#include "SlugDumperT6.h" using namespace T6; namespace T6::slug { bool Dumper::ShouldDump(XAssetInfo* asset) { return true; } void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { const auto* slug = asset->Asset(); const auto assetFile = context.OpenAssetFile(asset->m_name); if (!assetFile) return; auto& stream = *assetFile; stream.write(slug->buffer, slug->len); } } // namespace T6::slug