry.txt" #include "XAssets/WeaponDef.txt" #include "XAssets/MenuList.txt" #include "XAssets/menuDef_t.txt" #include "XAssets/FxEffectDef.txt" #include "XAssets/FxImpactTable.txt" #include "XAssets/GfxLightDef.txt" #include "XAssets/Font_s.txt" #include "XAssets/RawFile.txt" #include "XAssets/StringTable.txt" // EOF